Comeback trick
When your character is defeated twice in a match, and
the "Danger... Danger... Danger..." announcement starts,
rapidly and repeatedly tap all [Punch] and [Kick] buttons.
A whistle will sound if your opponent does not touch your character.
Your character will no longer be stunned and will be able to fight
again with five times the attack power.
No mercies (fatality) and humiliations
To do humiliations, you must be on your first life,
your opponent must have lost all their energy, and the background
must be red. Press the humiliation combo when your player is anywhere
on the stage.
Chief Thunder (No mercy): Press [B], [DB], [D],
[QK], [F] + [FP] at jump distance
Cinder (No mercy 1): Press [B], [DB], [D], [QK],
[F] + [QK] at jump distance
Cinder (No mercy 2): Press [F], [QK], [D], [DB],
[B] + [FK] at close distance
Cinder (No mercy 3): Press [B], [B], [B] + [MP]
anywhere
Cinder (Humiliation 1): Press [D], [D], [D], [F]
+ [QK]
Cinder (Humiliation 2): Press [B], [B], [B]
+ [FK]
Fulgore (No mercy 1): Press [B], [DB], [D],
[QK], [F], [FK] at jump distance
Glacius (No mercy 1): Press [B], [DB], [D], [QK],
[F], [MP] at jump distance
Glacius (No mercy 2): Press [F], [QK], [D], [DB],
[B] + [FP]
Glacius (No mercy 2): Press [F], [QK], [D],
[DB], [B] + [FP] at sweep disance
Glacius (Humiliation 1): Press [B], [DB], [D],
[QK], [F] + [MP]"
Glacius (Humiliation 2): Press [F], [F], [F],
[B] + [QP]"
Jago (No mercy 1): Press: [B], [F], [F], [F],
[QP] close
Jago (No mercy 2): Press [B], [B], [F], [F],
[MP] anywhere
Jago (Humiliation): Press [F], [QK], [D], [DB],
[B] + [MK]"
Orchid (No mercy 1):Press [B], [B], [F], [F],
[QP] outside sweep
Orchid (No mercy 2): Press [D], [F], [B] + [QK]
(and press [A] if close)
Orchid (Humiliation): Press [F], [QK], [D], [DB],
[B] + [FP]"
Riptor (No mercy 1): Press [B], [DB], [D],
[QK], [F] + [MP] outside sweep
Riptor (No mercy 2): Press [F], [F], [B] + [FK]
at punch distance
Riptor (Humiliation): Press [D], [D], [F], [F]
+ [FP]"
Sabrewolf (No mercy 1): Press [B], [B], [B],
[MP] at close distance
Sabrewolf (No mercy 2): Press [B], [B], [F] + [MP]
at close distance
Spinal (No mercy 1): Press [B], [B], [F] + [QP]
at close distance
Spinal (Humiliation): Press [F], [F] + [QP]"
Spinal (Humiliation 2):Press [B], [B], [B]
+ [MK] anywhere
Spinal (Humiliation 3): Press [B], [DB], [D], [QK],
[F] + [FK]
T.J. Combo: (No mercy 1): Press [B], [B], [F],
[F] + [MP] at close distance
T.J. Combo (No mercy 2): Press [B], [DB], [D],
[QK], [F], + [FK] at close distance
T.J. Combo (Humiliation): Press [D], [D], [D] +
[QP]
Ultra combos
Ultra combos are usually executed by doing a special
move in the middle of any combo. Press these buttons while doing
any combo:
Cinder: Press [Forward]x2, [X]
Jago: Press [Half Circle Back], [R]
Combo: Press [Forward] (two seconds) [Back], [X]
Thunder: Press [Back] (two seconds) [Forward], [L]
Orchid: Press [Back] (two seconds) [Forward], [Y]
Sabrewulf: Press [Forward] (two seconds) [Back], [R]
Spinal: Press [Half Circle Forward], [X]
Cinder: Melt opponent
Select Cinder, then beat your opponent until the voice
says "Danger!". Then, press [Back]x3, [Y].
If done correctly, the background will get darker and Cinder will
melt the opponent.
Cinder: Humiliation
Select Cinder, then beat your opponent until the voice
says "Danger!". Then, press [Back]x2, [A].
If done correctly, the voice will say "Humiliation".
