Unlimited items from trees
Once you have received a hammer, use it to hit trees.
The tree where you begin gives you an endless supply of acorns
that revive your FP by 3. However, you must go somewhere else
and then go back to receive another acorn. You can also get coins,
Star Pieces, and a weird doll as well.
Colored toads
The colored toads will run off if you talk to them.
To get past the dark colored toads go to Merlin, and instead of
talking to him across his table, go next to him. He says "What?
The colored toads won't let you by?! I'll have a talk with them.".
Go up to them and they will leave.
Answers to the Bowser questions
The answers are as follows: "3", "Red",
"Red", "24".
Never-ending hallway pattern
The pattern to the "Never-ending hallway"
is up, down, up, down, down, up.
Leveling up
The best way to level up is to find a Bill Blaster.
Kill the Bombshell Bills it shoots out. Do this as much as needed.
You should not get hurt if you jump on then get a first strike.
When you reach Flower Fields, find an Amayzee Dayzee (the sparkly
one located after you pass the yellow flower gate). Equip every
badge available that increases your attack, making sure you have
the Mega Rush badge and the Power Bounce badge, which lets you
jump on an enemy until you miss a mark. Jump into the thorns nearby
until you have 1 HP remaining, then hit the daisy with your hammer
to start the battle. Use the Power Bounce until the daisy faints,
which should only be a few bounces because you will do about 8
damage the first time, 7 the next, etc. If you fail to kill it
on the first turn, it will most likely run. If not, it will do
20 damage. After you win, you will get 30 to 40 star points, depending
on your level. To fight the daisy again, leave the flower fields
and return. You may want to take a life shroom to heal.
You do not need the "power-up" Badges to defeat an Amayzee
Dayzee. Equip yourself with the Dizzy Attack Badge. Then, run
into the Dayzee. You now have two entire turns to defeat it. Use
Parakary's Shell Shot and a Power Smash each turn.
To gain levels faster, go to Flower Fields. Go to the area where
you need Parakarry to cross over the pit of spikes. Note: You
should have Lakilester by now. At the end of this area, you will
see two Flower enemies. If they are both white, exit and enter
the area until one of them turns gold. If there is already a gold
flower enemy there, then prepare to fight. It has 20 HP, attack
power 20, and defense power 1. Note: There are three things you
must know. You must be extremely skilled with the Action command;
you must equip the "Power Bounce" badge; and you should
use the spell that the witch casts on you in Dry Dry Outpost.
First, use Bombette to initiate a first strike (she does the most
damage). Then, use Mario's Power Bounce attack. If you got a spell
cast on you, there is a chance that your attack power will go
up. If the gold flower enemy is still alive, then use Bombette's
"Bomb" attack. If it is still alive, then you should
hope that it attacks you. If it does not attack, it will run away.
Beware; it does 20 damage and may put you to sleep. If it dies
after using Bombette's Bomb attack, you will get a large number
of star points. The number of star points depends on your current
level. For example, if you are at level 20, you will get 40 star
points. If your level is 21, you will get 39 star points, etc.
It also depends on if you got the spell cast on you. There is
a chance it will double your star points. Also, if it runs away,
exit and enter the area until it returns. If you kill it, exit
Flower Fields and repeat the entire procedure.
Ultra Leveling party members
Once you visit Raphael the Raven, you can "Ultra-Level"
your party members. The best one to "Ultra-Level" is
Parakarry, because he learns "Air Raid," which uses
6 (or 8) FP, and deals about 6 damage to each enemy (if you get
to 100% on the "Press Left repeatedly" meter).
Chet Rippo
Do not trust Chet Rippo -- he will raise one stat and
drop the other two. It is a complete waste of 39 coins.
Note: Chet Rippo does cheat you with the first two, but not the
last one. If you chose BP, you will basically gain a level. You
can also regain the health and FP you lost later. It may be worth
doing it at least once.
Reduce damage
To reduce the damage an enemy gives to Mario, do the
action command while the enemy is attacking. For example, if a
Goomba jumps on Mario, press [A] immediately before it lands.
Mario will crouch down with his hat over his head, reducing the
damage. If done correctly, the word "Nice" will appear.
More coins
To get more coins from fighting, wear the Pay-Off Badge.
When you are in a battle and get hurt a lot, you will get more
coins.
Go to any area with a fire bar (a rotating bar of fire). The volcano
is the best area for this trick. Jump over it when passes, and
it will spin faster. Soon, it will disappear and leave coins behind.
