Alpine Escape: Killing guards
An easy way to kill the guards that are on the snowmobiles,
is to shoot them off, so that the snowmobile is all that remains.
Alpine Escape: 007 icons
The first 007 icon can be found after you get the snowmobile started,
there is a little shack. Blow up the gas cans and you will drive
through it.
The second 007 icon can be found when you are face to face with
a snowmobile. Blow it up before it passes you. An icon will appear
in your path.
To get the third 007 icon, when you get to the gate with the guards,
kill the two on top with rocket launchers.
Chain Reaction: Ronin
After you get out of the first warehouse and get to
the second sniper room with the hangar, climb the ropes until
you reach the balcony before the door. Look up and grapple the
pipe. When you see a rope pointing towards the hangar, press [Jump]
near it. You will slide in the hangar and land on a ledge, Grab
the Crossbow and jump on the building below. Stand on the vent
and laser the latch. Fall in and get the Ronin. Go out the push
door.
To find a Phoenix Ronin and a 007 icon, go to the last big tank.
Grapple to the roof and jump on the engine. Laser the door and
jump in to find a Ronin and a 007 icon.
Chain Reaction: Secret areas
Get to the section with snipers after you watch the
intermission sequence with Rook. Kill all the snipers. Climb over
to the crane and activate it. Circle it until you see a ledge
on the building in front of you. Jump on it and walk to the end.
Jump on the ladder and climb up. Walk up the pipe and press [Action].
Go across and jump in the window to get a bonus and armor piercing
sniper rounds. There is also one if you jump on the balcony and
use your grapple.
In the room with the hangar and with the robotic forklift, kill
all the snipers. Jump on the back of the forklift and get your
grapple out. When it rides by the hangar, point towards the old
balcony and grapple when the hook turns green. Jump on the ledge
below for armor piercing rounds.
Instead of killing the snipers and jumping on a robotic forklift,
just walk until you see the grapple point you would use if you
were on the forklift. Jump up, and the recticle should turn green.
When it turns green, immediately press [Fire]. The recticle
will turn white, but you will attach to it regardless and eliminate
the need for you to wait for that robot.
When you are in the hangar, there should be a group of boxes in
one of the corners. Stand on the bottom box and back all the way
into the other boxes. You should see the grapple symbol in the
corner of your screen. Look straight up and you should see the
hook with the green around it. Use your grapple to zoom up there.
When you get above the height of the balcony, move forward and
you should land on it. Unfortunately, all that there is on the
balcony is some armor.
Chain Reaction: Easier completion
When you enter the hangar after leaving TR-1, jump
on the boxes and grapple up to the catwalk overhead. Drop on to
the generator in the middle and use your laser to cut the lock
on the vent. Go in, pick up the Ronin, and complete TR-2. In the
sniper arena, when you are dealing with the snipers in the windows,
duck behind the forklift and deploy the Ronin. Take control and
put a line of fire down across the bottom of the windows. Pick
up the Ronin when finished and go to the laser in TR-3. Facing
the door you have to cut, put the Ronin on the path to your right.
It will assist you in the last part by taking out some hidden
enemies.
Countdown: Defeating ninjas
Instead of running from ninjas when you are in the
bunkers, throw remote mines or trip mines in front of your door.
Countdown: Defeating Rook
Use any of these four weapons to kill him faster: AIMS-20
Grenade Launcher, Delta Mag Repeater 3000, Remote Mines, or Trip
Bombs (place explosives in the hallway before you encounter him).
Countdown: Destroying mines
Instead of shooting mines, throw a remote mine near
them. Then, detonate it at a safe distance.
Countdown: Enter armory
When you get into car door #16, instead of going to
the door before that (door #17), you should see lockers with armor
in one. Go up the stairs in the room and decrypt both keypads.
Get AIMS 20, trip bombs, and ammunition.
Deep Descent: Ship identification
When you are going into the hole in the sunken ship,
look slightly to the left to it. You will see "MALPRAVE IND."
and the Malprave trademark. Malprave was the front for the cloning
facilities.
When M radios, telling you to find an alternate route, the ship
you enter is quite familiar. It has the "Malprave" logo
on the side of it. "Malprave" was the evil industry
that Bond fought in James Bond 007: Agent Under Fire.
Double Cross: Freeing the first hostage
After getting inside the building, go straight to where
you saw one of the girls appear. Kill the man that is holding
her so that he cannot shoot the girl. Kill all of the guards and
the Geisha girl will be safe.
