Cheat Mode: Preface
Hi, first let me start by letting everyone know that I can
read very little Japanese. Because of this I may not refer to
certain objects or rooms by their correct names, but by what
I would call them, most are very basic, living room, dining room,
red book, yellow key, and things like that. You should have no
trouble figuring out what object or room I am talking about.
A map of each floor will follow the walkthrough, be careful looking
at it, as it may give a lot away too quickly.
Controls
A few quick notes about the controls:
Map
Hit [Start] during the game to bring it up.
Saving
Hit [Start] while the map is up, it will then ask if you would like to save your game. Use the D-Pad to flip to yes. Choose yes with the start button, using any other button to choose yes will cancel the save.
Jumping
[Triangle] makes Keaton jump, if possible.
Hopping
Keaton will hop up on low objects if you press towards them with the D-Pad.
Inspect something
To inspect something not in Keaton's possession, press [Square], he will reach out towards the object.
Inventory
To look at Keaton's inventory press [Circle], then scroll
left or right to see the items.
Use inventory
Press [Circle] while over the item you want to use (while the blue selection is on the bar underneath)
About inventory
To find out about, or inspect an item in your inventory closer, press [Up] or [Down] while the item is displayed in your inventory screen (this will cause the blue "use" bar to scroll to a red "look" selection instead) then press [Circle]. To cancel a selection press [X].
Run
To make Keaton run, hold [Square], then hold the D-Pad in the direction you want him to run.
Sitting
To make Keaton sit, walk backwards into the object you wish to sit on.
Entering doors
Just push towards them.
Walkthrough
After a full motion video intro of Keaton Paxman driving his broken
down car up to his Uncle Parkinson's estate, you find yourself
in control of Keaton, who upon entering the estate has become
trapped inside it.
<OL>
<LI>You start in the main entryway.
<LI>Go through the door near the stairs, to the hallway.
<LI>Walking straight, go into the door at the end of the hall
(on left), this is Keaton's room.
<LI>Get the red key from the head of the bed, and the blue book
from the dresser. You can read the calendar to find out that it's
April fool's day.
<LI>Go back into the hall and go into the door next to Keaton's
room. This is the 1st floor bathroom.
<LI>Stand on the toilet and push (inspect) the wall twice. It
will tell you something about the second floor. (Anyone know what
this actually does?)
<LI>Go back to the main entryway.
<LI>Use the red key to open the door (the red one) across from
the hallway door. Enter. You will then be in the sitting room.
<LI>Get the white key off the table, and the red book from the
dresser.
<LI>Go back to the main entryway.
<LI>Use the white key to open the door closest to the sitting
room door. Enter. You are now in the dining room.
<LI>Get the turnip from the fireplace, and the first record (Doris
Day, Kay Se'ra Se'ra) from the table. If you walk near the French
windows, the floor in that area will drop and Keaton will wobble
on the edge for a second before regaining his balance.
<LI>Go out the other door (not the one you came in) into the kitchen.
<LI>Open the oven and get the chicken, look on the cart in the
corner to get the yellow book. Open the refrigerator, and look
on the door to get the egg. Do not go through the hidden passage
in the fridge yet. Hop up on the opened oven door. Then hop to
the ledge, and walk across it, to the refrigerator. Look in the
breadbox on top of the fridge to get the yellow key.
<LI>Go out the door near the cart to enter the bar.
<LI>Get the bottle and the white book from behind the bar. There
is a jukebox in this room that will play the records that you
find in the game. Just use them in front of the jukebox. I am
doing the swap trick to play this game on my American PSX and
I have had some problems getting a startup disc that will allow
the songs to play without skipping. So far Doom works the best,
99% of the time it will let two of the records (Doris Day and
Beethoven) play all the way through. However, it will play the
first few bars of the Doris Day record (and then skip repeatedly)
instead of the blues song "In the mood." If anyone finds
a disc that will play all three, please let me know.
<LI>Go through the white door closest to the neon bar sign to
get to the pool area.
<LI>Put the white book on top of the barrel next to the pool,
you will be given a dark book in return. Look in Napoleon's doghouse
for a laugh.
<LI>Go back to the kitchen.
<LI>Go through the hidden passage in the back of the open refrigerator.
You are now in the back hall.
<LI>Go down the back hall stairs and enter the door at the bottom.
You are now in the sliding tile room.
<LI>Get to the exit door on the other side of the room. Keaton
must jump from tile to tile. The tiles must be only one space
apart for Keaton to attempt a jump. The exit door leads to the
basement lever room.
<LI>Pull the lever in the basement lever room. This prevents the
stairs in the main entryway from turning into a slide when you
try to use them.
<LI>Go up the stairs in the lever room to the garage.
<LI>Slip in the oil spill in front of the stack of barrels, this
will knock them over so you can get to the door.
<LI>Get up and go through the door to the hallway.
<LI>Go back to the main entryway and go up the stairs.
<LI>Find the mirror in the 2nd floor hallway (it's on the right
side, map wise) and walk into it.
<LI>Go into the door that's on the other side of the mirror. This
leads to the mirror room.
<LI>Get the blue key from the copy of yourself, then leave this
room. You can leave by the door you came in, or if you inspect
the other door first, it will unlock by itself.
