Silly hats
This is instantly unlocked when you unlock a new hat.
You can unlock new hats on the "Infiltration" challenges.
Power-up Orbs
In the Arcade levels, there are four power-ups. A description
and what they do follows:
Blue Orb with wings: Super-speed boost
Yellow Orb with helmet: Cloak of invisibility
Aqua Orb with divided sphere: Makes you smaller
Red Orb with spike: Power boost for strength
Hidden mini-games
When using the Temporal Link, press [Triangle]
while using the link to open a set of mini-games, such as Snake.
Faster reloads
Some guns have slower reload times than others. Instead
of pressing [Reload], press "Next Weapon" quickly followed
by "Previous Weapon" (or vice versa). When you switch to
a new weapon and go back to it, the weapon will automatically
be reloaded.
Zoom in
Press [L1] to aim, then press [Up] to zoom
in. The is very helpful on first infiltration level with the sniper.
Mini-games
To play the mini games after they have been unlocked,
go to the temporal uplink and press [Triangle]. It will zoom
in and ask which mini-game you would like to play. If you are
playing in two player co-op mode, you can play two player mini-games.
Timed mines
In a level where you get timed mines (preferably Siberia,
since it has zombies), you can throw a mine onto an enemy and
it will make them explode. The effect is better with a zombie,
because if you hit them with two (one on the head and one on the
chest), it will blow them apart.
Destroying the Bio-Hazard case
When you restore the power in the building, go down
to the "Digging Site". When you get there, you will
see a case with something in it. Make sure you have plenty of
Timed Mines. Walk towards it and throw four or five Timed Mines
at it then run away. When it blows up, the woman on the speaker
will start talking. People with very good guns (Flame Thrower,
Shotgun, Machine Guns, etc.) will appear. You will also have a
new objective to not let any mutants survive.
Destroying camera
Shoot the screen of the camera. This causes it to blow
out, conserving your ammunition. For turret cameras, shoot the
tip of the barrel since there is no screen.
Destroying gun turrets
To destroy a gun turret that is positioned on the ground,
shoot it in the screen that is located slightly above the barrel.
If the turret is positioned on a wall or above your head, then
the screen should be slightly beneath the barrel. The screen is
the blinking red and green light.
Fire extinguisher
When you are on fire and have a fire extinguisher,
point it down and spray while running. You will have extinguished
your own fire.
Fire immunity
The robot R-109 cannot catch on fire.
Kill Zombies faster
When a zombie comes after you, shoot it in the head.
To kill zombies easier and faster then shooting them, just punch
them with your fists.
To kill zombies without using the shotgun, just use your fists.
It takes practice, but it saves ammunition and is easier when
used to take out groups of enemies.
When you are fighting a good amount of zombies with no weapons,
such as in the challenge "Behead The Undead", get the
zombies in one spot, then run right at the side of the outermost
zombie and punch. If punch in the correct location, the zombie's
head will come off. Do this until there are no zombies remaining.
Note: This may not work on Sergio's Last Stand.
Saving time
If you are standing on a upper level area, and there
is another upper area next to you that you have to find a way
to get to, to save time, carefully go to the corner of the two
upper areas and walk across the very small area at the corner.
1920 Aztec Ruins: Fire arrows
When playing in multi-player mode and you have the
crossbow which you start out with, put the tip of the arrow to
the flame of the torch. You can now light people on fire by using
the crossbow. Note: If you reload or run out of the round, you
will have to light it again.
1853 Wild West: Defeating the Colonel
Save the black powder not needed to open the jail.
When it is time to defeat the Colonel, pour a trail of black powder
down the train tracks in the tunnel leading to his lair. Start
at the lamp near the mining cart and go down the tracks to where
the Colonel speaks to you. Once his health meter appears, retreat.
By shooting the lamp, it will fall and explode, setting fire to
the powder. The burning powder will race down the tunnel and set
fire to the Colonel, along with all the men with him who are chasing
you. If you keep running from the Colonel, the fire will eventually
finish him.
1895 Notre Dame Paris: Defeating
the Portal Daemon
When you encounter the Portal Daemon, stand behind
the center pillar of the landing, and arm your shotgun. Each time
he shoots the blue at you, duck behind the pillar. When he finishes
each shot, dart out and nail him in the head with your shotgun.
After doing this five or six times, he will fall over and die.
