Killing Plant 42
Chris can save ammunition when fighting Plant 42 by
using the combat knife. Only about a dozen hits with the knife
are needed to kill it.
Logging onto the computer
To log in to the computer in the lab, and unlock the
areas B1 and B2, use the following passwords.
1st: John
2nd: Ada
3rd:Mole
Auto aim
Instead of having to turn around manually to shoot
the zombies, hold [R1] and your character will automatically
aim their gun at the nearest zombie/danger. Tap [L1] while
continuing to hold [R1] to have your character re-adjust
his or her aim. This is a much faster way to fight quick enemies,
and saves ammunition from missed shots.
Getting the Star Crest
Go to the hall with the numerous paintings and crows.
Put the switches behind the paintings in the following order:
new born baby; infant; lively boy; young man; middle-aged man;
bold looking old man.
Save ammunition as Jill
When playing as Jill, do not shoot the first zombie
that is standing over Kenneth's body. Instead, run into the dining
room. Barry will speak to Jill before the zombie comes though
the door. Barry will shoot it three times, blowing off its head.
Save ammunition as Jill or Chris
Stand behind the statue in the room above the dining
room. When the zombies come up on the other side, they will try
to walk through the statue leaving you free to knife them to death.
Saving herbs
If herbs are not needed immediately when found, take
some time to transport them to one of the Boxes. If you need to
use them later, you will know where to find them.
Game Counter
Complete the game one time. After you finish the game
and restart, save over the old game, and you will get the "Next
Game" along with 00-00 (meaning the start of a second game).
Checking Zombies
If you are not sure if a zombie is dead, walk up fairly
close to it (but not so close that they start chewing your ankles)
and simply back up. If the Zombie is alive, the character will
do a wary backup move instead of the standard backup done when
there is nothing there.
Detecting enemies
In order to tell whether or not there is an enemy that
you can hear, but cannot see (off screen), turn in the opposite
direction of where the enemy may be, and press "Aim". If
there is an enemy present, your character will turn around and
aim in the direction of the enemy. If nothing is there, your character
will just aim in the direction you are facing. This also is useful
if you are not sure if a taken down zombie is actually dead.