Codes note
Codes must be entered during a fight, and only last
for the duration of that fight.
Camera man (one player game)
Press [B], [A], [Left]x2, [A],
[Down]x2, [A], [C], [A], [B], [A],
[Right], [A]. This code will give camera control to
controller two during a one player game. The camera operates in
the same manner as during an instant replay.
Camera man (two player game)
With three controllers available, enter [B], [A],
[Left]x2, [A], [Down]x2, [Right], [A],
[Down], [A], [Right] on controller one. This code
will give camera control to controller three during a two player
game. The camera operates in the same manner as during an instant
replay.
Unlock Bosses
Press [B], [A], [Left]x2, [C],
[Right], [A], [C], [A], [Left]x2. All
Boss characters will be unlocked for player one.
Infinite time
Press [B], [A], [Left]x2, [B],
[Left], [A], [B], [Left], [A], [B],
[Left], [A]. This code may require several attempts
before it takes effect.
Swap power bar
Press [B], [A], [Left]x2, [Down],
[Right], [A], [C], [Up], [Left], [A]
Lamprey morph
Press [B], [A], [Left]x2, [A],
[B], [Right], [A], [C], [A], [Down],
[A], [B], [Right], [A].
Bounder morph
Press [B], [A], [Left]x2, [Right],
[Up]x2, [Right], [Up]x2.
Kronk morph
Press [B], [A], [Left]x2, [B],
[Up], [C], [A], [B], [Up], [C],
[A]. Use when playing a Boss character to morph to Kronk.
Lethal hit
Press [B], [A], [Left]x2, [C],
[Left], [Up], [B], [Up], [B], [A],
[Down].
Translucent balls
Press [B], [A], [Left]x2, [B],
[Left], [Up], [Right], [B], [A], [Left]x2.
Large balls
Press [B], [A], [Left]x3, [A],
[Right], [Down], [B], [A], [Left]x2.
This will increase the size of the balls each time the code is
entered.
Black and white character
Press [B], [A], [Left]x2, [Down],
[Right], [A], [B]x2, [A], [Left]x2.
Black and white opponent
Press [B], [A], [Left]x2, [B],
[Left], [A], [C], [B], [A], [Left]x2
[Up].
Shrink balls
Press [B], [A], [Left]x2, [Right],
[A], [Down], [A], [Right], [Left], [Up],
[Left], [Up]. This will give your character a skeletal
shape.
Hints
Close quarter attacks
Repeatedly press [A] to win a Grapple. Keep the button
pressed to get a special attack. Push [B] when close to an
opponent to grab him and get a special attack.
Escaping/Undizzy
Whenever your character is being held or is dizzy, press [A]
rapidly to escape or recover.
Morphing
Morphs may be done at any time during the match by any character.
If your character is hit during a morph move, it must be repeated.
A chime will confirm correct entry of a morph move.
Taunts
In order to perform a taunt, press [A] + [B] + [C].
This will increase the damage of the next attack as long as your
character does not get hit first. Taunts are additive, and will
award the last player that completed a taunt move the bonus attacking
power. The more taunts completed in succession, the more damage
given to the opponent.
Begging
When low on life, press [Down] x3 rapidly to begin begging
(restores life). The more times [Down] is pressed, the more
life is restored.
Attacks that do damage to both players/Tangles
Some special attacks cause damage to both players (e.g., explosions,
and cyclone attacks). , Some attacks when repeated too often can
cause the player to become tangled and helpless. If your character
misses with one of these attacks, or becomes tangled, he will
be helpless until hit by the opponent.
Fatalities
Fatality moves are available in the two player game. When
your opponent's power bar is critical, stand nearby and press
[Up], [Up], [Up]. After your opponent shatters,
press [A], [A], [A], [A], [A], [A]
to execute the post-fatality move.
Boss hints
Guggler (the ostrich)
Wait until its head is in the ground and taunt it multiple
times. Then, successfully attack once to win.
Bounder (the kangaroo)
Jump in, punch several times, then jump away and repeat. His
tail has a long range. If playing as Turbo, do repeated Super
Blows until he is defeated.
T-Wrecks (the dinosaur)
If playing as Divine, use head attacks. Perform a jump and
then aim so that Divine's shadow overlaps his. When your character
lands, she should be riding on the back of his head doing damage.
T-Wrecks roars before executing his ground stomp attack.
Lamprey (the blue genie)
He morphs into other creatures (a bull, scorpion, and snake),
and will regain his health during his first morph. Since he does
not have strong jumping moves, aerial attacks work well against
him.
The Jester
Perform aerial attacks as Turbo or Kronk after taunting him.
Divine and Yoko combination
While in a Grapple, have each player take turns pressing
[A] (first Divine, then Yoko, then Divine, etc.).