<LI>Go to the blue door in the 2nd floor hallway, near the stairs
down.
<LI>Use the blue key to unlock it. Enter. You are now in the living
room.
<LI>Get the second record off the table in the center of the room,
then sit in the chair across from the TV. The TV will come on
and an arrow will point to the door next to it. (This unlocks
that door)
<LI>Go through the door next to the TV. You are now in the moving
wall room.
<LI>Inspect the door you came in 2 or 3 times to trigger the moving
walls. After a short time Keaton will be smashed paper thin and
fall through the thin door on the other side of the room. You
are now in the second half of the 2nd floor hallway.
<LI>Go into the pink door that's next to the turn in the hall
(the only pink door that's unlocked). You are now in the 2nd floor
bathroom.
<LI>Get the pink book off the toilet. Inspect the book from your
inventory screen, you will find a pink key inside. Go back out
into the hall.
<LI>Open the brown door next to the bathroom with the yellow key.
Enter. You are now in the chef's bedroom.
<LI>Get the love letter from the table, get the saw off the bed.
Hop on the bed, then hop on the window ledge to look on the shelf
and get the strainer. Hop back onto the bed and inspect the painting
over it two or three times. The picture will fall and reveal a
secret doorway.
<LI>Go through the hole in the wall. You are now in the music
bedroom.
<LI>Get three items off the dresser, a recipe, a record, and a
green key. Leave the room through the hole where the picture was.
<LI>Go back to the hallway with the pink doors.
<LI>Use the pink key on the first pink door (next to the French
window). Enter. You are now in the pink bedroom.
<LI>Get the red book with the bookmark in it off the nightstand
next to the bed. Turn the ship's wheel on the wall near the French
windows to raise the bed and reveal a hidden compartment. Get
the reddish-orange key from the compartment. (You can open the
French windows by inspecting them twice, but it's unnecessary.)
Go next to the phone in the corner (also near the French windows)
Make sure you do this last! Answer the phone when it rings, you
will drop through the floor to the sitting room on the 1st floor.
<LI>Go to the 3rd floor.
<LI>Go to wooden barrier blocking the hallway. Use the saw on
it. Continue down the hall to the green door.
<LI>Use the green key on the green door. Enter. You are now in
the piano room.
<LI>Get the green book from the rear of the piano. Return to the
3rd floor hall.
<LI>Use the reddish-orange key on the red door. Enter. You are
now in the crate room.
<LI>Jump across the crates to get to the picture in the rear of
the room, next to the French window. Take the picture. Leave the
room.
<LI>Go back down to the 2nd floor.
<LI>Put the picture in the empty frame around the corner from
the stairs to the 3rd floor. This will unlock the door across
from it.
<LI>Enter the door you just unlocked with the picture. You are
now in the library.
<LI>Put the books of corresponding color in their respective bookcases.
(Clockwise from the door would be, green, dark, pink, yellow,
blue, red.) When the last book is put in, the library raises to
the 3rd floor. The dark colored bookcase will move aside at this
point, revealing a small passageway. Enter the passage. You are
now in the congratulations room.
<LI>Pull the lever. This causes the staircase to lower, allowing
you to go down. It also changes the theme music for the rest of
the game.
<LI>Go down the stairs. This brings you back to the 2nd floor
hallway.
<LI>Go to the living room (room with the TV).
<LI>Hop up onto the chair across from the TV, then hop from that
onto the table next to the fish tank. Use the strainer to catch
a pink fish, use the strainer a second time to release the fish
and catch a lobster. (You want the lobster) Hop down and go out
the door next to the TV and through the wall room, to get back
to the second half of the 2nd floor hallway.
<LI>Enter the chef's bedroom, and go through the hole over the
bed, to the music bedroom. There is a woman in it now, (the one
from the painting, Allegro Adagio) give her the love letter, she
will give you a tomato. Exit this room by the door (green) in
it. You must inspect it a few times before it unlocks, then leave.
You are now in the 2nd floor hallway, near the 3rd floor stairs.
<LI>Go to the kitchen. Give the chef (Escargot Aperitif) the recipe
page first, then the tomato, chicken, egg, turnip, bottle, and
lobster. He will then turn around and make you a casserole. Take
the casserole.
<LI>Leave the kitchen and go to the pool area. Give the casserole
to the dog (Napoleon) sitting in front of the diving board. He
will give you a creme colored, heart shaped key.
<LI>From the pool area go to the garage. (You can cut through
the bar, inspect the locked door in the bar a few times to open
it, through the main entryway, to the hallway and finally the
garage)
<LI>In the garage, give the mechanic (Jack Smith) the red book
with the bookmark in it. He will give you a small white key.
<LI>Go to the metal door near the mirror room on the second floor
(right side after you come up the stairs)
<LI>Use the small white key to unlock the metal door. Enter. You
are now in the hallway to Uncle Parkinson's office.
<LI>Go around the corner in this hallway to the locked door.
<LI>Use the creme colored, heart shaped key to unlock this door.
Enter. You are now in Uncle Parkinsons' office.
<LI>Talk to Uncle Parkinsons, look at the camera setup and then
leave the room.
</OL>
A short full motion video of Keaton leaving plays as an ending,
followed by animated stills of the characters in the game. Lastly,
a screen hinting at a sequel stays on screen until you stop the
disc.