Double Cross: Freeing the second
hostage
Get into the second building. Kill some guards, then
go to the kitchen area. Shoot the guard that is holding the hostage
so he cannot shoot her. Kill the men to save the Geisha girls.
Note: Make sure you also destroy the computer that he asked you
to destroy.
Double Cross: Defeating ninja
When you encounter the ninja at the end of the level,
make sure you have a Winter Tactical Sniper and get away from
him. Keep a safe distance, then aim and shoot him in the head.
More than one shot may be required.
Kill the man with the sniper rifle and save at least three shots.
When you get to the ninja, you can kill him with one sniper bullet
to the head or chest.
Double Cross: Dancing servant
After you retrieve the code key from the dragon, go
to where the next servant you are going to save is located. Before
going in, throw a stun grenade and look away after it goes off.
Go into the room and kill two of the blind thugs. The one threatening
the servant will not be blind -- take him out first. After killing
all three thugs, the men from upstairs will start shooting. When
that happens, the servant you save will start moving up and down
dancing. Note: This might require a few attempts.
Enemies Vanquished: No gadgets in
SUV
When you acquire the SUV in the level, you will not
be able to use any of your driving gadgets.
Enemies Vanquished: Cause car crash
You can win the race by causing the other car to crash.
Forcing it into a head-on collision with traffic works well.
Enemies Vanquished: 007 icons
The first 007 icon can be found off to the left side after driving
past the first cop car.
The second 007 icon can be found after jumping from the stairway.
The third 007 icon is in the air when you jump from the snow hill,
to the ice path.
The forth 007 icon is on the left side of the ice when the path
separates into two.
The last 007 icon is somewhere on the big patch of ice when you
are trying to dispatch the guards and helicopters.
Equinox : Defeating Drake
After destroying all the couplings on the missiles,
a large explosion will appear where drake is located, and a hole
will appear there. Look behind you. Look around until you see
him. He has a darker tint than all the other henchmen. Shoot him
two times to complete the game. Note: He fires homing missiles
at you. Dodge them and kill him.
When you must face Drake at the end, instead of shooting him with
the beams, avoid his rockets and do an overcharge. Make sure the
aim is right on. If you hit him, it will kill him in one shot.
Island Infiltration: Bond Move
Go straight until the turn at bridge where you have
to download the code to get across. Keep going straight until
you see the bushes. Go through those bushes for armor and a Bond
Move.
When you start the mission, back up and you will run into a Bond
Move.
Island Infiltration: 007 icons
The first 007 icon can be found when you start the level in the
SUV. Turn round and go back as far as you can to pick it up.
The second 007 icon can be found when you download the access
code. Go to the side of the helipad and you will pick it up.
The third 007 bonus can be found when you see the third island
Sentinel. Go to the right and you will pick it up.
The fourth 007 bonus can be found when you get into the ultralight
plane and destroy the bridge. You will come across one or two
Sentinels, then Alura will fly straight into the fourth 007 icon.
Island Infiltration: Do not set off
alarm
When going into the first complex to upload from the
satellite, slow down and do not hit the board blocking the entrance.
It will start to open. Go in drive carefully around the cars.
If you hit one, the alarm will go off. Get the helicopter in range
and shoot it down with a missile. The alarm will now sound. Take
out the gun turret on top of the "garage", then take
out the cars and upload the information.
Island Infiltration: Easy sub destruction
In the last part of the level while in the SAM gun
when the sub appears, equip the main gun and shoot the black missile
launcher that comes out of the sub. If hit correctly, you will
destroy the sub with one hit.
Night Shift: Opening caged and locked
doors
To open a cage door, press [Action]. To open a
locked door with a keypad on it, use your Decrypter. Point it
towards the keypad and hold [R1] to unlock it.
Night Shift: Getting rid of guards
Even though you cannot kill the guards, you can punch
them and they will disappear.
You can kill the guards by punching them, and you will not fail
the mission. You cannot shoot the guards with your gun, but you
can use the tranquilizer gun to knock them out. You can then punch
them while they are on the ground. You can also sneak up from
behind and punch them in the back of the head.
Hint Night Shift: Bond move
When you go in the room where Mayhew's computer is
located, look for the Scorpion. It should be next to the desk.
Then, go to the roof. Kill all the guards, then shoot the helicopter
with the Scorpion. Shoot until it explodes or until you get the
Bond Move.
