Captain Quazar Cheats - 3DO
Primary Collection of Cheats
Disappearing wall
Press [P] to pause game play. Then, press [RS],
[LS], [B]x3, [RS], [LS], [Up]. All walls
near Captain Quazar will disappear for a short amount of time.
Recharge
Press [P] to pause game play. Then, press [LS],
[RS], [LS], [RS], [LS], [B]. Captain
Quazar will shout to confirm correct code entry. Captain Quazar's
health will increase to 99, ammunition to 50, rockets to 25, and
grenades to 15.
Hints
Subliminal messages
Carefully watch the briefing to Level 2. Green pictures
of the mission objectives will be displayed. When the screen zooms
in towards the elevator to the mine, static will appear. The following
phrase will quickly flash in the static: "MUST <static>
BUY <static> BATTLESPORT".
Audio messages
Pause the game and allow the screen to dim. The chief
will say various phrases (including singing a line from Swing
Low Sweet Chariots) to the player while the game remains paused.
Strategy:
Level 1
Teleporter codes
BBBBBBBB: Other section of main area
CCCCCCCC: Other section of main area
BBAAAABB: Secret storage area
CCACBCBB: First spice processing plant
CCABACBC: Second spice processing plant
BABAABBA: Boot camp
ABCBCCAB: Secret rocket base
BACACABA: Secret money safehouse
Main launching area
The main launching area is composed of several sections that
are connected by doors and short paths through the desert. Follow
the yellow and black arrows to find the rockets. Use super grenades
to destroy multiple adjacent rockets before they can be launched.
Use missiles to quickly kill the invisible enemy soldiers. Destroy
the red guardhouses and pink headquarter buildings to interrogate
enemy soldiers for additional clues. An oasis consisting of a
palm tree and pool of water may be found at various locations
in the desert. Standing near an oasis will restore health.
There is a super gun power-up hidden in a crate next to the BBBBBBBB
teleporter.
There is a full health power-up hidden in a crate to the north
of the CCCCCCCC teleporter. There is a shield and door pass hidden
in crates located to the north and west of the teleporter. Another
shield is hidden in a crate to the north and east of the teleporter.
There is a wide concrete strip that is not enclosed by brick walls
between the BBBBBBBB and CCCCCCCC teleporters. Just south-west
of the strip is a narrow corridor surrounded by brick walls. At
the north-west end of the corridor is an extra life hidden in
a crate.
Secret storage area
The secret storage area at the BBAAAABB teleporter contains
a super grenade, a full health power-up hidden next to the teleporter.
An extra life is hidden on the other side of the brick wall. An
oasis that may be used for healing is also in this area.
Secret money safehouse
In addition to the multiple money forts and barrels within
the secret money safehouse at the BACACABA teleporter, there are
hidden money sacks outside the walls. Besides next to the wall,
money sacks are located in back of the palm tree at the oasis
in the plant that is north of the door.
Boot camp
The interior of the boot camp at the BABAABBA teleporter contains
multiple power-ups to the north-east of the door. These include
a full health power-up, invisibility potion, super grenade, and
speed boots. Health and bullets are located in the corner south-east
of the door. Super gun ammunition is hidden in the crate in the
south-west corner of the camp. Money, an extra life, and a full
health power-up are hidden in the north-west corner of the camp,
next to the commander.
Secret rocket base
The secret rocket base at the ABCBCCAB teleporter contains
five rockets in a line. Use a super grenade to destroy them quickly.
There is an oasis located south-east of the teleporter.
First spice processing plant
The spice processing plant at the CCACCBCBB teleporter has
a gate that must be destroyed to enter the first section. Move
to the right side and cross the steam grates. There is a health
power-up located in the north-east corner of this section. Destroy
the next gate and enter the second section of the plant. Move
across the steam grates to the north, and go back down the short
corridor on the north-west side of the plant to get another health
power-up. There is an opening in the south-east wall in front
of the large group of steam grates that leads to a full health
power-up, money, rockets, and an extra life. Destroy the gate
in front of the blue storage tank in the north-west corner of
the plant. Move around the tank and follow the corridor that runs
to the south-east to find an extra life. Move to the north-east
area of the plant to the narrow corridor composed of steam grates.
Enter the corridor and carefully explore the "safe"
areas to find full health power-ups and extra lives. The plant
core is located at the south end of sets of narrow corridors.
There is an invisible opponent guarding the core and its teleporter.