Hop on the Toad Town train to dry Dry Outpost. If you start to
climb Mt. Rugged, you will find the mole, Wacka. Hit him on the
head to get Wacka's Bump. Grab this and continue to go off the
screen. Return and repeat to get more. It will sell for 64 or
50 coins. Note: You may want to use the Spin Attack Badge as it
helps with the moles. Note: This only works for a short time and
will eventually kill Wacka.
Get a rare item (for example, Wacka's Bump, Jammin Jelly or Ultra
Shroom) and go to Tayce T. and let her cook it. You will get more
than the usual amount of coins for it.
Get an Ultra Shroom and a Jammin Jelly. Give them to Tacye T.
and she will give you a Jelly Ultra. Sell it at Boo's Mansion
to get 200 coins.
Get rid of all of your items, then buy ten Dusty Hammers at Dry
Dry Outpost. Sell them at Boo's Mansion. The Dusty Hammers will
cost 20 coins, will be sold for 40 coins.
Buy as many Volt Shrooms as you can afford. Bring them all to
Tayce T. to turn them into Hot Shrooms. Bring the Hot Shrooms
to the store and sell them. Continue this for more money.
Defeating enemies or Bosses easily
This trick allows to you to defeat Bosses easily with
the Power Bounce attack and get well over the occasional 20 or
30 Power Bounces. First, buy and equip the Dodge Master Badge
from Rowf's Badge Shop in Toad Town. It will eventually appear
there, if it is not already present. Then equip the Power Bounce
Badge. Fight an enemy (or boss such as Bowser). You may be able
to get up to 80 Bounces. Be sure to have at least one Power Plus
Badge equipped and have Watt in your party -- she can do 5 damage
with Electro Dash and can also use Turbo Charge to make Mario
stronger.
To defeat Bosses easily, you must have Goombario up to at least
Super rank. Fight any tough enemy or Boss, have Mario attack or
do some other task, and have Goombario use his Charge ability.
Use Goombario's charge ability five to eight times in a row, then
do a Headbonk or Multi-bonk to do big damage. Most Bosses will
go down quickly.
To defeat Lava Piranha, Huff n Puff, and Crystal King easily,
get Goombario to Ultra Rank. Then go to one of those Bosses. Keep
charging Goombario, and eventually his attack power will get up
to fifteen. Use Multibonk as much as possible and they will be
defeated easily. Note: When you are fighting Lava Piranha when
you do Multibonk, make sure there is no fire on its head. As soon
as it has fire on its head, switch to Sushie.
Defeating Amzee Dazees
Get about three paralyzing items (Stop Watch, Dizzy
Daze, Sleep Sheep, etc.) and ultra rank Kooper. First strike the
Amazee Dazee with a tornado jump. Switch with Kooper then use
Shell Toss. Next, use one of your paralyzing items. This will
keep the Amazee Dayzee from running away. Then, hit it with your
strongest attack until it is defeated.
Defeating Anti-Guy
Have a Lemon Candy when you talk to the Anti-Guy in
the Shy Guy's toybox. He loves Lemon Candy and will trade the
treasure he is guarding for the candy.
Get a Lemon (from the Oasis in the desert) and a Cake Mix. Take
it to Tayce T.'s to get a Lemon Candy. Give it to Anti-Guy. He
will give you the Power Plus Badge without a fight.
Defeating Bowser
When facing Bowser (both the first and second times),
make sure you have Bombettie in your party. Also have a Plus Power
and a Plus Defense badge. When you enter the battle, use Bombettie's
Bomb (it is only 3 FP and it does good damage). You should do
6 damage in the first battle and 5 during the second. Have Mario
heal himself and use moves that do not use FP. In the second battle,
the Stars help you at the start. When you enter, make sure you
have around 40 HP. Your FP can be down -- do not use any items
to heal your FP. Make sure you save Star Power, use the Elder
Power when Bowser uses his claw attack (it will poison you), and
keep your health up. Bowser's health during the first battle is
only 50, and is 99 during the second.
Get to about level 23, have the Deep Focus , +5 FP, +5 HP, and
the Power Jump Badge. Put on the Plus Defense and Plus Power Badge.
Your Hp should be around 40, FP 40, and BP 30. When you fight
him at Bowser Castle, have Watt or Boo at Ultra level. Keep beating
him and when he uses the Star Rod, Mario must use the Star Beam.
The Master is harder than Bowser. When you finish, heal and save
the game.Go all the way up. Keep going straight and go on the
platform. When you fight Bowser again, he has a power-up using
Magic Koopa Machine. Use the same tactics. Later on he will use
the Star Rod, and when you use the Star Beam it will not work.
Then, you will fight Magic Koopa with Twink the Little Star. Every
time you reach Peach's turn, use Focus and keep using it -- you
cannot lose this battle. After defeating Koopa, a speech will
start. You will get the Star Beam upgraded to a Peach Beam. Face
Bowser again, and use the Peach Beam to defeat him. Note: He will
recover 30 HP with the Star Rod.