Cinder: 20-hit combo
Select Cinder, then beat your opponent until their
life bar if flashing red. Quickly press [Forward]x2, [MP],
then rapidly press all [Punch] buttons while pressing [Forward]
. If done correctly, this should result in at least a 20-hit combo.
Cinder: Ultra combo
When your opponent's life is blinking red, charge [Back]
to [Forward], [Y], and press [Forward]x2. Then,
press [L]x2, [Forward]x2, [L]x2, [Forward]x2,
[X]. Note: While he is hitting the opponent, he morphs invisible.
At the end you will suddenly see him do the kick move that makes
them fly in the air. As the opponent falls press [Forward]x2,
[Y] or [X] for at least one or two hits.
When your opponent's life is blinking red, charging [Back]
(two seconds) to [Forward] + [Y]. Then press [Forward],
[Forward] + [Y], [L]x3, [Forward], [Forward]
+ [L], [L]x3, then press [Forward]x2, [X]
for his Ultra combo and do about 28 hits. When the opponent falls,
press [Forward]x2, [Y]. If you did a Combo Breaker,
this should do about a 31 hit Ultra.
When your enemy has his health blinking red, press [Forward]
+ [Y] repeatedly. He will hit the enemy, sending them flying.
Then, press [Forward], [X] and he will turn invisible
and hit the enemy 20 to 24 times.
Cinder: Send opponent flying
Use the move to turn into a fireball, then rapidly
press [Punch] and [Kick] at one time before the announcer
says "Danger!" when your opponent has a bar remaining.
You will hit fierce kick and your opponent will fly high off the
screen and come back down.
Press [B] + [Towards].
Eyedol: Combos
Press [Back] + [MP] to stomp, then sweep
the D-Pad from [Down], [Down/Forward], [Forward]
+ [FP] to shoot three fire balls.
Get close enough to an enemy to fast kick them. Keep on pressing
[Fast Kick] quickly. If not blocked, this will result in
a combo that is usually not broken.
To do Eyedol's eight-hit combo, press [Back], [Forward]
+ [L], then hold [Back] and press [R]x2. Finally,
press [Forward] and rapidly press [X].
Eyedol: Three multiple fire balls
Press [Back], [Back], [Y] to execute
his stomp. Then as he is stomping, press [X] to execute regular
fire ball.
Fulgore: Tank fatality
When the screen turns red and says "Danger",
press [Down], [Down/Forward], [Forward] + [A].
The screen will turn dark and his head will turn into a tank-like
machine gun which will shoot your opponent.
Glacious: Defeating Spinal
Get far away from your opponent, then execute the Liquidize
([Down], [Down/Forward], [Forward] and any [Kick]).
Press [FK] as fast as possible while Glacious is a liquid
moving on the floor. Then, do the Liquidize again but follow-up
with [MK]. He will do the MK Uppercut on the other side of
your opponent. You can start a combo by pressing [FK] or
[QK]. Do the same thing except first with [MK] and then
with [FK]. This time, he will do the Fierce Uppercut at the
other side of your opponent.
Jago: Defeating Spinal
Try to get in his face, preferably by forward jumping
and rapidly pressing [MP]. He will not be able to move and
will eventually faint. Do it again on the second one. He might
get away. Get back in his face and do it again. He will eventually
die.
Jago: 12-hit combo
Stand any distance from your opponent with Jago and
start by sweeping across the D-Pad from [Forward],
to [Down], to [Back], and pressing [FK] ([A])
immediately afterwards. During Jago's leaping kick, near the end
or afterwards, press [QK] ([B]), sweep the D-Pad
backwards again, then press FP ([Y]), then [QK] ([B]).
Sweep the D-Pad once more backwards and press [QK]
([B]). Often the combo will end with a triple leap kick,
making it a 12-hit move. If not, Jago will finish off with a last
jump kick giving you a 10-hit monster combo.
Orchid: 22 hit killer combo
Press [A] to execute her Flik Flak Kick, then
hold [Back] and press [L]x3, then press [Forward]
+ [A]. Hold [Back] and press [L]x3, then press
[Forward] + [A]. Hold [Back] and press [L]x3,
then press [Forward] + [A]. Hold [Back] then sweep
the D-Pad in a [Half-circle Back] and press [X].