When you are fighting the Portal Daemon, pull out your (2x) Luger
pistols and fire them rapidly at his body. When he shoots at you,
take cover behind a pillar and shoot at him again.
1895 Notre Dame Paris: Saving the
maidens
When you get to the area of the level when you have
to save the maidens under the normal difficulty setting, save
the first two maidens. When you get to the third maiden, ignore
her. It is really a zombie in disguise. Instead, run over to the
fourth maiden and eliminate the zombies that are trying to kill
her. After you rescue her from the zombies, make sure she gets
to safety.
1895 Notre Dame Paris: Time Crystal
After you kill Jaque De La Morte, look for the Time
Crystal. Although it may seem sensible to look for it where you
killed Morte, it is actually in the part where you saved the last
maiden. The crystal located up on the riser of the church. Go
up and get it while the Hunchback is blasting the zombies.
1920 Aztec Ruins: Flaming arrow with
crossbow
Select the crossbow as your starting weapon. As soon
as the map has loaded, equip yourself with the crossbow. Search
the map for a tunnels with a flaming torch on either the left
or right side. Stand in front the torch. Use the Right Analog-stick
to look up at the torch. If done correctly, the tip of the arrow
should be burning. The flaming arrow can incinerate multiple enemies
at each time instead of just one.
1932 Chicago: Play pool
At the O'Leary's Club, go into the room with the pool
table. You can shoot the que balls into the pockets or play pool
like a pro. Take aim and shoot the white ball and have it hit
one of the que balls and knock it into the hole.
1932 Chicago: Defeating Big Tony
Get Big Tony to come out, then hide back in the hallway
that you came out of. When Big Tony walks down the stairs, he
will stop. Snipe him in the head with any desired gun (sniper
rifle recommended).
1990 Oblask Dam Siberia: Anaconda
mini-game
Once you get across to the other side of the dam and
go into the other building with all the shelves, look to something
that resembles a Nintendo 64 game cartridge on the first shelf.
Walk over and pick it up. It will be in your inventory as "Anaconda".
Highlight it and press [Action] to play the game. Note: This
was done under the normal difficulty setting.
If you do not get caught by the cameras (you will hear an alarm
if you do), you will see an Nintendo 64-shaped game cartridge
on the nearest shelf in the building on the other side of the
dam. This can be done under the easy difficulty setting.
1990 Oblask Dam Siberia: Destroying
the dish
In the beginning of the level, make your way to the
upper section of the building with the dish. If you walk around
the catwalk, there will be a group of boards on top of the bunkers,
and one leading from the catwalk to one of the bunkers. Cross
the board and one in front of it (not the one on your left). There
will an opening on top of the bunker. Go in it and there will
be some timed mines. After that, leave and set a couple of mines
on the dish somehow. The dish will be destroyed, saving you the
trip back and forth. Note: If you check the bunker through the
door on the outside, it will say that the door is locked on the
inside.
1990 Oblask Dam Siberia: Ending the
level
Destroy the radar dish on top of the outpost with the
timed mines. Proceed through the level and get to the container
with the TimeSplitter in it. Keep throwing mines onto it, one
after another. It will eventually explode and the mission will
be completed.
1990 Oblask Dam Siberia: PA system
When you go underground into the research facility,
look up at the ceiling. Throw a timed mine on the speakers for
the PA system. After they explode, the PA system will produce
a cacophony of sound when the woman speaks.
1990 Oblask Dam Siberia: Extra Soviet
S47 ammunition
When you gain access to the other side of Siberia,
enter the building and go near the stairs and hit the alarm. After
a few seconds, a guard with a Soviet S47 should appear. Kill him
and the other guard that appears. Collect their guns and continue
this to do this until you have enough ammunition.
2019 Neo Tokyo: Easy completion
In story mode, instead of following the girl to the
gang's hideout, at the beginning of the level, wait for the train
to pass. Then, immediately jump on the back-most bottom support
rail. Have the Terminal Uplink out and jump down. If done correctly,
you should be in the streets with just a second or two before
the cameras catch you. Then, dive in and out of cover as fast
as you can, because you do not have to worry about the girl catching
you (because she is behind you). When you get to the stairway
to enter the sewers, do not go in. Instead, look for a crate in
the far left corner. Hide behind this until the girl arrives.
When she goes out of sight in the sewers, follow her as usual.