Second spice processing plant
The spice processing plant at the CCABACBC teleporter has
a gate that must be destroyed to enter the main section of the
structure. Immediately to the north and east of the gate is a
orbiter. The steam grates in this plant fire in order, allowing
Captain Quazar to follow their pattern in a straight path. Move
to the south-east corner of the plant to find an extra life. The
plant core is located in the center of a large group of steam
grates in the south-east side of the structure.
Level 2
Teleporter codes
ABABBABA: Sector 3
BBAABBAA: Spice mine
CCBCCACC: Electric maze
Main area
This level is composed of several sections that are connected
by doors and short paths through the desert. Do not destroy the
buildings with padlocks on the front. They contain the prisoners
that must be rescued. Each padlock is color coded, and can be
opened with the corresponding key. Keys may be found by destroying
objects, buildings, or from dead opponents. Also scattered throughout
the level are pumping vehicles that must be destroyed.
There is a green key, bullets, grenades, rockets, and a forcefield
pass located inside an electric field in the south part of the
level. To enter the field, retrieve the forcefield pass hidden
in the crates next to the guardhouse south-east of this location.
There is a teleporter to the south-west of the electric field.
Destroy the building between the teleporter and the field to find
speed boots.
There is a Crazy Eli's supply shop located along the road in the
northern part of the level.
Electric maze
The CCBCCACC teleporter is located in an area only accessible
by teleporter. It contains a maze composed of electric fields,
forcefield passes, and diamonds.
Sector 3
The ABABBABA teleporter is located in the northern part of
the level. There is a super grenade hidden in the crates next
to the teleporter. The entrance to the mines is located to the
east of this location. To complete the level, enter the proper
code at the mine elevator.
Level 3
Passwords
AACBCABB: Secret mine area
CCBBBBAA: Doobah's private elevator
Main area
This level is composed of a series of corridors and rooms
inside the spice mine. This level is fairly linear, with only
one location accessible by teleporter. Unlike other levels, Captain
Quazar cannot destroy the corridor walls in order to move around
obstacles.
Buy an ample amount of flares before beginning the level. The
mine is lit with lamps. Try not to destroy the lamps while shooting
at opponents. If a lamp is destroyed, the surrounding area will
be darkened.
Shoot as many crates and mine carts as possible to collect items.
Several forcefield passes and super grenades must be found to
complete the level.
Several of the mining machines are guarded by tunneling machines.
Use super grenades to destroy them. Note that this will also destroy
all surrounding lamps.
There is a Crazy Eli's supply shop located in the mine in the
western area.
Secret mine area
Use the teleporter protected by the electric field in the
south part of the level to reach this area. It contains a full
health power-up, forcefield pass, super grenade, and speed boots.
Doobah's private elevator
The elevator is located in the north-east area of the level,
near the starting location. However, the path to the elevator
is very indirect. The elevator is guarded by tunneling machines
and force fields. An extra life is hidden in the crate just to
the left of the elevator. Enter the correct password at the elevator
to complete the level.
Level 4
Doobah
This level is composed of a small enclosed compound where
Captain Quazar must defeat Doobah's tank. Buy a few super grenades
before starting this level. There are two blue devices in the
compound that do not seem to have any function.
Doobah's tank can shoot probes and rockets. It is heavily armored
and can only be effectively damaged with super grenades.
There are several hidden items in the level. A full health power-up
is located in a crate in the north-east corner. Speed boots are
located in a crate next to two barrels in the south part of the
compound. There is a shield hidden in a crate in the west part
of the compound, to the south-west of one of the blue devices.
Destroy part of the compound wall and walk into the surrounding
desert. Super grenades are hidden behind the three large rocks
in various locations.
After enough super grenades are in the inventory, use them to
destroy Doobah's tank to complete the level.
Level 5
Passwords
CCCCCCCC: Elevator to Zang's lair
Main area
This large area consists of a wide variety of terrain, including
islands, seas, and poisonous grass. Items are hidden inside the
green pods and blue groups of flowers.
The flame thrower is very effective against the opponents against
Zang's henchman and the vegetation. Its wide field of fire works
particularly well against the flying probes in this level.
There are three hazards in the water regions. Water monsters can
be killed by using grenades. Since they move quickly, anticipate
where they will be when the grenade lands. Super grenades can
be used to kill large numbers of them at once, but do not allow
the area of effect to cover a hut that may contain a hostage.
Areas in the water that contain bubbles will explode when Captain
Quazar wade or swims over them. Use a grenade to get rid of them.