Standard moves for all characters
Attacks | |
A + Down | Low punch |
Toward + A | Lunging punch |
Away + A | Short punch |
B + Down | Low kick |
Toward + B | Lunging kick |
Away + B | Short kick |
. | |
Blocks | |
Away | Back-pedal and block |
Away + Down | Crouch, stationary block |
Away + Up | High block |
A + Up or Down | Roll away when knocked down |
Morphing moves
Boomer | Right, Left, A + C |
Bruiser | Down, Left, A + C |
Crusher | Down, Right, A + C |
Divine | Up, Left, A + C |
Kronk | Left, Left, A + C |
Tsunami | Left, Right, A + C |
Turbo | Right, Right, A + C |
Yoko | Up, Right, A + C |
Zombie | Down, Down, A + C |
Special Moves:
Boomer | |
Away, Toward, A | Head hurl (shoulder level) |
Away, Toward, B | Bowl head at opponent |
Up + A | Jack-in-the-box |
Right, Down, Left, Up, A | Self destruct |
Left, Left, B | Left handstand kick |
Right, Right, B | Right handstand kick |
Down, Up + C | Dive bomb |
Down, A + B | Punch at three times arms length |
Toward, Toward, Toward | Charge |
C, A + B | Kick with both feet |
B (when close) | Finger spin |
Down, Toward, B | Power kick |
Grapple win | Kick in the pants |
Taunt | But waggle |
Fatality | Circus |
Post-fatality | Juggles |
Jester prize | Lamprey Boss |
| |
Bruiser | |
Left, Left, B | Cartwheel left |
Right, Right, B | Cartwheel right |
Down, Down, B | Slide tackle |
Right, Down, Left, Up, A | Tornado |
Back, Toward, B | Kick ball at opponent |
Back, Toward, A | Throw ball at opponent |
C, Down, Down | Stomp ground and shake opponent off feet |
C, A + C | Kick high with both legs while in air |
Down + A + B (when close) | Reach out and sweep opponent off their feet |
Up, Down, Up, Down | Do jumping jacks (heal) |
Toward, Toward, Toward | Charge |
Right + B + C | Sidestep to right |
Left + B + C | Sidestep to left |
Down, B + C | Duck uppercut |
Down, Up, A | Buckle heave |
Away, Toward, A | Buckle toss |
Away, Toward, B | Buckle kick |
C, A + B | Kick with both feet |
B (when close) | Grab opponent and break them over knee |
Toward, Away, Toward | Spin around with arms outstretched |
Grapple win | Headlock pummel |
Taunt | Flip off |
Fatality | Head plant slam |
Post-fatality | Play soccer |
Jester prize | Lamprey Boss |
| |
Crusher | |
Toward, Toward, Toward | Charge |
Away, Toward, A | Underhand horn heave |
Away, Up, A | Overhead horn heave |
Toward, Toward, A | Use horn to stab at opponent |
Away, Away, A | Lean back and crank arm |
Away, Toward, C | Horn slide |
Up, Down, A | Grand slam |
Up, Toward, Back | Foot stomp |
Up, Down, Up | Ground shaker |
B (when close) | Lift opponent up and gore them |
Left, Down, A | Charge left, then at opponent |
Right, Down, A | Charge right, then at opponent |
Grapple win | Upside down headkick |
Taunt | Flip off |
Fatality | Suffocation |
Post-fatality | Rhino bounce |
Jester prize | T-Wrecks Boss |
| |
Divine | |
A + B when close | Flip and throw opponent |
Toward, Toward, Toward | Reverse cartwheel head scissors |
Down, Down, Up | Sing a high pitched note that makesopponent dizzy |
Down, Down, Away | Fakes dizziness, can be exited by pushing kick or punch |
Down, Down, Toward (when close) | Knee opponent in groin |
Toward, Away, Toward, Away | Swivel hips and whistle at opponent. Opponent will automatically move close to be flipped and thrown. |
Away, then arc to Down + A | Uppercut |
Up, Up, B | Toe leap at opponent |
Hold B + C and Down x3 | Drop back onto arms and perform flying kick at opponent |
Away, then arc to Down + B + C | Drop back onto arms and perform flying kick at opponent |
Away then arc to Up | Spin on one foot with arms outstretched |
C, B at top of jump | Guide Divine to land on opponent and gnaw on the back of their head. |
Down/Left + B + C | Sidestep to left |
Down/Right + B + C | Sidestep to right |
Down, B + C | Low lunge kick |
Away, Away, B | Spring attack (jump away from opponent, then bounce back in a kick) |
Toward, Toward, B | Spring attack (jump away from opponent, then bounce back in a kick) |
B (when close) | Nutcracker |
Down, Toward, A | Ducking uppercut |
Down, Toward, B | Side thrust kick |
Away, Up, Toward | Ballet spin |
Grapple win | Spanking |
Taunt | Can't touch this |
Fatality | Forgetful throw |
Post-fatality | Balloon blow |