If you are at a low level when you battle Bowser, use the following
steps. Make Sure you have 2 Deluxe Feasts. To get them, cook Wanka
Bumps with Strange Leaves). Also have 3 Life Shrooms and 5 Repel
Gels. Use at least these badges: Mega Jump, Power Bounce, HP Plus,
FP Plus, Power Rush, Lucky Day, Deep Focus, and Flower Saver.
Use the partner named Watt, as he can penetrate defense. During
the battle, start Mario's turn by using the Repel Gel, and then
use Watt's Turbo Charge. Keep using Mega Jump. or if you can,
keep pressing [A] at the correct time, every time use Power
Bounce. Bowser has an attack power of 12, Defense of 1, and HP
of 99 so this fight can last a long time. Use Repel Gels whenever
you can. When Bowser uses his Star Rod use the Peach Beam.
You need to hit Bowser 11 times, and you got to hit him with 9
damage.
Although it is nearly impossible, with this hint you can beat
Bowser in one turn. All you need are three badges and extremely
good timing. Use the badges Power Bounce, Spike Shield, and Fire
Shield.
Use the following trick to only lose 7 HP when the Bowser uses
his flame breath. Use the Fire Shield and any defensive Shied
on Mario. When you fight Bowser and he uses his fire, block it
and Mario will only get 7 points of damage.
Use the following trick to defeat the second Bowser. Before the
Star Spirits help you, you must have Bombette. Make sure you are
wearing the D-down Jump Badge. First, have Mario use the D-down
Jump. Next, use Bombette's Bomb (the Bomb, Power Bomb and Mega
Bomb all do the same amount of damage). Use those two attacks
again. Bowser will power himself up with his Star Rod. Before
you use your Star Beam, switch to Watt. Then, use the Star Beam.
This will not hurt your health because Peach heals you, but not
Bowser. Next, use Watt's Turbo Charge and Mario's D-down Jump
and make sure it counts. You will do 10 damage. After Bowser attacks
you, use Watt's Electric Dash, which will do 5 damage if done
correctly. Keep using this combination. When Bowser gets down
in the 20s, he will heal himself by 30. Do not give up. Keep trying
and you will defeat him and complete the game.
To defeat the second Bowser, make sure you have lots of FP (Flower
Power) and are wearing the Mega Jump badge found in Shiver Mountain.
Also, have Watt during the battle. Use Mario's Mega Jump on Bowser
the entire time. Do not use any Star Power until your HP (Heart
Power) is at 10 or less, in which case you would use Smooch. Also
use Watt's Electro Dash the entire time.
To defeat Bowser easily, wear all the Power and Defense Badges
you have. Also, put on the Damage Dodge badges, All Or Nothing,
and the Dodge Master and Power Bounce badges. Make sure you also
have the most powerful Jump Charge badge available. After the
first battle with Bowser on top of Magikoopa's machine, Peach
will come to your aid and give the stars a boost. After that,
another battle will ensue. Charge up as much as possible, canceling
out Bowser's Star Rod when necessary. After about four charges
(you may be able to get more, but watch out for Bowser's Shockwave
attack as it cancels all modifiers), use the Power Bounce attack
and jump on him as often as possible. If you are skilled with
timed attacks, you should be able to defeat him after your attack.
If not, it will drop him down to about 20 HP. You should be able
to finish him off from there.
Defeating Crystal King
You need Fire Flower(s), Watt, the Power Plus Badge,
and a Stone Cap. Use Mario's Jump. Use Watt to attack the Crystal
King. When he clones himself, use the Fire Flower. It will burn
him. When your HP is low, use the Stone Cap. Then, use Watt to
zap away.
The Crystal King cannot be hurt with ice, so do not use things
like the Snowman Doll on him. Fill up with a lot of coins. You
will need at least ten Fire Flowers and Kooper will need to know
Fire Shell. Get an extra Fire Flower and an Egg from Mt. Rugged,
take them both to Tayce T. and you will get an Egg Bomb.
Use Watt and his electrical attack to paralyze Crystal King. Then,
do Mega Smash to do a lot of damage. Next, use Watt to attack
for 5 or 4 or 3 (whatever upgrade he is at). When he becomes neutral,
paralyze him again and keep using Mega Smash and similar attacks.
Defeating General Guy
Get four or five Wacka Bumps and six or seven Thunder
Rages. When you battle the Xtreme Shy Guys (Stilt and Stack),
do not use anything on them. When you face General Guy, break
the light bulb so that he cannot damage you badly. Then, use the
thunder Rages on him. If you are injured badly, use the Wacka
Bumps. Use your hammer and Watt to break his machine and win.