Paris Prelude: 007 icons
The first 007 icon can be found immediately after you use the
Q-Smoke. It will be to the left when you are driving.
The second 007 icon is located after the truck blocks the path.
Go up the stairs and it will be to your left.
The third 007 icon will be in the air when you jump the little
stairway.
The last 007 icon can be found after you use your Q-Boost to get
across the bridge.
Paris Prelude: Bond comment
When you see the Snow Guard sitting facing away from
you on the fountain, shoot him in the head with the Covert Sniper.
He will fall backwards and crack the ice. Walk up to him. As he
sinks in, Bond will say, "I give that dive a 3".
Phoenix Fire: Grenade launcher
After Bond shoots out the elevator window, stop. Do
not go in the building. Instead, look where Bond broke the window.
Jump out onto the ledge on the building. Look up and shoot your
grappling hook at the small black vent. When you land, you should
be on top of the elevator. Open up the white flashing vent. Go
through the tunnel and open up the vent you landed on and drop
in. Look around for the grenade launcher and open the door. You
can shoot the guard or make him surrender for more points.
Phoenix Fire: Getting past the first
Ronin
After coming down the spiral staircase, eliminate the
guards and turn right. Around the corner, there is a Ronin and
a guard. Take out the grenades and peek around the corner. As
soon as you see the corner of the Ronin, throw two grenades. Wait
until they detonate. The Ronin will be destroyed.
Phoenix Fire: Shotgun
After coming down the spiral staircase to the ground
floor, go underneath them. You will find a shotgun, armor, and
a satchel charge.
The Exchange: Finding Kiko
Kiko is in the party where all the guest are at with
the two windows. Go up to her and Bond will talk to her.
The Exchange: Flirt with Kiko
While you are in the castle, approach Kiko at the party.
Take out your camera. Zoom in on various spots and she will say
"Enjoying the view?" Stop using the camera and Bond
will say "Quite". Then, zoom in on her again in different
spots and take pictures of her. She will then say "I'm afraid
we haven't been properly introduced". Then, Bond will say
"What about improperly?"
The Exchange: Getting inside the
party
When you get into the castle walls, kill the two guards.
Then, go left into the next room. Kill all of the guards in that
room and follow the path. In the next room, go up to the top right
stairway and kill the men. Follow the path, then turn right, immediately
after you pass the tower wall. Follow the path and it should lead
you directly to the stairs that allow you enter the party.
The Exchange: Alternate route into
castle
Head toward the castle doors. Before there you will
you see a set of stairs. Go down. Walk along the castle's outer
ledge. As you continue along, watch your step. Continue to three
windows. Be careful as two guards patrol inside where you are.
After that, use your grapple to get to the back way in.
There are three ways to sneak into the castle. The first is to
follow the road forward and kill everyone. Open the door at the
end of the road. The second is to keep following the road until
you see a broken part of fence. Go to it and you will see a ledge.
Go on the ledge. Keep following the ledge and grapple, handrail,
and ledge climb to go in the broken wall. Go up the steps and
through the door. Note: Do not get caught by guards. The third
way is to stay on the road until you see a truck. Jump on the
hood of the truck and into the back. Keep your head low, do not
shoot, and stay in the truck.
At the beginning of the level, hitch the truck ride. When the
truck stops the second time, get out of it. Go back and you will
see two railings. Go in between them and do not go off the cliff.
Continue until you see a crack on the right side, which will also
be the end. Go to the door, then up the stairs. There should be
two doors. Go to the first door that you see. Shoot the man, then
go down the stairs. They will say "I hear something, hit
the lights". Try not to go through the lights. Go to the
left opening and shoot the man. Go to the opening on the left,
and you should see the door to the party.
The Exchange: Avoid large battle
When done watching the intermission sequence at the
secret meeting, instead of jumping down and shooting at several
guards, turn left and open the window. You can then jump out and
get on the roof. You will see two guards on the roof and two more
guarding a door below. Take out the ones on the roof quickly,
since they are very accurate shooters. Then, take out the ones
that are down below. Next, walk around on the roof to find the
zipline icon. Jump and you will slide to the roof the guards were
on, and you can pick up their guns. This is also a Bond Move.
Note: Remember to go back and get the case.
At the start, go down the stairs. There will be a guard. Shoot
him in the head and get his gun. Go back upstairs, take out the
sniper rifle, and snipe all the guards that you can see.
