Easy HP and Strength
Go into battle, against Imp or another easy monster.
Hit yourself with two or three of your characters, and cure with
the other one. Do this a few times, then kill the monster(s).
You will gain HP and Strength, which is an easy way to built up
a character at the start of the game.
Easy experience
In battle, pick any action that you want to gain experience
with (casting magic or attacking) for the first three characters
(or two if there are only three). Then, cancel all actions. The
game will read that you did those actions and weapons and magic
will gain experience.
Note: Before doing this trick, you should have about 150 HP and
around 30 MP. Also, everybody in your party should have Cure,
and some sort of damaging Black Magic Spell (for example, Fire).
Go to a fight where the monsters are very easy to defeat. Kill
almost all the enemies and leave one alive. Then, make everybody
cast their Black Magic spell on the entire party. Keep doing this
until everybody's HP is red (near death). Then, finish the battle
by killing the last enemy. Next, go to another battle and kill
all but one monster, as before. However, this time make everybody
cast Cure on on the entire party. Keep doing this until you run
out of MP or your HP is fully restored. After that, finish the
battle. After the battle, if you still have enough MP, repeat
all the steps until you do run out. When you run out of MP, rest
at a Inn. Repeat everything until you have had enough. If done
correctly, every time you finish a battle you should have increased
the following stats: HP, MP, Magic, Sprit, and Intelligence. The
battle where you hurt yourself with Black Magic increases your
HP because you lose a lot of it, your MP because you use a lot
of it, your Magic because you used Magic, and your Intelligence
because you used Black Magic. The same thing occurs in the battle
where you heal yourself except instead of increasing your Intelligence,
you increase your Spirit because you were using White Magic. Also,
if you do this trick a lot of times, you will eventually increase
your Magic Spell's level (for example, Cure becomes Cure 2 and
Fire becomes Fire 2).
Once you have reached Mysidia, buy the Swap/Change magic and get
it to about level 3. Then, go to a place with Hornets, Goblins,
or very weak creatures. That place needs to be near a location
where you can recover. The best place is Altair. Get into a battle.
During it, use Swap/change and your characters will be very weak.
Kill the enemies and most of your stats (especially HP and MP)
will increase a fair bit. Then, rest in Altair to recover your
strength. Repeat this until you are as strong as desired.
Easy weapon experience
To easily gain experience with a certain weapon, get
two of the same weapon. Equip both to one person (left and right
hands) and fight monsters in the area that you are in. You will
get experience for each time you hit with that weapon. The same
thing happens with a shield, but with a shield, you cannot attack
with it.
Use the following trick to gain one weapon and armor level every
fight for the characters in the first three slots. After the opening
sequence, when you gain control of the warriors, leave town and
get in a fight with a low level monster such as a Hornet or Goblin.
If there are multiple monsters, kill all but one. With the characters
in your party, select "Fight" from the command menu
for everyone except the person in the fourth slot. Once you are
able to choose a command for the fourth character, cancel the
previous commands and then repeat the process over again. For
example, choose "Fight" from the choices in the command
list. Next, choose a target for your weapon to hit and confirm
your choice by pressing [X]. Cancel the choice you made by
pressing [Circle]. Repeat those three steps 100 times and
you will go up one level per fight. Note: When you first start
the game, you only have three characters in your party; you can
only do the trick for the first two persons.
Blood Sword
You will acquire the Blood Sword during/after your
quest to storm Fynn Castle and depose the Dark Forces there. Do
not let its attack rating fool you. Equipped on an experience
sword user (for example, Firion), the Blood Sword drains the HP
from its target to restore the user. Against most enemies, it
will drain a good portion of health, making it a quick save in
case you run out of magic. Do not bother draining the undead,
as it will damage, and not heal. The Blood Sword is most effective
against boss battles, or against any monster will a high defense
rating, (for example, Red Mousse, Dark Flan, Hill Gigas, Wood
Golem, Green Dragon, White Dragon, etc.). The Blood Sword drains
HP and ignores enemy defense. Better yet, to enhance its effectiveness,
cast Berserk (to increase attack power) and Aura (to increase
damage against certain foes) on the person wielding it to maximize
attack/drain power. Even the most difficult monsters can fall
in a few hits from this thing. Do not sell it. It is to your advantage
to train someone extensively in the Sword class to make it an
effective weapon for your party.
Training after Mythril
You must have completed the mission at Semite Falls
by acquiring the Mythril before attempting this trick. It is highly
recommended to have both Mindu in your party and to have gone
through enough training and leveling up to afford the best armor
and weapons at the time. Your characters should have their strongest
weapons (for example, Long Sword, Battle Axe, Mace) and armors
available (for example, Bronze Helm, Plate, Gloves, etc.). The
trip through Semite Falls should give your characters enough Gil
to make those purchases; if you are still short, fight more monsters
until you have enough money. After returning to Altair with the
Mythril, give it to Tobias at the Weapon Shop and he will forge
it into Mythril armor and weaponry. Buy what you can with your
remaining Gil (it is expensive), equip those armors (particularly
on those characters with the lowest HP), and use Mindu's Canoe
to sail northwest past Fynn Castle. Northwest of Fynn is where
the river stops; marshland and forests surround the immediate
area, and you will encounter several new foes including the Phorusracos
(a lavender-colored Loper), Deadringers, Spiketoises, Ogres, Ogre
Mages, Wererats, and Warlocks. These creatures rank two and three;
you have the best weapons and armor (and high proficiencies in
each), you will hardly make a dent in them. The best strategy
is to use magic to damage these enemies. When exhausted, sail
down to Gatrea to heal. Make it a priority to fight and defeat
as many of these creatures as possible. Warlocks frequently drop
higher level spell scrolls, such as Blind and Berserk, and sometimes
some Fire and Ice scrolls. Berserk boosts attack power, and can
also be sold for 5,000 Gil each. A rare, but infinitely valuable,
drop is the Mage's Staff; with an attack power of 42, give it
to any proficient Staff user and they will do remarkable damage
even against high-defense foes such as the Spiketoise. Ogres occasionally
drop Mythril Helms and Mythril Shields, and Ogre Mages will drop
Scrolls on occasion as well. Because these enemies are difficult,
your party will naturally increase its stats with each battle.
Save often to make sure you do not lose your progress.