On your first turn, use Star Storm. This will destroy the Light
Bulb and damage General Guy. Then, use smack with Bowser. Use
Power Bounce with Mario and if necessary use Outta Sight with
Bowser.
Defeating Huff n' Puff
First, use the "Chill Out" power from Muskular,
the Start Spirit. This will turn the Ruff Puff's power to 0; when
they drain Mario's HP, it will be ineffective. Use Lakilester's
Spiny Storm to clear out the Ruff Puff's (but one or two will
form). Hit Huff n' Puff with your strongest attacks and repeat
the Chill Out and Spiny Storm.
Defeating Kent C. Koopa
Use star power "Lulabye", then use Goombario's
charge about seven times. Then, Headbonk or Multibonk. While he
is asleep, use the D-Down Pound attack. Repeat this if he wakes
up.
Defeating Koopa Bros.
Get rid of all the enemies and get to the part where
the Bullet Bills shoot out of the cannons. After you defeat the
cannons, buy about five or six POW Blocks in Toad Town. You will
also need some Mushrooms. Try your best to upgrade at least one
partner (not Goombario) to super-rank. Use the Bomb about four
or five times (your FP must be high) to defeat the Bowser Costume.
Then, start using the POW Blocks, attacking with yourself and
your upgraded partner. They will be defeated eventually, in about
seven or eight turns.
Make sure you have two POWs and two Fire Flowers. After you destroy
the Bowser costume, use the POW while they are on top of each
other. They will be struggling to stay that way. Use Bombette
to get them on their backs. Use the Fire Flower. When they get
back to their feet, use the POW. Use the second Fire Flower in
case they are not defeated.
Defeating: Lava Piranha
Get the Ice Power Badge, then buy seven or eight Snoman
Dolls. Get some Wacka Bumps or make The Deluxe Feast.,Ultra Rank
Sushi. Use the Squirt on Lava Piranha and the Snoman Dolls. If
you get a chance to attack, use your jump
For Lava Piranha's first form, start the battle with Chill Out
to reduce the Lava Buds' attack to 1, and the Lava Piranha's attack
to 3. Go for the Lava Buds first, then strike the Lava Pirahana.
To weaken the Lava Buds, use Star Storm. Keep hitting it with
your strongest attacks, but save FP for the next form.
For Lava Piranha's second form, make sure you have Sushie upgraded
to Ultra-Rank and have a few Syrups for regaining lost FP. When
the Lava Pirahana is on fire, immediately use Sushie's Tidal Wave.
This will cause a heavy amount of damage and will render it powerless
for two turns. Do not use attacks that cost a lot of FP, as you
will need it for Tidal Wave. Refill with the Syrups if necessary.
Defeating The Master
This trick should work for all of The Master's stages.
You will need at least four or five Stone Caps in your inventory,
and Goombario at Ultra Rank. Have Mario use a Stone Cap to turn
him to stone. Mario cannot be damaged in this form. Use Goombario's
"Charge" attack to power him up. When Mario returns
to normal, use another Stone Cap to turn him into stone form again.
Keep powering-up Goombario until his power has risen by at least
+20. Then, use Goombario's "Multibonk" attack on The
Master. If you time the Action Commands just correctly, you should
do a total of over 100 damage.
Defeating Tubba Blubba
Get two or three Thunder Bolts. When you get the Magic
Key and get chased out of the Palace. go to the Heart Box near
the Boo Mansion. Come out to the Wind Mill. Do not attempt to
attack the Hyper Goombas. When you fight the Heart, use your power
bounce repeatedly. When he turns a different color, use Bow's
Outta Sight so it will not hit you. When you defeat it, get out
of the wind mill. You will find Tubba Blubba. Attack with the
thunder bolts you bought to win.
Buy one Life Shroom and five Mysteries from Boo's Mansion. This
will cost 55 coins. Tubba Blubba's heart has 50 HP. On your first
turn, use Power Jump. Try to use the Action command. Then, use
Bowser's Slap Attack to do up to 4 damage. If TubbaBlubba's heart
charges up, either use a Mystery or Power Jump on the heart and
with Bowser use Out Of Sight. No damage will be dealt to you.
Then, use Refresh to heal 5 HP and 5 FP. Tubba Blubba's heart
will probably attack with a normal move, and you will only lose
about six HP. Keep using Mysteries until you run out, then keep
using Power Jump. Refresh when needed. You might not need your
Life Shroom; sell it at Koopa Village for 30 coins or save it
for later use. Whenever the heart charges up, use Out Of Sight.
