Spyro: Enter the Dragonfly Cheats - GameCube

 All cheats for this game by platform: GameCube | PlayStation 2
Check out these Spyro: Enter the Dragonfly cheats and stay cool!
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Brother Doug's Ice Hill Slide: More time
Get to the part where you can go off a big ramp. Instead of going to the ramp as usual, take a left. If done correctly, you should have some time to spare, and you will win a Dragonfly.

Dragon Realm: Unlimited lives
In the Dragon Realm (the one with the Dragon Spirit) go towards the Dragon Dojo. There will be three sheep. Kill them, then go across the river and kill the three sheep there. Then, return and kill the first set of three sheep. Keep doing this until you get the desired amount of lives.

Dragonfly Dojo: Time attack challenge
Go to the Banzai Speedway mini-game. When you are in the time trial, fly through the rings first, then zap the hang gliders with your Electricity breath. Next, light the torches that are hanging from the trees. Last of all, charge at the Japanese people, going head on. That will give you the Dragonfly in advance.

Dragonfly Dojo: Race the Ninjas challenge
The only way you can win this challenge is to first explore the track. Do not miss any rings, or further exploring will be canceled. The white stars are a boost. In order to win this challenge, you need to stray not that far from the track, go through each star, and go through every ring. If you miss one, the race is over. When the race starts, keep tapping [A] until you find a star, zip through it, pass up the racers, and keep trying. Do not give up.

After talking to the initial professor at the start of the level, eliminate whatever is around and cross the lava chasm. Get rid of another Dino after safely getting to the other side, do what needs to be done (i.e. collecting gems and such) and enter the temple. Watch out -- once inside the temple, to your right, there is another Dino. He will zap you if you do not notice him. After getting rid of him, cross the lava using the round pads. You will then see another professor. Talk to him and learn what he has to say. After he is done babbling, enter the room with the big monkey at the far middle containing a dragonfly in its chest, and five smaller monkey statues (two on the left, three on the right, each with a different color gem). Eliminate what is around, and pause game play to take in the area. Look to the walls for guidance for the puzzle. Glame the different gems in this order: Red, Green, Blue, Purple, Yellow. This will release the dragonfly. Note: It is easier to freeze everything except the chameleons in the level -- just freeze and charge.

Jurassic Jungle: Monkey puzzle
After talking to the initial professor at the start of the level, eliminate whatever is around and cross the lava chasm. Get rid of another Dino after safely getting to the other side, do what needs to be done (i.e. collecting gems and such) and enter the temple. Watch out -- once inside the temple, to your right, there is another Dino. He will zap you if you do not notice him. After getting rid of him, cross the lava using the round pads. You will then see another professor. Talk to him and learn what he has to say. After he is done babbling, enter the room with the big monkey at the far middle containing a dragonfly in its chest, and five smaller monkey statues (two on the left, three on the right, each with a different color gem). Eliminate what is around, and pause game play to take in the area. Look to the walls for guidance for the puzzle. Glame the different gems in this order: Red, Green, Blue, Purple, Yellow. This will release the dragonfly. Note: It is easier to freeze everything except the chameleons in the level -- just freeze and charge.

First flame the red gem, then flame the green gem. After that, hit the blue gem, then hit the purple gem. The last is the yellow gem. That will release a dragonfly.

Jurassic Jungle: Crash Team Racing reference
Talk to the professor in front of the room containing the statues with the gems at their pedestals. Talk to him again and he will say something similar to "Needs more speed, maybe I should add N. Oxide." N. Oxide is the final Boss in Crash Team Racing .

Thieves' Den: Easy speedway win
In the racing part of the speedway; in order to beat the last thief you will need to pass through the star located on the left side of the lighthouse, at the end of the lap. Hitting all or most of the stars will increase your chances.

Speedways: Easy win
When racing in the speedways, if you get into third place, you can no longer flame or rocket the last two competitors or your position will stay the same. Instead, find as many warp stars as you can, stay with the red dots, and complete the challenge.

Oliver and Nathan: Get through gate
To get through the gate with the lightning bolt on the lock, ram into the lock and you will get on the other side.

Get through fence
You do not need Ice Breath to get to the other side of the fence. Just charge through the lock and you will be on the other side.

Entering electric door
When trying to get into the electric door in the first world you do not need the electric breath. All you have to do is charge into the electricity sign.

Getting the kites
On Dragon Dojo, when you are asked to help get the kites, wait until you have Ice Breath. Return and freeze the little dragon. Jump on his back, glide over to the tree, and hover. Do this on all three to get a dragonfly.

Extra lives
Every eight butterflies that Sparx eats will gain you an extra life.

Dragonfly
Approach a dragonfly slowly so that it does not fly away from you. It still will run away -- try a jump spin move.

Upside down gems
Flame a chest or char a vase. If done correctly, will have upside down or sideways gems.

Invincibility while headbashing
You are invulnerable while you do your headbash. This allows you to negate most attacks (Ripto's projectiles, shockwaves, etc.)

Diving Spyro
When you are on the ground or water hold [B] + [A] and you will see Spyro dive.

Glitch: Swim in air
In Luau Island, go to the body of water with two panels with the green baby dragonfly above it. Jump on that panel and go near the edge of it. Do a head bash a few times on the edge of that panel. A few attempts may be required. If done correctly, you will be able to swim in the air without being in the water.

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