The Exchange: Disable search lights
without setting off alarm
When you get to the room with the searchlight circuit
breakers, kill the two guards inside and the guard outside. Then,
go to the breaker and press [Action] to open the door. Use
your wristwatch laser on the green wire. If you cut the red wire,
then an alarm will go off and a lot of guards will appear.
The Exchange: Getting past window
Take the alternate route around the castle. When you
reach the part where you have to walk by the window with the guards,
stand next to the first window and silence your PP7. Aim and shoot
one of the guards. The guards will run off, but not set off the
alarm. You can now walk by the windows without being seen. However,
when you get to the castle entrance there will be two guards waiting
for you.
The Exchange: Destroying the helicopter
Using the Guided Missile Launcher, shoot the helicopter
near the propeller.
The Exchange: Opening locked door
and safe
To open the locked door at the end, press [Action]
on the side of the door. Then, use your laser on your watch to
get in. After that, use your laser again to open the safe. The
glowing purple sides on the safe are where you need to shoot.
The Exchange: Hostage
Quietly go up to the first man down the stairs. You
will automatically take his gun and he will act as a hostage.
If you run away while his hands are up, he will take out a PP7.
The Exchange: Diver
When you get to the part where two henchmen are talking,
kill them and go up the stairs to the left. You should see a man
with his back to you. standing in front of a pond. Shoot him in
the back of the head and he will fall in. Bond will say "I'd
give that dive a three actually".
The Exchange: Secret area
When you start, jump on the ledge and walk until you
get on a snowy cliff. Go down by the busted crate to get armor
and a bonus. Go through the hole in the rocks and grapple the
hook above.
The Exchange: Free ride
When you start, jump on the ledge and look on the path
until you see a truck. jump In the back of the truck and ride
until you see someone talking. You will also get a Bond Move for
this.
The Exchange: K-80
Kill the first enemy you find and get his gun.Sometimes,
it is a fully-auto K-80.
The Exchange: Extra bullets
When you start the level you will be in a castle. Go
down the stairs and put your gun to the snow guard's back. He
will surrender. Get his gun and walk to the arch to your left
and turn around/ He will begin shooting at you. Kill him and pick
up the bullets.
The Exchange: Grappling hook
When a sign appears on the top right hand corner signing
a grappling hook, prepare your cell phone and fire at a green
area.
The Exchange: Bond move
Snipe the man in the tower and by the gates. As the
truck is driving up to the castle, jump in by jumping on the front
and then into the back. Kneel down and the truck will drive you
into the castle grounds.
When you are heading up to the castle in the truck, do not shoot
anything and make sure you are crouching at the very bottom of
the truck. As soon as the truck driver says "I have twenty
cases of wine for Mr. Drake" and you receive the Bond move,
stand up straight, climb on to the crates of wine and jump out
of the truck. Without shooting the two guards, run back down the
slope away from the truck. You should have the Bond move and you
can now collect all the other 007 Icons and Bond moves.
The Exchange: 007 Icons
The first 007 Icon is found when you go out the building at the
start. Kill the guard and go backwards along the path. You will
come to an end by a guard and the icon.
The second 007 Icon is found in the wine cellar, behind some barrels
The third 007 Icon is found after the tower by the snipers. Go
up the tower and to the left.
The fourth 007 Icon is fund by the door you enter to meet Dominque.
Keep going straight to a stairway. The icon is by a fireplace
The fifth 007 Icon is in the room where you meet Dominque. It
is to the left of the door that you go out.
The sixth 007 Icon is found after you spy on the meeting and go
out the window. Go as far back as you can.
The seventh 007 Icon is near the cable car. Go down the railing
and follow the path. There will be a little building at the end,
Go inside and get the icon.
The eighth 007 Icon can be found near where you start. When you
start, look your right and jump up on the ledge. Then, go left
and follow the snowy path to find a box with body armor and a
007 bonus near it.
Multi-player: Double pistols
Choose multi-player mode and for weapons select Phoenix
weapons. You will start with a pistol. Find another and you can
use two pistols. Note: You must also be a Phoenix character.
Multi-player: Spare weapon
While you are in a mini vehicle, press "Alternate
Fire" for a second weapon. The helicopter has homing missiles
and the tank has a grenade launcher.
Multi-player: GoldenEye Strike: Keep
enemies from getting points
When in multi-player mode in Phoenix Base, if you are
getting hit by the beam, jump into the water. You will die automatically,
but the other team will not get a point.
Multi-player: Skyrail: Sniping location
Go to any of the giant rocks and circle it until you
start to climb and crouch.