Captain Quazar can wade through the shallow light blue areas of
water. These areas also are the only places on the water that
the map displays his location. The deeper blue areas will harm
Captain Quazar unless he is using a snorkel.
Red areas of ground are poisonous vegetation. When Captain Quazar
walks on these areas, he will turn green and slowly lose health.
Antidotes to the poison may be purchased or found next to the
poisonous areas. The blue groups of flowers are good places to
look. If Captain Quazar becomes poisoned, quickly explore the
surrounding area before using an antidote. There are several power-ups
located on patches of normal ground surrounded by normal vegetation.
The north-east portion of this level consists of a large area
of poisonous vegetation containing paths consisting of normal
ground. Explore this area to find various power-ups, including
extra lives.
The south-east portion of the level consists of a large area of
green grass. Look carefully to find paths in that consist of a
different texture of grass that is less rough than the surrounding
ground. Various power-ups, including extra lives and map clues,
are located along these paths.
There is a Crazy Eli's supply shop located south of the large
henchman compound that is split by water and an island in the
center. A map clue is located on an island to the north-west of
the supply shop. A continue is hidden in a hut on an island that
is part of an archipelago in the sea to the south-west of the
supply shop.
Hostages
The first objective in this mission requires hostages to be
rescued. The hostages are kept in various huts through out the
level. After a hut is found, find the nearest star-shaped teleporter
and eliminate all dangers between the hut and the teleporter.
This includes loose henchman, barracks, and red pollinating flowers.
After the hut is destroyed, hold your fire to avoid killing the
hostage. Then, get in front of the hostage and accompany him to
the teleporter eliminating any obstacles that are encountered.
Look at the map and find the large henchman compound that is split
by water and an island in the center. There is a teleporter to
the north-west of the compound. A hostage hut is located in a
small compound just to the north-west of the teleporter.
A hostage hut is located at the end of a peninsula just to the
north of the large henchman compound. It is bordered by a group
of small pools of bubbling water to the east.
A hostage hut is located at the edge of the water inside the large
compound on the west side, at the top.
To the south-west of the area with the paths of normal ground
surrounded by poisonous vegetation is a compound that contains
two lakes, with islands in the center of each. A hostage hut is
located inside the compound to the west of the lower lake. A teleporter
is located immediately to the south of this area.
There is a large garden of red pollinating flowers to the east
of the large henchman compound that is split by water and an island
in the center. All of the flowers must be destroyed to eliminate
any threat to hostages. There are several power-ups, including
extra lives in this area. There is a teleporter to the north of
the garden. A hostage hut is located to the north-west of the
teleporter. Another hostage hut is located in the southern portion
of the garden.
A hostage hut is located in the area that contains paths of normal
ground surrounded by poisonous vegetation in the north-east region
of the level.
A hostage hut is located on the west side of the compound that
lies between the large garden of red pollinating flowers and the
area that contains paths of normal ground surrounded by poisonous
vegetation.
Relics
The second objective involves finding several relics. Some
are hidden on islands that must be reached by swimming. Use the
map clues that are found to find their location.
There is a smaller compound to the west of the large henchman
compound that is split by water and an island in the center. The
smaller compound contains two huts to the north of two bubbling
pools of water. There is a relic hidden in the hut on the left
side.
Explore the area in the north-east portion of the level that contains
paths of normal ground that are surrounded by poisonous vegetation.
A relic is hidden in a hut in the south-east part of this area.
Another relic is hidden in a hut in the north-central part of
this area.
To the south-west of the area with the paths of normal ground
surrounded by poisonous vegetation is a compound that contains
two lakes, with islands in the center of each. The lake to the
south contains an island with a relic surrounded by several red
pollinating flowers.
A relic is hidden in the area consisting of several paths surrounded
by water and water monsters just south of the portion that contains
paths of normal ground that are surrounded by poisonous vegetation.
A relic is hidden on an island in the center of a lake containing
many water monsters. The lake is located between the two areas
that contain several paths surrounded by water.
Elevator to Zang's lair
The elevator used to reach Zang is on an island located in
the sea in the south-west region of the level. The island is located
south of the archipelago that contained the island with a continue.
Follow the area of shallow water that is off the south-west end
of the island to find a super grenade, speed boots, flame thrower,
invisibility, and a full health power-up. The elevator can only
be accessed after all relics and hostages are recovered.