Once you defeat Tubba Blubba's heart, you have to beat Tubba Blubba.
He only has 10 HP. Keep using Power Jump or Jump And Slap with
Bowser. It does four damage done correctly.
Defeating TutanKoopa
Buy about six or seven Thunder Rages and get two or
three Whaka Bumps (at Mt. Rugged). When you face him, use all
the Thunder Rages on him. Do not worry about killing Chain Chomp.
Then, use an Upgraded Parter and pound on him if all the Rages
run out. You will eventually defeat him.
Blue Station: Power Plus Badge
Defeat the Anti-Shyguy (the Shy Guy dressed in a gray
suit) in the Blue Station. The Power Plus Badge is inside the
toybox.
Boo's Mansion: Original Mario
Jump in the vase in Boo's Mansion. When you jump out,
you will be the original NES version of Mario. You cannot leave
the room with this trick on.
Bowser's Castle: Triple Anti-Guy
brawl
In order to do this trick, you must be in Bowser's
Castle where you do the quiz, but you cannot have already done
it previously. For those of you that want a challenge, battle
a 150 HP opponent by going to the second giant Bowser head and
getting three questions wrong. The Bowser door will say "Here
is your horrible reward, a triple Anti-Guy assault!". Make
sure to have three or more Ultra-shrooms.
Bowser's Castle: Easy Starpoints
Battle a lot of Gold Bombs to get about 10 Starpoints
per battle.
Crystal Palace: Badge warning
Do not use the two badges you get in crystal palace
(P-Down D-Up and P-Up D-Down) together -- they will cancel each
other out.
Desert Oasis: Finding its location
To find the Desert Oasis go south two times from the
place next to Dry Dry Outpost. There is a lemon and lime tree,
as well as a Super Block, there.
Dry Dry Desert: Rare items
When you enter the Dry Dry Desert, go up one square
and defeat all the enemies there. Then, go to a lone block that
looks as if it has been hit. Hit the block one time to get a Mushroom,
ten times for a Super Shroom, and on hundred times for an Ultra
Shroom.
Dry Dry Outpost: Red Jar
To get a Red Jar, go to Dry Dry Outpost and buy a Dusty
Hammer, then a Dried Pasta, a Dusty Hammer, and a Dried Shroom.
Little Mouser will give you a Red Jar. The Koopa in Koopa town
who wants you to do favors for him wants this item.
Dry Dry Outpost: Runaway Pay Badge
Go out of the town. Find the traveling mouse by the
tree. Go up to the next square. Look for the trees in a triangle.
Jump in the middle to get the badge.
Hint Dry Dry Outpost: Quick Change Badge
After Merlock tells you to, find thebig red palm tree
and run around it until a cloaked mushroom talks to you. From
what he says, go to Merlock's house and enter. Spin jump (or tornado
jump) three times. A Quick Change Badge will appear. It will allow
you to change party members without wasting a turn. Note: Merlock
tells you this in the fourth chapter. If you finish the fourth
chapter before he says this, you can still do the trick.
Dry Dry Outpost: Hidden area
Find some boxes between two houses. If you go behind
the boxes, you will find a fortune teller. Talk to her to go to
secret area.
Dry Dry Outpost: See Whacka
Ride the train to the Dry Dry Outpost. Go past the
save point. Once you reach the next location, go down, then left.
You should see Whacka. Whack him and he will give you something
called "Whacka`s Bump", which raises your hearts. You
can also sell it for 64 coins or you can turn it into a delicious
meal.
Dry Dry Ruins: Finding its location
After you give the mysterious sheik a few items, he
will tell you what it will take for him to reveal some very valuable
information. Go to the Desert Oasis and bring him a lemon. Sheiks
advice tells you to go to the shop in Dry Dry Outpost. Purchase
a Dried Shroom, and then a Dusty Hammer. Little Mouser (seller)
will take it as a sign that you know Moustafa "The Descendent
Of The Ruins Builders". This will lead him to revealing Moustafa's
whereabouts. The game that you play by giving the lemon to Sheik
and buying unpopular items at Little Mouser's will leave Sheik's
house unguarded. Enter the house and walk to the right. You will
exit through the side of the building, giving you access to a
pile of crates. Climb up on the roof, then move to the left and
make your way to the second floor of Moustafa's place. Sheik's
biggest secret is that he is Moustafa in disguise. When the Mouse
Of Mystery reveals his true identity to you in his second floor
home, he will also entrust you with the real information about
Dry Dry Ruins and an item that will allow you to find the ruins
in Dry Dry Desert -- the powerful Pulse Stone. Take the stone,
then stock up on goods, spell's, and curses from Merlee in Dry
Dry Outpost. Begin your journey to the ruins. The Pulse Stone
can zero in on the location of the ruins. Go four times west (counting
the part of the desert that you are on), four spaces north (counting
the part of the desert you are on), and move over two spaces (counting
the part of the desert you are on).The closer you are to the ruins,
the faster the stone will pulse. When you reach a rock that has
a distinct pulse stone-shaped hole,. place the stone in it. The
ground will shake and Dry Dry Ruins will rise from the sand.