Go on top of one of the houses. Go on the roof and onto the wire
for the trolley. Walk on it until you get to one of the corners
and go into it. You are now in a sniping location where if you
do not want to be hit, you can duck.
Go inside either of the two buildings. Climb all the way up to
the rooftop area. One building should have a large circle that
you can jump through in order to get on a roof. From there you
can snipe your enemies, but you may need to move from side to
side in case enemies are near. Ducking there probably will not
help you. If you are on the building on the other end of the map,
go onto the roof top from either side. There are ways you can
go up by the trolley and the other stairs. If you are going through
the way by the trolley, run across the rooftop and go to where
the two guns should be. Jump over that barricade to get onto the
actual roof. Once there you can move up and duck for a perfect
sniping position.
When you start, get on to the roof of the small ski lodge at the
bottom of the hill. If you do not want to run down and get shot,
just use the trolley and once there, get onto the roof. Look around
and you should see a black briefcase near one of the doors. The
briefcase will only appear if the weapons are set to automatics.
Grab it, then jump over the ledge and onto the roof facing the
hill you just came down. Press [Circle] and you will take
out the case. Make sure you are facing the hill and press [Fire]
to deploy it. A Phoenix Ronin should come out of the briefcase,
and set itself up facing the hill and most of the game area. It
will now shoot anything that moves except yourself. You can either
find a quiet place to hide and let it do all the killing, or shoot
some people yourself. When the Ronin kills someone, it will go
onto your score as if you killed it. You can also control the
Ronin by pressing [Circle] again and then pressing [Fire].
It will put you in control of it, and you can move it using the
"Analog-sticks". Make sure you have friendly fire off when
using the Ronin, or it will shoot your allies. Note: The Ronin
will self-destruct if shot too many times by enigmas or if it
runs out of ammunition.
When playing with your friend in multi-player mode, set the game
weapons to snipers and the game type to "Protection"
or "Team Arena" at the Skyrail level. When the game
starts, have you and your friend get some power-ups like snipers
and others quickly before you encounter any enigmas. Then, both
of you should run up to the trolley boarding area in whichever
base you are at. Get on the tram with your friend and just ride
the trolley around the map while shooting enemies. They usually
cannot shoot you up there, and do not even see you. If you get
bored, jump off the trolley near the big rock with the gun on
it. Climb up the rock to the gun and press [X] to use it.
It will fire big rocket-like projectiles from an unlimited supply.
Go to either the church's or the lodge's open roof. Jump onto
the closed roof and walk on top of the tram cable. Walk to the
first turn of the line then walk on the metal bar to the pit and
crouch. This is a good hiding spot for sniping or using the Sentinel.
Note: Remaining there for a while sometimes gives more accuracy
points.
Multi-player: Skyrail: Ride the trams
Go to the church. Go up the way to the roof. You will
see a room that has a red light. Go into it and wait for a moment.
You will see a tram. Walk into it and it will start to move. The
tram will take you to the lodge's tram area. If you stay on it,
the tram will take you back up to the church. Note: When you are
on the tram you can shoot any gun. Be careful if you shoot a rocket,
as sometimes you will kill yourself.
Multi-player: Skyrail: Moving lasers
Get into one of the trolleys and place a trip bomb
on one of the walls. Make sure that the laser is pointing out
of the trolley. When the trolley moves past one of the buildings,
a laser will also go by. Note: When you place the trip bomb, jump
out of the trolley so that it does not blow up in your face.
Multi-player: Easy kills
Turn fixed guns on in multi-player mode, then put the
weapon set to Phoenix Weapon, or anything that has a remote mines.
Next, put a bomb on a fixed gun. When the second person uses it,
detonate it.
Avoid getting blinded from stun grenades
When someone throws a stun grenade in front of you,
turn away from it and you will not be blinded.
Recalling the Phoenix Ronin
When the Ronin is activated, you can press [Action]
any time in front of the Ronin to close it up, then you can pick
it up again. Note: It will be as if you had just picked it up
for the first time.
Surrendering enemies
If an enemy does not see you, point your gun at the
back of their head. To get double the points, once they turn around
with their hands in air, knock them out with a punch. If you look
on your score board at the start menu, you should have one surrender
and one subdue for the same person. Note: Some people will never
surrender.