2019 Neo Tokyo: Astro Lander mini-game
Play the level under the normal difficulty setting
in story mode. After following the hacker to her secret hideout,
use her password to enter the TimeSplitter research area. Once
inside, go into the room at the end of the hall. Inside is a laptop
and a group of lockers. Two of the lockers will open. Inside one
is a sub machine gun. Inside the other is the arcade game Astro
Lander. It is on the floor of the locker and resembles a Nintendo
64 game cartridge. Select "Astro Lander" from inside
your inventory. A small menu will appear with Astro Lander and
two other areas. After playing it or turning off your PlayStation2,
select your temporary uplink (in story mode) and press [Action]
to play Astro Lander or any other game you may have found.
2019 Neo Tokyo: Shortcut
In story mode, as soon as you start the level, jump
off the side of the platform that you are on. You will appear
about 40 seconds away from the lab, instead of having to go through
the place with the guns; and instead of three or four cameras
there will be only be one or two remaining.
2019 Neo Tokyo: Healing location
Under the normal or hard difficulty setting, there
is a special place where you can heal. Near the gun shop where
you find the silenced pistol and sniper rifle behind glass, there
is a staircase nearby going down. The staircase leads to some
long hallways. One hallway has several twists and turns in it.
At the end of the hallway, after the twists and turns, is a dead-end
with a small shop on the left-hand side. Inside is The Master,
who will heal you if you approach him very closely. Note: Under
the easy difficulty setting, the shop is empty.
2019 Neo Tokyo: Concept art
Under any difficulty setting, go down the stairs to
the gun place. Instead of going straight, turn left when you get
to the bottom and go down. When at the bottom of these steps,
turn to the right and go forward. You should see stairs on your
left. Go down them and there should be concept art of Chasity
and Ghost on the walls. There is also a fashion model poster farther
back in the hall.
2315 Robot Factory: Saving health
Early in the level, there are green lasers on a wall
that explode if you touch them. There should be a joystick around
somewhere. Press [X] to get in control of a suspended machine
gun. You can either blow it up by driving it into the lasers,
or shoot the little box on the side. This will conserve your health.
Note: Press [L2] to zoom in and to move the gun use normal
controls.
2315 Robot Factory: Racer mini-game
Play the level under the hard difficulty setting. Under
one of the ramps is the final mini-game cartridge.
Assault At Scrapyard: Easy win
Run into the main building and take out all the turrets.
Then, turn left and go into that hallway. Next, run down that
hallway and try to take out the guns. Note: This may take several
attempts. Keep running into the cooling towers. Take out the rocket
launchers and destroy the robots. Run into the next hallway and
keep going until you see a room just after the red armor. There
will be a homing launcher turret directly behind the entrance.
Keep going until you see a sign that reads "Control Room".
Follow the arrows. When you reach the control room, you will get
the complete sign. This will require some practice.
Elite League - Golem Guru: Easy win
In this level is an area that looks like an unfinished
office building with stairs that lead to another level. Go up
the stairs and find the metal beams. This is where you will find
the Homing Launcher. Get a direct hit on the Golem twice with
the secondary function and it should kill him.
Multi-player: Assault On Training
Ground
Note: You must have two other players with you to accomplish
this. Select Assault On Training Ground. Have one shot kill on,
and use some kind of double pistol for weapons. Machine guns are
too difficult to do this with. To make it more interesting, have
nine or ten five star bots against you. First, have your team
leave your base together. A large mob of the bots will come around
the first corner to meet you. Three of you should be enough to
level all of them with ease. Then, when you are approaching the
waterfall, have one of your team make a beeline for the water
that is gathered in a pool. All of the bots appear there before
he seizes it. Note: Do not kill any of the bots that are gathered
around the waterfall. Have the person that went to the waterfall
seize the ground. You will then appear at the waterfall from this
point forward. Then, have that person keep getting killed by the
waterfall repeatedly. All of the bots will be distracted with
that player, and will not defend their own base. Then, have the
other two people on your team destroy the fuel dumps and computers
with no resistance. It is possible to complete this against 10
five star bots in about 50 seconds by using this trick.
Multi-player: Capture The Bag
If you and your team are surrounded in your base and
have nowhere to go (if they have defenses positions set up), use
the "backwards man" technique. Run backwards and do
not shoot at the enemies that run past, unless you want to be
brave get to their base. Still running backwards, grab the bag
and have another teammate halfway to your point take your fire.
Note: Do not run backwards going back -- just run very fast because
at this point you are a marked man.
