Extra jigsaw puzzle
Look at the portrait of Bottles the Mole at the beginning
of the game. You will get an extra jigsaw puzzle game. Solving
these puzzles will earn you extra cheats for the game.
Spell Banjo-Kazooie without time
in the Sand Castle
Enter the Sand Castle with the crab. Enter the "B"
when he first says something, then when he gets done put in the
finishing letters "anjoKazooie" and the time will not
be on the screen.
Extra lives in Mr. Vile's games
With Mumbo's help, turn into an alligator in the Bubblegloop
Swamp. Then, enter the nose of the giant alligator statue. Beat
Mr. Vile in his games to get the puzzle piece, then walk out and
re-enter for a new challenge. Beat Mr. Vile in his three games
to collect extra lives. Note: You will lose a life if any of the
games are lost.
When you play against Mr. Vile and lose when going for the extra
lives, get the sneakers that make you go fast and run out of the
alligator snout. You will not lose the life that he threatens
to take. You can go back in and try again without him taking a
life.
Refill extra lives
Complete the Treasure Trove Cove area. You may now
return Treasure Trove Cove at any time. Go to Banjo's house, press
[C-Up] at the picture of Bottles, then press [Start].
Leave the house and all the extra lives will re-appear. The closest
ones are located behind the water fall and on top of the house.
Get Mumbo's transformations without
using any Mumbo Tokens
This trick will allow Mumbo's transformations to be
activated without using any Mumbo Tokens. Start a new file in
the game. Play through the game until five Mumbo Tokens have been
collected and have access to Treasure Trove Cove; but do not give
Mumbo any tokens yet. Get the Sandcastle jiggy piece. Return to
Banjo's house in Spiral Mountain and complete the Bottles puzzles
to earn the washing machine code. Enable the code in Treasure
Trove Cove to become the washing machine. Return to Mumbo's Mountain
and enter Mumbo's hut. He will say, "Banjo has plenty tokens,
stand on skull and press [B] for mighty Mumbo magic!"
Stand on his platform and press [B] to become a termite.
The sign will disappear, the spell will become free, and Banjo
will still have the same number of tokens.
Defeating Bees
Use the Wonderwing move (gold feather invincibility)
to hit a bee hive. As long as the Wonderwing is active, the bees
will instantly die when they attack.
Defeating Snowmen
Use the following trick to kill the snowball-throwing
snowmen with no flight pads nearby. Go up to one of the snowmen
so you are almost touching him, then Talon Trot away very quickly.
He will not throw a snowball at you for about two to five seconds.
Snowmen do not throw snowballs at you when you are directly next
to or in front of them.
Defeating Gruntilda
When DingPot takes you to the roof of the lair, Grutilda
will say another rhyme about winning, then she will swoop down
and try to dive bomb you. When you hear her laugh, move out of
the way as far as possible. She will keep this up. When her broom
stalls, Rat-a-Tat-Rap her ([A] and [B]). Every time
you do so, she will fire a fireball. Zig-zag to avoid them. Repeat
this until she throws a ball that homes in on you. When you hear
the whirring sound, turn invincible. Note: She will dive for more
times the more you hit her.
Bubble Gloop Swamp: Get across the
green ooze
When you get to the Bubble Gloop Swamp you will notice
it is very hard to get across the green ooze it contains piranha.
Find the boots when you step into the first room. You must go
to the side where a weird part of the door appears. Run along
the side and avoid the piranha. Bottles will be waiting for you
at the end. He will teach you how to use the boots. Note: The
boots only last for 20 seconds.
Bubble Gloop Swamp: Translucent Banjo
Get the boots in Bubble Gloop Swamp and wait in front
of the exit portal until they are about to wear off. Stand on
the portal when the boots wear off to create a translucent Banjo.
Clanker's Cavern: Hidden magic token
Do a back flip on the very edge of where Banjo enters
the area to find a magic token.
Click Clock Wood: Entering Gnawty's
house
Locate the tree in Click Clock Wood in the spring near
the boulder that blocks the entrance to Gnawty's house. Climb
the tree and get directly over the boulder. Drop eggs on the boulder
to break it, allowing Banjo to get to Gnawty's house during the
spring.
Click Clock Wood: Breaking the boulder
It is possible to break the boulder blocking the Beaver's
hole in Click Clock Wood on the Spring level. Stand on the ledge
above the rock, then find the correct angle just to the right
of the rock. Drop eggs onto the boulder to break it open. Swim
into the hole on this level to find some glitches, such as the
Beaver still asking to move the now destroyed rock.