Level 6
Notes
This level consists of four floors in an underground factory.
Each floor is accessible by elevator. There is more than one elevator
on each floor. Color-coded keys must be found to access the corresponding
elevator.
Unlike other levels, Captain Quazar cannot destroy the outer walls
in order to move outside each floor except in specific areas.
To find walls that can be completely destroyed, look at the map.
Note that the ground may be purple or red in color. If the ground
is red behind a wall, it may be destroyed to allow Captain Quazar
to pass.
Buy an ample amount of flares, shields, and flame thrower ammunition
before beginning the level. The factory is lit with lamps. Try
not to destroy the lamps while shooting at opponents. If a lamp
is destroyed, the surrounding area will be darkened. The flame
thrower is an effective weapon against Zang's henchmen. It's wide
field of fire is also a good defense against the swarms of clones
that inhabit the lower floors. Shields are an essential item to
protect Captain Quazar from clones during searches for their brain
transmitters.
Shoot as many crystals as possible to collect items, especially
flares.
First Floor
The red key is located at the end of a short dead end hallway
in the east end of this floor. A red elevator that travels down
to the Second Floor is located in the southern portion of this
floor.
A blue elevator that travels down to the Third Floor is
located in a secret area behind a wall in the north-east area
of this floor.
A secret room containing seven crystals surrounding a lamp is
behind a wall in the south-east area of this floor. The crystals
contain a super grenade, flame thrower, health power-up, and flare.
Another secret area is located behind the corner wall in the west
side of this room. Enter this next area to get the blue key and
to access a green elevator that travels down to the Second
Floor.
Second Floor
A red elevator that travels up to the First Floor is
located in the southern part of this floor. A blue elevator that
travels down to the Third Floor is located to the north
and east of the red elevator.
The square area in the center of this floor contains a cache of
items, but can only be accessed by the red elevator on the Fourth
Floor. There is a small secret room to the south-east of the
square area in the center of this floor. It contains an extra
life and other items. A larger secret area is located further
to the north from the small secret room. Move to the east end
of the room to destroy the brain transmitters that control the
surrounding clones. A map clue and other items are in this room.
There is a secret area behind a wall in the north part of this
floor. The area contains several crystals and a safehouse. Move
to the west end of the secret area and destroy the wall to the
north to enter a second secret area. This second area contains
a map clue and the brain transmitter that controls the surrounding
clones.
There is a secret area behind a wall in the south-west end of
this floor. Destroy the wall at the south-east part of this area
to enter a secret room that contains the brain transmitter that
controls the surrounding clones. Destroy the wall in the south
corner of this room to enter a large secret area. There are two
brain transmitters to the south and east. This large secret area
also contains a green elevator that travels up to the First
Floor, and a safehouse. A second safehouse is located in an
adjacent secret area to the south-east of the large secret area.
Third Floor
This floor contains the clone machines that must be destroyed
to complete the level. There are also several tracks that cross
the floor with carts full of clone parts. To avoid being damaged
by the carts, look for a control box near the tracks. Each control
box has two settings, red and green. The red setting usually slows
the corresponding carts. This color scheme is reversed for a few
of the tracks. To switch control box settings, walk next to the
box. Some tracks contain heavier traffic than others. To cross
these, destroy the on-coming carts and quickly move across.
A cluster of clone machines is in the central area of the level.
Use shields for protection as the machines and the adjacent brain
transmitters are destroyed.
A yellow elevator that travels down to the Fourth Floor is
located in a secret room behind a wall in the west end of the
floor. Several tracks must be crossed to reach that end. Note
the brain transmitter between the tracks to the north and east.
The yellow key is located in the north-west corner of the level.
Captain Quazar must move along two parallel tracks to reach this
area.
A blue elevator that travels up to the Second Floor is
located in the north-west part of this floor. There is a red elevator
that travels up to the First Floor near the previous elevator.
There is a map clue, flares, flame thrower, super grenade and
extra life in the south-east corner of this floor.
Fourth Floor
There is a yellow elevator that travels up to the Third Floor
in the west end of this floor.
This floor composed of corridors arranged in a maze and is filled
with clones. Move south from the yellow elevator to find a brain
transmitter.
Another brain transmitter is located at the east end of this floor.
The black key is located to the south and west of the transmitter.
Also, there is a secret room behind a wall near the location of
the black key. It contains a red elevator that travels up to the
secret cache of items on the Second Floor.
Enter the black elevator in the south part of this floor to complete
the level.