Note: You can put the moves in your ultra for a 36 hit combo.
Orchid: Flash
When you have defeated your opponent and the background
is red (announcer saying "danger"), stand about four
body spaces away and press enter [Back]x2, [Forward]x2,
[Quick Punch]. If done correctly, Orchid will turn her back
to you and open her shirt. The opponent's eyes will pop out and
he or she will fall down.
Orchid: Ultra 28 hit combo
Hold [Back] for approximately two seconds. Then,
press [Forward], [X], [A]. Next, hold [Back]
for approximately two seconds. Then, press [Forward], [A].
Then, press [Back] + [A]. Now press [Forward] +
[Y] at the same time. If done correctly, Orchid will execute
a 28 hit ultra combo Note: In order to do an ultra combo, your
opponent's energy bar must be flashing red.
Orchid: 29 hit combo
Step quite far back and execute a flip ([Back]
for two secondss, [Forward] + [A]). The flip should
just clip one foot of your opponent or else the rest of the combo
will not work. Immediately press [L] then do another flip.
Press [L] again and repeat until you have done four flips
total since the start of the combo. Press [Back] and [B],
then do a flip, but instead of doing it with the [A] button
use [R]. If done correctly, you should have done 28 hits
and your opponent should be in midair. Do Orchid's Jet move ([Left],
[Down/Left], [Down], [Down/Right], [Right],
[L]), which should execute a fire ring. If timed correctly,
you should be able to hit them when they come down, making this
a non-ultra 29 hit combo.
Orchid 45 hit combo
First, you need to have done a combo breaker within
the match, Then, start the combo while your opponent is flashing
red. Start the combo with a [FK] Leg Flick, then press [QP],
then another [FK] Leg Flick, then press [QP] again,
then charge forward to back [MK] to do a Reverse Kick Flip,
then press [QP], then another [FK] Leg Flick, then press
[QP], then do the San move ([Forward], [Down/Forward],
[Down], [Down/Back], [Back] [MP], or [QP])
with [MP], then charge back to forward [MP] for her
Ultra. This results in 42 hits. Since you have done a combo breaker,
Orchid will throw three projectiles. Right before your enemy falls
from an excruciating beating, do the "Projectile" move
([Back], [Down/Back], [Down], [Down/Forward],
[Forward] [FP], [MP], or [QP]) with [QP],
to release three projectiles.
Orchid: Humiliation song
Select Orchid and fight your opponent until the background
flashes and the "Danger!" warning starts. The background
will get red. Then, press [Forward], [Down], [Left]
+ [X]. If done correctly, Orchid will hit the opponent and
it will start dancing.
Riptor: Bumblebee
When your opponent is about to die and is in the red
screen, press [Back]x2, [B] at a medium distance to
perform Riptor's fatality, the Bumblebee.
Sabrewulf: Smack opponent off screen
Stand one body length away from your opponent, then
and press [Back]x2, [Forward], [Y]. Sabrewulf
should howl, then smack your opponent onto the screen. Then, that
opponent will slide off the screen.
Sabrewulf: Ultra combos
When your opponent has blinking red energy, do the
Sabre Spin with [X], hold [Back] and press [A]
a few times, Sabre Spin with [Y], hold [Back] and press
[L] a few times, and then charge forward and press [Back]
followed by [R]. After he finishes busting up on the opponent,
do the Sabre Pounce as the opponent falls -- timing is everything.
This should do at least a 29 hit ultra combo.
When your opponent is on red energy, do the Sabre Howl, or get
a Combo Breaker. Sabre Spin with [X] and wait until he suddenly
attacks again. Hold [Back] and press [A] a few times.
Press [Forward] + [Y]. Press [L] a few times and
hold [Forward] for two seconds and press [Back] + [R]
to do his Ultra. As the opponent falls, Sabre Pounce at the correct
moment.
When your opponent's life is flashing red (not the backround),
hold [Back] for two seconds then press [Forward] + [X],
hold [Back] and press [A]x2, press [Forward] +
[Y], hold [Forward] and press [L]x2, then hold
[Back] and press [R]. If done correctly, this should
result in a 28 hit combo.