Click Clock Wood: Extra life
Use this trick to get that extra life on the entrance
to Click Clock Wood. Go directly behind the entrance, but to the
right of the back of the level. Do this as slowly and quietly
as you can and you will hear the sound of Banjo walking on a pad.
This is a shock-spring pad and when you jump on it you will jump
up high enough to reach the top of the entrance to the level and
get the extra life. Note: You cannot see the pad because of the
long grass -- you can only hear Banjo walking on it (near the
back, on the right).
Freezy Peak: Present locations
Inside the big Christmas tree with the Twinklies near it.
On the giant snowman's nose.
Climb down from the location for the snowman's nose present. Go
down the scarf that is not that steep. When you reach the bottom,
slide down the steepest hill. The last present is on a small "island"
that is surrounded by ice near it.
Mad Monster Mansion: Hidden room
Go to the graveyard and walk around until you see a
window with Banjo-Kazooie's picture on it. Break the window to
find dozens of eggs and feathers.
Mad Monster Mansion: Defeating the
green ghosts
To kill the green ghosts in Mad Monster Mansion, run
into them using Wonderwing. They give you one Honey Comb.
Treasure Trove Cove: Living Mine
in Jiggy
The Jiggy in Treasure Trove Cove near the orange Jinjo
has a Living Mine in it. Hop into the water until the Living Mine
comes toward you. Then, hop out of the water and shoot eggs backward.
The maximum eggs required to defeat the Living Mine is five.
Treasure Trove Cove: Kill Snackers
To kill Snackers the shark, shoot five eggs at it.
Or, drag it to shore and jump while using Golden Feathers on him.
You can do the same thing to kill piranha fishes. The shark gives
you three honeycombs and the fish gives you one honeycomb.
Transporting pot locations
Purple Pots
The first is located near the Treasure Trove Cove Puzzle.
The second is found close to the note door near Freezy Peak. You
will first have to break the web with Eggs.
Green Pots:
The first is found close to the second Purple Pot. Go up the
ramp close to the tunnel that leads to Freezy Peak. Keep going
straight until you see a web covering a hole.
The second is located near the entrance to Rusty Bucket Bay. You
have to raise the water to level 2.
Red Pots
The first is located in the tunnel near Treasure Trove Cove
and Clanker's Cavern.
Mad Bottles
Start a new game and go to Bottles the mole's first
hole. Talk to him and press [B] when he tries to give you
a move.
At the first molehill outside of Banjo's house, repeatedly try
to talk to Bottles. After about five times he will threaten to
erase your file (which he will not actually do).
Avoid fall damage
Enable the "Unlimited gold feathers" code.
Activate them before you jump from a ledge. You can do this in
Mad Monster Mansion on the beams on the top of the "church"
room with the hand thing, and not lose any health after falling.
This can also be used to walk on the rosebushes in Mad Monster
Mansion.
To avoid getting hurt while falling down a steep cliff, put the
Wonder Wing on before your jump. Hold [Z] and you will not
get hurt when you land.
To save your life when falling off a cliff or having only one
honeycomb, pause game play and turn off the Nintendo 64 before
you die.
Gruntilda rock
After defeating Gruntilda the witch, go to Spiral Mountain.
Go to were she fell in the ending sequence when you defeated her.
There will now be a rock that is rumbling and shaking here. This
is Gruntilda.
Glitch: Walk underwater
In the Click Clock Wood level, go to where Gnawty's
hole is in spring. There will be a big rock in the way. Go to
the ledge directly over the rock and shoot out eggs to break the
rock. You may need to do this at an angle. Go inside and you will
see that it is only a tunnel that goes up slightly and stops.
Jump out of the top then press [A] in air so that you can
flutter back. Hit the tunnel you came in through and you will
be back inside. You can now walk underwater as if you were on
land. If you go back to shore you will lose that ability.
Glitch: Remain as washing machine
Enable the "Banjo is a washing machine" code.
Then, go and transform into a mombo animal and do not use any
of your tokens. When you transform back, you will still be the
washing machine.
Get the Ice Key
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the "Moon Jump" code: "D0281251
0020" + "8137C4BC 43E0". Go to the Ice Cave and press
[L] to fly over the wall and take the Ice Key. Kazooie will
say something similar to "We better keep this for later".
Pause game play, look under "View Totals", then press
[Analog-stick Right] to scroll through the level statistics.
The screen will eventually stop at the Ice Key below the text
"Stop n' Swop".
Stay as transformed animal
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the "Moon Jump" code: "D0281251
0020" + "8137C4BC 43E0". As an animal, exit the area that
was being explored and hold [L] when the "Mumbo Magic
Get Weak" message appears. Do not touch the ground and go
through the door. Banjo-Kazooie will still be in the shape of
that animal and can explore other areas with that form.