Flower Fields: Flower Saver Badge
Throw a blue berry into the well.
Flower Fields: Happy Flower Badge
Go to Flower Fields. In one of the paths are three
pinkish trees. Hit them in this order to get a free Happy Flower
Badge: middle, right, left.
Flower Fields: Easy coins
Equip both the Money Money and Pay Off badges. Fight
one of the bees and wait until you have low hearts. Then, fight
and kill them. They should leave lots of coins.
Koopa Brother's Fortress: Finding
it
After getting past the Dark Colored Toads, go east
to Koopa Village. Walk to the central part of the village. Go
to the Blue Turtle Shell house and open the door. A Koopa will
appear, and he will be delighted to meet you. He will ask you
for a favor. You must get his turtle shell back from the Fuzzies.
Go into Kooper's house and follow the Fuzzie out the back door.
You will soon be face to face with the Fuzzie. He will make you
play a game of hide and seek. Since you are the seeker, you have
to learn where the Fuzzie went by seeing where it lands. There
will be three rounds, and the Fuzzie's agility increases each
round. After you win he will hand over the shell. Then, walk slightly
to the left and Kooper will run up, saying that he finally had
to take a stand and get his shell back. After you give it to him,
he asks if he can join you on your journey. Answering "Yes"
is recommended. Now that Koopers is in your party, he has some
useful techniques. One of the most important for this part of
your journey is to press [C-Down] to have Kooper curl up
and slide under you. You will automatically kick it, shooting
it out and it returns to you. This is very useful for item or
switches that you cannot reach. Return to the place between Toad
Town and Koopa Village. At that the sign that previously read
"Sorry Mario, no passing", is now a block with a question
mark. Jump up and hit it. A blue switch will appear on the other
part of the stream. Use the Kooper kick technique to hit the switch.
Go east to reach Koopa Brother's Fortress.
Koopa Brother's Fortress: FP Plus
Badge
Bomb a wall that is to the left of Koopa Brother's
Fortress, then go inside the tube. After that, go right to find
it.
Koopa Brother's Fortress: Hit points
Go to the fork between the Koopa Brothers Fortress
and Koopa Village. Take the route to the Koopa Brothers Fortress
and find the three blue moles. Run around the mole just behind
the sign. Strange music will play, just as in Super Mario Brothers
3 when you get the star, and little hearts will shoot out.
This only works with the first mole. Behind the third mole (farthest
from the sign) is Honey Syrup, which restores 5 HP.
Koopa Town: Original Mario music
and hints
Go to Koopa Town. Enter the third house in the first
area (with a tanning Koopa inside). Listen to his radio for "Golden
Oldies" to hear music from the original Mario game and "Information"
for hints for this game.
Koopa Town: Three Star Pieces
You can get three Star Pieces for helping the oldest
Koppa In Koppa Town. Keep helping the old Koppa four or five times
in a row and he will give you a Star Piece. Repeat this until
he stops asking for favors.
Lava Lava Island: Finding treasure
Use your partner Watt's power near the plants that
ring like bells. There is almost always hidden treasure near them.
Lava Lava Island: Easy coins
Go inside the volcano. When you see the chain of flames
that goes around in circles, get very close and start to jump
over it as it turns.
Mario's House: Luigi's secret diary
Once you have the Super Boots and/or the Ultra Boots,
go into Mario and Luigi's bedroom in Mario's house. You will see
a square of boards facing the wrong direction. Do a special jump
(press [A] while in the air) to go into the basement. Look
at the book on the table to find Luigi's diary.
Mt. Rugged: Whacka's Bump
Go in to Mt. Rugged. About two screens after you find
Parakarry, the path will split slightly. Go down and then left.
You will find a dead end and a strange little blue "mole"
named Whacka. He should tell you that it is a nice day or something
similar. Hit him with the hammer and he will say "Ouch don't
hit me" and go underground. A Whacka's Bump will pop out.
Whacka's Bump restores 25 HP and 25 FP. Go to the next screen,
then repeat the process. You should be able to get about seven
or eight of them. After this, he will never return.
Pleasant Path: Unlimited hearts
Find the split on Pleasant Path where one direction
leads to the Koopa Bros. Fortress and the other leads to Koopa
Village. Keep running around the striped pole next to the sign
to get hearts.