Jester prize | Random Boss |
| |
Kronk | |
Up, A | Overhead club |
Away, Toward, A | Throw loogie |
Away, Up, A | Loogie fly |
B (when close) | Tee off |
Toward, Toward, A | Fencing |
C, Down, Down | Flying spear |
Toward, Toward, Toward | Duck, dive and roll |
Down/Away + A + B | Bone sweep |
Down, Down, A (when close) | Groin attack |
Toward, B | Lunging kick (impervious to ground attacks) |
Toward + A | Jumping club attack |
Down, Up | Club uppercut |
Grapple win | Baseball bash |
Taunt | Belch |
Fatality | Stake driver |
Post-fatality | Play pool |
Jester prize | T-Wrecks Boss |
| |
Tsunami | |
Toward, Toward, Toward | Belly charge |
Away, Away, C | Flying somersault kick |
Right, Right, B | Jump right then kick left |
Left, Left, B | Jump left then kick right |
B (when close) | Hold opponent down and pummel them |
Up, Up, C | Hover and meditate (heals, and may protect from ground attacks) |
Up, Toward, A | Karate chop |
Away, Away, C | Flip away, then do double flip at opponent |
C, A + B | Sumo slam |
Up, B | Flip kick |
Grapple win | Sumo toss |
Taunt | Belly grab |
Fatality | Punt |
Post-fatality | Squash |
Jester prize | Guggler Boss |
| |
Turbo | |
Toward, Toward, Toward | Charge flip kick |
Away, Away, Away | Super retreat |
C, B + C, tap C | Flying/Hover |
Toward, Toward, A | Super Blow |
C + Down, Down | Jumps then performs flying kick |
C, A + B (when close) | Spinning pile driver |
Up, Toward, A | Head pound |
Toward, Away, A | Uppercut |
Away, Toward, C | Torpedo |
Away, Toward, A | Crank right arm for a wind up |
Away, arc to Down + B | Drop back on arms and kick out at opponent |
B (when close) | Super punch |
Grapple win | Bicycle kick |
Taunt | Defiant dare |
Fatality | Up, up, and away |
Post-fatality | Play baseball |
Jester prize | Lamprey Boss |
| |
Yoko | |
Up, B | Backflip |
Up, A | Uppercut |
Down, B | Leg swing |
Toward, Toward, Toward | Forward roll |
Away, Away, Away | Stun fart |
C, Up, Up | Grab bar and swing |
Right, Right, B | Grab pole and swing counter-clock-wise |
Left, Left, B | Grab pole and swing clock-wise |
Right, Right, Up | Jump back and grab pole |
Left, Left, Up | Jump back and grab pole |
Toward, Up, Up | Swing attack |
B (when close) | Dizzy throw |
Grapple win | Screw opponent's head into ground |
Taunt | Smell this |
Fatality | Corkscrew |
Post-fatality | Cannonball |
Jester prize | Guggler Boss |
| |
Zombie | |
Away, Toward, B | Coffin Chase |
Away, Toward, Away | Spin |
C + Down, Down | Jumping attack |
Down, Down, B | Grave digger |
Away, Toward, A | Boomerang |
Up, Toward, A | Shoot eyeballs |
B (when close) | Pogo |
Toward, Toward, B | Somersault 1 |
Toward, Toward, Toward | Somersault 2 |
Down, Toward, B | Power kick |
Up, A | Ducking punch |
Grapple win | Deadly knee |
Fatality | Zombie's minions |
Post-fatality | Grave dance |
Jester prize | Bounder Boss |
Boss moves:
Bounder | |
A | Punch |
B | Kick |
C | Jump |
Down + A + B | Tail sweep |
Down + B + C | Tail whip |
Down + A | Duck punch |
Down + B | Duck kick |
C, A | Jump punch |
C, B | Jump kick |
Toward, Toward, Toward | Spring roll |
B (when close) | Spin |
Up, Up, Up, A | Tail bounce |
| |
T-Wrecks | |
A (when close) | Chew and spit |
B | Tail sweep |
C | Charge |
A + B | Stomp and chew |
Down + B | Tail stomp |
A (when far) | Roar |
| |
Guggler | |
A | Peck |
B | Kick |
C | Jump |
A + B | Taunt (Butt wiggle) |
B + C | Flip Kick |
Down + B | Toss |
Down + C | Head in sand |
Toward + C | Jump attack |
Up + B | Jump turn kick |
| |
Lamprey | |
Toward + C | Slither charge |
Down + A | Morph to Byte Viper |
Left + A | Morph to Spike |
A + C | Morph to El Ballz |
C | Slip flip |
A | Punch |
B | Forward punch and tail flip |
Toward + A | Corkscrew |
| |
El Ballz the bull) | |
A | Head butt |
B | Hind leg kick |
C | Stampede |
Up + A | Rear up |
A + B | Morph to Lamprey |
| |
Spike (the scorpion) | |
A | Grab and sting |
B | Tail strike |
C | Jump |
Toward + B | Super tail strike |
Up + C | Jump flip |
A + B | Lunge |
B + C | Jumping sting |
Down + A | Jumping arm attack |
A + C | Morph to Lamprey |
| |
Byte Viper (the snake) | |
A | Lunge |
B | Tail whip |
C | Jump up |
Toward + B | Roll |
Up + C | Dive into ground |
Toward, A + B | Eat opponent |
A + C | Morph to Lamprey |