Level 7
Zang
This level consists of large area with two walking turrets
that are initially controlled by Zang from his fort in the south.
Move to the south and east and take the blue joystick. This gives
Captain Quazar control of one of the walking turrets. Use it to
attack the other walking turret. Captain Quazar will re-appear
if his walking turret is destroyed. Use super grenades to finish
off the walking turret and Zang will surrender from his fort to
end the level.
Level 8
Passwords
AC: Money
C: Supply drop
<A NAME="DDE_LINK1">Main area
This level consists of several smaller areas linked by floating
platforms. Buy the maximum amount of shields, health, and some
ice gun ammunition before starting. There are several dangers
present. Red hot glowing areas on the ground will slowly drain
Captain Quazar's health. The walls of flame and chasms will cause
instant death. There are circular pools that flame intermittently.
Walking through when the pools flame will result in instant death.
The smaller areas in the level are separated by lava. Captain
Quazar can walk on the lava for a brief period of time before
dying. Use the shields to navigate through areas that are blocked
by flame pools and hot glowing ground. Remember to turn off the
shields after the danger is passed to conserve them.</A>
Since several areas are defined by narrow diagonal paths, it may
be helpful to switch to the alternate controller setting when
navigating through these areas.
Immediately destroy any radar dishes to prevent probes from homing
in on Captain Quazar. Ox's henchmen are hard to kill. Grenades
must be used to kill the henchmen dressed in yellow.
When a bomb is found, clear out the surrounding area and look
for the nearest teleporter. Return to the bomb, destroy it, and
collect the Oxonium. A counter will appear in the lower right
corner of the screen to show how long Captain Quazar has to reach
the teleporter with the Oxonium. If Captain Quazar dies in the
process, the Oxonium will bounce loose and must be taken again
with the next life.
Destroy as many crates and objects as possible to collect power-ups.
Every item will be needed to clear the level. Several power-ups
including extra lives are in the area at the south end of this
level. There is an area that contains an airfield in the east
part of the level. There is a Crazy Eli's supply shop located
to the west of the area with the airfield. Use it to buy additional
shields when needed.
All terminals except those on the area in the north-west of the
level should be used for either cash or a supply drop. After all
bombs have been destroyed, move to the north-west part of the
level. There is a continue located on the area next to the last
area of the level that contains the final computer terminal. To
get to the last area, jump on the floating platforms and enter
through the south part of the last area. The computer terminal
with the plans is located in the center of the area. Enter any
valid code to download the plans.
Level 9
Notes
This level consists of three main areas, the teleporter center,
a large main area, and Ox's Palace. Destroy all chests, buildings
and statues to find as many items as possible (especially keys).
Keys are used to activate the corresponding key post that flashes
the matching color.
Teleporter center
The level begins at the teleporter center, which is an area
that contains four teleporters that link all areas in the level.
The teleporter in the north-west leads to Ox's Palace,
while the other three leads to various locations in the Main
area.
Main area
There is a Crazy Eli's supply shop in the center of this area.
There is a teleporter maze that must be navigated in order to
unlock a gate to the north of the maze. Enter the teleporter south
of the guardhouse at the beginning of the maze. The next room
contains two teleporters. Enter the teleporter to the west. The
next room contains black section of floor. Go to the east end
of the room and take the green key, then go to the west end of
the room and enter the teleporter. Captain Quazar will be teleported
back to the guardhouse. Once again, enter the teleporter that
is to the south of the guardhouse. The next room contains two
teleporters. Enter the teleporter to the east. The next room contains
two teleporters. Enter the teleporter to the south. The next room
contains the green key post and a teleporter. Walk next to the
keypost to activate the gate, then enter the teleporter to return
to the guardhouse.
One of the black keys required to enter Ox's Palace is located
in the center of the concentric garden area north-east of the
teleporter maze. To enter this area, use a red key on the key
post from outside the area.
Ox's Palace
Several black keys must be found to enter this area. The last
gate in this area opens to a large black section. Move to the
north of the black section to find a continue. Destroy the building
at the south-east end of this area to complete the level.
Level 10
Outer Space
Purchase as many missiles and shields as possible before starting
the level. The only objective is to destroy Ox's ship. Try to
keep the ship within view while avoiding the asteroids and black
holes. Lead your shots ahead of Ox. Try to shoot the rear end
of Ox's ship, since he will not activate his shields when fired
upon from this position. The game will end once the ship is destroyed.