Shiver City: Attack FX E Badge
Go to where the mayor lives. Enter the first house
and go up to the top. When you are on the board, go to the window.
A "!" will appear. Press [A] and the window will
open. Get Parrikary and fly to the next house. Go through the
first window and go down the stairs. Open the chest to find the
Attack FX E Badge.
Shiver City: Toad without parka and
earmuffs
Go to the Toad House. When you go inside, take a nap.
When you wake up, get the Iced Potato, and then press [Start].
Then, press [Start] again. The Toad will no longer be wearing
the parka or the earmuffs. This trick also works at the Toad House
in Starborn Valley.
Shiver City: Mushrooms
After defeating the Crystal King and you go back to
Shiver City, stay at the mushroom house. When you wake up, there
will be a lot of mushrooms, and an Ultra Mushroom.
Toad Town: Free predictions or hints
To get free predictions from Merlon or hints from Merlovlee,
save in Toad Town before you get the predictions. Get all the
information you want, then turn off the game and resume at your
save point. You will now know the hints without paying a single
coin for them.
Toad Town: Cheaper Life Shrooms
After opening all the pipes in Toad Town's sewer and
giving the cookbook to Tayce T., go to Boo Mansion and buy a Super
Shroom for 13 coins. Then, go to Koopa Village and find a Koopa
Leaf in one of the bushes. Return to Toad Town and have Tayce
T. use those two ingredients. You will get a Life Shroom for only
13 coins instead of 40 or 50.
Toad Town: Free coins
Buy a lot of Volt Shrooms at any store and bring them
to Tayce T. at Toad Town. Have her cook one Volt Shroom, then
sell it. You will spend 10 coins to buy it, but when cooked can
be sold for 15 coins. Repeat this process to get a profit of 5
coins each time.
Toad Town: Mini-games
In Toad Town, after you defeat the Koopa Bros., go
south two screens. When you enter this area, immediately go left
to find a lone tree. Hit it with the Hammer, and a pipe will fall
out. If you have a Silver or Gold Credit and 10 coins you can
go down to play games.
Toad Town: Blue tubes for fast travel
Once you get the Super Boots and/or The Ultra Boots,
go into the Tube labeled "Private" in south Toad Town.
Once there, defeat the Bloopers and switches will appear. Hit
them and blue tubes will appear to various places in the game.
Toad Town: Defeat Shyguys and enter
the toy box
Go to the house in Toad Town with nothing in it except
bed sheets and crates. Go to the wall and a "!" will
appear above your head. Press [A] and the wall will open.
Bounce on the spring and you will go to Shyguys' Hideout. You
can give back the stolen items by fighting the Shyguys with items
above their heads. You will get the item if you win. You need
all the items to complete toy box and the invasion of Shyguys
in Toad Town.
Toad Town: Free games
Save the game in Toad Town. Go to the playroom through
the pipe at the south end of town, enter the pipe, and pay the
10 coins. Play until you are satisfied. Then, reset the game and
resume the saved game. You will still have the coins.
Toad Town: Hammer Throw Badge
Hit the tree at the west entrance to Toad Town. Jump
on the trampoline and go right there to find a treasure that has
the badge
Toad Town: Avoid losing FP and BP
Do not go to the man that is standing next to the shop
in the lower half of Toad Town. If you do he decreases FP and
BP if you upgrade your HP.
Toad Town: Li'l Oinks
if you go through Toad Town, you will encounter a barn.
Hit the button and the machine will spit out an egg. Break the
egg with your hammer. A Li'l pig will appear and jump in the cage.
Do this ten more times and the first pig will run away. When this
happens, it leaves behind an item. Make a gold or silver pig run
away, and the gold will leave behind a Ultra Shroom, while the
silver will leave behind a Jammin' Jelly.
Tubba Blubba's Castle: Sneak past
guards
The Slow Go Badge is very helpful in Tubba Blubba's
Castle. When you have it on, you can get past the sleeping guards
without waking them up and battling.
Tubba Blubba's Castle: Mega Rush
Badge
Move the clock, then scale the room until you get to
a secret door. This leads to a dark room that contains the Mega
Rush Badge.
Tubba Blubba's Castle: Secret room
There is a small grandfather clock in the room where
there is a Clubba sleeping in front of a locked door . Push it
from the right and it will reveal a secret door. Go in to enter
a very untidy room.
Volcano: Defeating Lava Piranha
At the start of the fight, equip the Ice Badge to do
more damage. Press [A] repeatedly to do even more damage.