Sniping
When you are low on sniper ammunition and people are
not shooting at you, take out your sniper rifle. Zoom in on a
non-moving target's head. Make sure to get as near to the target's
head as possible. Then, switch to a handgun or another weapon
that can be silenced. Silence the weapon, then shoot. Do not the
move the cross-hairs when changing weapons. Then, target the next
victim and repeat the process.
Bulletproof glass
Glass that cannot be broken by bullets can be broken
by grenades, satchel charges, etc.
General tips
Use the scope on the sniper rifle to survey unfamiliar
environments. Use your environment to your advantage. For example,
a group of soldiers near a gas drum can be eradicated with one
well placed shot. Search all areas thoroughly for well-kept information
or hidden supplies. Try activating anything that looks like a
knob, switch, or secret passageway; anything that may be opened,
turned on/off, destroyed, etc. Shoot out overhead lights to remain
hidden in the shadows. Do not forget to use your gadgets; they
are vital to your success. When you see an enemy in the distance,
stay out of sight, take your time, and drop him with a headshot.
If you sneak up on an enemy from behind, put your gun to his back
and he will surrender. Look for glowing objects; they provide
clues as to what action you should perform. Do not try to barrel
through groups of enemies. Instead, take cover and pick them off
one at a time. Listen to M's advice. She will not mislead you.
If you kill civilians, your mission is over. Reload whenever you
have a chance. Even if you have half a clip remaining if your
health is low, take the time to backtrack and search for body
armor. When you require stealth, attach the silencer to your Wolfram
PP7. Keep a eye out for snipers in high places. When outgunned,
a flash grenade and hurried flight is better than an all-out fire
fight. Use your laser watch to break into locks and hatches
Lighter
Take out your micro-camera and press [R1]. A flame
will appear.
Real weapon names
Most weapons in the game resemble and are based on
real-life weapons except for some, like the Samurai laser gun.
The following is a list of some real weapon identifications:
Pistols
Wolfram PP7: Walther PPK
Wolfram P2K: Walther P99
Kowloon Type 40: Glock 40 Select-Fire
Kowloon Type 80: Glock 80 Select-Fire Full Auto
Raptor Magnum .357: IMI Desert Eagle .357 Magnum w/ laser sight
Raptor Magnum .50: IMI Desert Eagle .50 AE
Sniper Rifles
Tactical Sniper (Large, green sniper): Artic Warfare Magnum
(aka AWP)
Covert Sniper (Silenced or Unsilenced): Styer Scout
Shotguns
Frinensi Auto 12 Shotgun: Franchi SPAZ-12 AutoShotgun
Automatic Weapons
SG5 Commando (both versions): Sig 552 Commando
Storm M32: Sturm-Ruger MP-9
Deutsche MK9: Heckler & Kockh 9mm MP5-k SD
Automatic Sniper Rifle (big black aussault rifle with scope on
it): Sig 550 Commando AutoSniper
Rocket Launchers
Sentinal Guided Missle Launcher: M136 Anti-Tank Rocket Launcher
Scorpion: Stinger Heat-Seeking Missile Launcher
Glitch: Frozen Bond
Stand outside the MI6 base on the Skyrail level. Go
to your default weapon (your hands) and punch the air. It will
appear as if Bond's hands are frozen. Note: This will not work
if you are in the shade or near any lights.
Glitch: No stun grenade damage
When close to a fixed gun, can get on the gun and stun
grenades will not affect you.
Glitch: No gun in multi-player mode
Go to the Enviro-Mods and change the mini-vehicles
to random and the weapon set to Phoenix weapons. Begin the game.
As soon as you find a rifle, sniper, AIMS-20, etc. find a helicopter
and get behind it. Press [X], then turn around. It looks
like you are holding a rifle, but it is not there.
Glitch: Black Golden P2K
After you enable the "Golden P2K" code, look
at your teammate in multi-player mode that is holding it. Its
color will be black.
Glitch: Fall outside level in multi-player
mode
At the Skyrail level in multi-player mode, choose a
weapon set with the Sentinel: Explosives 1, Normal, or State Of
The Art. Go to the building at the highest point of the level.
Find a Sentinel and equip it. Go to the top of the stairs and
face your back to the circular window. Jump down at the center
of the floor, facing down at the floor without firing it. Your
character should be halfway underground but can still see the
building. If you crouch, you will fall out of the level. You can
walk around here. There is one way to get out for a moment by
grappling onto the grapple hook by the rail. You will pick up
the body armor, but then fall back out of the level. To exit,
use your Sentinel on Guided then shoot straight up.