If you have no one to play against in multi-player mode, and you
want to find an easier way to play Capture The Bag with bots,
set the game to one hit kill and have no weapons on.
During capture the bag, one shot kill (works best with revolvers
or pistols), select the training ground. When you get to where
their flag is located, notice that there are two computers that
control turrets. Man either one to control its gun. Kill them
in their own base. They also will not shoot you. You can pave
the way for your other teammates to run and get the flag.
Multi-player: Hangar ambush
In the Hangar, if you do not want to get tagged or
you want to make a quick ambush, go upstairs. When you see a big
object, wait until it goes into the hole, then step into the hole.
You will be on the object while it is above the ground and free
from harm on Flame Tag, but while on Contender or anything else
with killings, watch out.
Multi-player: Scrapyard hiding location
In the Scrapyard level in multi-player mode, there
are two sniper towers. Go to the one you normally see, and sometimes
start in. Go to the top and look straight ahead to the other corner.
There is a semi-hidden tower that is entered by going through
a hole in the wall. Most of the time, bots will not go into the
tower.
Multi-player: Robot benefit
When playing in any multi-player mode except flame
tag and virus as a robot (for example, R-109, Chassisbot, and
Sentrybot), you will not catch fire, and flamethrowers will be
ineffective against you.
Multi-player: Easy win
Go to custom weapons and set it for all flame-throwers.
Then, set all the bots as humans. Finally, choose a robot for
you to play as. Run around watching people die in flames, since
robots cannot be set on fire.
Multi-player: Fun with remote mines
Select teams and turn off friendly fire. Choose remote
mines as one of the weapons. You can load up to twenty of these
mines, however four to five will work nicely for this trick. Have
that player run at the enemy. Using coordination, you can explode
the mines on your partner, killing all around him while he is
perfectly fine. However, your partner should have a weapon ready.
Challenge 7
At the beginning of the challenge, do not immediately
snipe Capt. Snow. Instead, wait for another guard to enter your
line of fire between the steps in the staircase. If you do not
do this, when you kill Capt. Snow, he will notice, thus taking
away valuable stealth points. After you kill him, you can then
kill Capt. Snow and continue with the rest of the challenge.
Stain Removal Challenge
Instead of using the grenades on the grenade launcher,
use the fire-ball ([R1]). It will reach the further glass
windows in the church.
Self destruction and self-employed
viruses
If you use Remote, Timed or Proximity mines while playing
the virus game, make sure not to lay any too close when its time
for them to explode. When you detonate them, this will result
in you immediately contracting the virus, even if you have not
been tagged. The game does not allow suicide as a valid evasion
of the virus wave. Also, if you have power-ups on and have collected
the speed power-up, do not throw mines at the floor while running.
This attaches the mines to yourself, as you are running so fast.
This is not a good idea when playing virus as mentioned above.
Glitch: Darkness in Chasm level
Start the Chasm level and go to the top bridge. Run
towards one of the walls, pressing yourself against the it. Eventually,
you should land in one of the windows, in a normal room, but everything
will be black. If you try to leave, it will return to normal.
Any player who enters this room can only see you at certain angles.
If you go up a few ramps, you can also leave the level entirely,
and go as far outside as desired. The outside of the level is
entirely black.
Glitch: Go outside the Training Ground
level
To leave the collision boundaries of the Training Ground
level, you must have "Shrink mode" unlocked. Select
Arcade, Arcade Custom, Shrink mode and the Training Ground level.
Put all 10 bots in and select to play as the monkey. Note: This
may also work with other small characters such as machinist, Stumpy,
or baby drone. Do not attack anyone, so that you shrink to the
smallest possible size. You can run through the waterfall and
get outside the level. The bots may try to follow, but cannot.
You can safely reenter the level from almost anywhere.
Glitch: Go outside the Ufobia level
Fall down onto the three UFOs. Go on to the third UFO
and jump into the door below you. This should take you outside
the level, but it may take some practice. Although you cannot
see everyone else, they can see you and shoot you. You cannot
shoot them.
Glitch: Not on any team (mercenary)
In custom arcade mode, turn on handicaps. Set everything
as desired and press [X] to start the game. The player that
wants to use the glitch should press [Triangle] quickly to
be on no team. Note: This only works on team games such as Capture
The Bag. Also, on Capture The Bag you cannot score, but can pick
up any bag.