When you have your opponent down to red flashing energy, press
[Back], [Down/Back], [Down], [Down/Forward],
[Forward], [Fierce Kick] ([A]) to launch Saberwulf
at the opponent. Then, execute a combo with [Light Punch]
([L]). As the last punch is being thrown, press [Back],
[Down/Back], [Down], [Down/Forward], [Forward],
[Fierce Punch] ([X]).
Spinal: Transform into opponent
During a fight, do a combo, then in the middle of your
combo attack, press [Down]x2, [X]. Spinal will change
into his opponent, do one of his/her attacks, then change back.
Spinal: Skullaport
Select Spinal. While in battle, press [Down]x2,
[B]. If done correctly, Spinal will cackle and "Skullaport"
behind your opponent (or behind where your opponent was, if he
or she moved during the combo. This is good for confusing your
opponent and getting in some free hits. If you teleport, hit your
opponent, then teleport again, then hit your opponent again. They
should get confused if you keep doing this, and not hit you or
miss.
Do a Skeleport by pressing [Down]x2, any [Punch]. Keep
repeating and you will slip up and transform into the other character
and do their special moves. Try [Down]x2, any [Kick].
This is very effective against Fulgore.
Spinal: Combo
Do the following for a 13-hit combo. Press [Down],
[Down] + [A] to will teleport to opposite side. Then,
press [Left], [Left] +[Y], and after that hits
hold [Left] and press [X] (auto combo). Then, press
[Right] + [X] for linker for Spinal only. Then, press
[Y] to auto combo again. Then, press [Left], [Left]
+ [Y] for the last combo.
Thunder: Defeating Spinal
When fighting Spinal in any difficulty level, and use
the Phoenix ([Down], [Down/Forward], [Forward]
and any [Kick]). Send the Phoenix until Spinal has charged
his five "bullets". Then, get as far as you can away
from him and start sending Phoenix again. However, make sure you
press [Down] after you send the Phoenix. When you press [Down]
while the Phoenix is in the air, it will go down and produce a
low attack. Spinal will protect himself, but just the top/front
side. Every time you send him a lowered Phoenix, it will hit him.
You can kill Spinal very easily by just sending him lowered Phoenix
constantly. You can try the same thing with another character,
but you cannot lower the bullets; just send them fast and constantly.
He will defend, there will be a little damage, and he will eventually
die.
TJ Combo: Combo Breaker after they
hit the ground
With TJ Combo, use the Roll move (press [Back]
briefly, then [Forward] and [Medium Punch]) making sure
to hold [Forward] after the move. Then press [Back]
and [Medium Kick] after the first punch makes contact. If
done correctly, it will be two. After the second hit, before your
opponent hits the ground, do a juggle by pressing [Back],
[Forward], [Fierce Punch] for a three hit combo. Sometimes
your opponent will do a Combo Breaker after they get up. This
works best under the harder difficulty settings, when you press
[Down] and [Start] to get easy breakers turned on. Turn
the "Easy Breakers" to "On" in the options
menu.
Knock off
Use this trick when on a rooftop level (such as Cinder's
or Orchid's building). When your opponent's health is in the red
and is getting very low, back him or her into a corner. Then,
start doing a combo on them. Make sure that the combo will kill
them. If you can do an Ultra, this should work, but if your opponent's
health is low enough, a Master should work just fine. If done
correctly, when there health runs out, instead of doing the flashing
red screen, your opponent should fly off of the roof and fall
to the ground.
Announcer commentary
Play the Killer Cuts audio CD that was issued with
some versions of the game. Play track 30 to hear the announcer
say some of the comments that are in the game
Blinking eyes in Sky Top level
Select a two-player game or tournament. Pick Fulgore
for player one and any other character for player two. At the
start of the fight, push player two into the corner. Beat player
two up until the announcer says "Danger!", but do not
make player two fall off. Do the turret gun fatality ([Back],
[Down], [Forward] and [Fierce Kick]) and watch
the clouds. Two black eyes will appear on and off, making it appear
as if they are blinking.
Humiliation song
Play track 30 on the Killer Cuts sound track CD.
Glitch: Glacius Ultra
Select Glacius and enable the hyper code at the versus
screen ([Left] + [QK] + [MK] + [FK]). After
you battle, do his ultra. Half of the time, he will miss and keep
punching air. Note: Do the uppercut to start the Ultra. Move your
opponent back one step. Sometimes he will only hit your opponent
once or twice and keep punching at nothing.