Yoshi Island: Defeating the Boss
Use Sushie for your partner. Use Tidal Wave to paralyze
them when they have flames on their head.
Recipes for Tace T.
Egg and Fire Flower: Rotten Egg Bomb
Cake Mix and Apple: Apple Pie
Cake Mix and Blueberry: Big Cookie
Cake Mix and Lime: Lime Candy
Cake Mix and Lemon: Lemon Candy
Mushroom and Cake Mix: Shroom Cake
Koopa Leaf and Cake Mix: Kooky Cookie
Honey Syrup and Cake Mix and Kooky Cookie
Pasta and Koopa Leaf: Koopa Salad
Pink Mushroom and Dried Shroom: Hot Mushroom
Koopa Leaf: Koopa Tea
Goombnut and Cake Mix: Nutty Cake
Cake Mix and Fire Flower: Fire Posp
Electric Mushroom and Cake Mix: Electric Pop
Super Shroom and Koopa Leaf: Life Shroom
Fire Flower and Mushroom: Bland Meal
Fire Flower: Fire Soup
To make Jelly Ultra, which restores 50 HP and FP, have Tace T
cook the Ultra Shroom and the Jammin Jelly.
Recommended partners for Star Spirit
battles
Koopa Bros.: Bombette
Tutankoopa: Parakarry
Tubba Blubba: Bow
General Guy: Watt
Lava Piranha: Sushie
Huff 'n' Puff: Sushie
Crystal King: Kooper
Star Piece by delivering mail
Complete the game after getting all the letters you
found for Paratrooper. Mail all the letters to get a Star Piece.
Expose hidden Star Pieces
You can expose the Star Pieces that are under the hidden
panels on the ground by Ground Pounding near them. However, it
is easier to do this once you have the Ultra Hammer. Run around
and hit the ground in various places. If you are getting close,
you will see the panel bounce into the air, and when you hit the
spot, you will get the Star Piece.
Deluxe Feasts without Whacka's Bump
and Strange Leaf
Note: You must be in Chapter 8 for this trick. Give
the Recipe Book to Tayce T. in Chapter 4 (Shy Guy's Toy Box).
Make your way to Chapter 8 in the Ice City and get a Iced Potato,
located in the Toad House. Use the warp pipes in the sewers to
get to Dry Dry Desert. Get a Dried Shroom in the shop. Get a Life
Shroom by any desired method (such as at Bowser's Mansion). Go
to Tayce T.'s home in Southern Toad Town. Have her combine the
Life Shroom and the Dried Shroom to get a Shroom Steak. Have her
cook the Iced Potato only, and get a Potato Salad. Have her combine
the Shroom Steak and the Potato Salad to make a Deluxe Feast.
Use bomb ability without using FP
First, have Bombeete out and get close to a enemy.
Then, use her bomb ability. You will
start a battle,
but your FP is still the same.
Enter Princess Peach's room
Talk to the guard guarding Peach's room five times
and he will let you in. If you talk to him again, he will say
"I envy you Mario".
Happy Heart Badge
You can use the Happy Heart Badge to regain 1 life
every turn. The more Happy Hearts are active, the more life you
receive. Note: This also works with Happy Flower Badge. One Happy
Heart is located on the tree where you find the big raven.
I Spy Badge
Return the calculator Shy Guy's stole to Rowf the Badge
Shop owner.
Star Badge
Collect all other badges.
Silver and gold credits
In order to receive a silver credit, do all the favors
that Koopa Koot asks. If you continue to do more favors for him,
you will eventually receive the gold credit. Credits are to be
used in Toad Town to play games.
Hidden door
Collect all four magical seeds and plant them in the
flower garden. A door will appear.
NES "Super Mario Brothers""
music
"When the starting screen of a chapter appears,
wait for a few seconds after the song. The game will then play
the song from Super Mario Brothers on the NES.
Glitch: Reappearing partner
In Toadtown Tunnels after Chapter 3, try to jump over
the hole that was originally marked with an X board. You will
make it sometimes, and if you do, your partner will not. After
about two seconds, your partner will reappear directly behind
you. Note: This does not work with Parakarry or LakiLester.
Glitch: Partner trapped behind door
Go to the door at the inn at Star Haven. Once in awhile,
when your partner closes the door, he will close it on himself.
After about two seconds he will go through the wall.
Glitch: Partner in the ground
At Star Haven, go all the way up the stairs until you
reach a house (not the one you sleep in, but the one with a star
that only talks). Do not open the door. Instead, run down the
stairs and open the door to the inn as fast as possible. If done
correctly, your partner will not step up and will instead walk
through the floor. Note: This does not work with partners that
"float". Note: You must be wearing the Speedy Spin Badge
for this to work.