Hints
Getting the Dragon Punch
Get to the third X-hunter stage and continue until
reaching a location with two ladders, one on the ground and one
near the ceiling, that is unreachable. Lure a bat towards the
ceiling ladder. Use the ICQ on the bat, then jump on the bat to
reach the ladder. Kill the man with the shield. Allow the bat
that appears to follow your character. Shimmy across the wall
to the single spot without spikes. Quickly tap [B], [A]
to reach a safe spot. Walk up the small set of stairs to find
more spikes. Bump into the bat that followed your character to
become invincible for a short amount of time. Quickly move past
the spikes and use an energy tank, Shimmy down the left wall until
your character falls into a room with a capsule. Enter to get
the Dragon Punch. To use it, press [Forward], [Down],
[Down/Forward], [Y] after your character is at full
health.
Getting the armor upgrade
To Enter Metamorph Moth's level after defeating Wheel
Alligator, then use the Helmet Search. Where its signal falls,
shoot with the Spinning Wheel. You will find the Armor Capsule.
Defeating Morph Moth
Instead of using the X-buster, the quickest way is
to use Flame Stag's weapon.
Defeating Violen
Use the Bubble Beam.
Defeating the Big Machine with the
old man
Use Magnet Mines to destroy the four guns on the Big
Machine.
Defeating Wire Sponge
Use the Boomerang Cutter.
Defeating Overdrive Ostrich
Use the Crystal Hunter.
Defeating Wheel Gator
Use the Strike Chain.
Defeating Crystal Snail
Use the Magnet Mine.
Defeating Magna Centipede
Use the Silk Shot.
Defeating Morph Moth
Use the Flame Stag weapon.
Use a fully charged gravity weapon on Morph Moth. The debris and
his "powder" will get sucked into it, and will also
damage him.
Defeating Flame Stag
Use the Bubble S.
Defeating Bubble Crab
Use the Spin Wheel.
Defeating Serges
To defeat Serges in the X-Hunter levels, use the G.
Crush to destroy the four cannons, then use the Sonic Slicer to
damage Serges.
Defeating Sigma
When Sigma's wire-frame head turns red he will disappear
and reappear around you unless you move quickly. Let him surround
you and quickly select your Strike Chain. Keep shooting the Chain
at him. This weapon should be as powerful as a charged blast.
Use the Sonic Slicer when fighting Sigma (with the claws).
Defeating the Sigma Virus
After defeating Sigma's first form, you have to fight
him in virus form. He has no energy bar, so you will just have
to hit him with all you have got. To hurt him, you must hit him
in the eyes with the Third or Final Charged Shot. Anything lower
will not work. The Dragon Punch will work, but it is difficult
to stay at 100% health in this fight. Sigma will change colors
when he gets weaker. He will drop minor enemies onto the floor.
Destroy them to get energy capsules. When Sigma turns orange,
he will start teleporting around - do not be where he forms or
he will trap you. Just keep dashing away from him. Keep shooting
and victory will be yours.
Defeating Zero
In case you have to fight Zero, use the following tricks.
There are only four weapons that will harm Zero: the Third Charged
Shot, the Final Charged Shot (Enhanced Cannon required), the Speed
Burner, and the Dragon Punch. Zero will block any other weapon.
Note: The Dragon Punch will strip half of his health away. When
Zero dashes at you, climb up the closest wall you are near --
after he stops dashing, he will pound the ground, causing four
rocks to shoot up. You can jump over them. Zero has two projectiles.
One is a small green shot which he will fire if you are shooting
at him. The second is his trademark Z-slash combo, where he will
fire two Third Charge Shots and end with a Beam Saber Slash. The
shots will not hurt much, but his Beam Saber will cause drastic
damage. Be careful and you will defeat Zero with ease.
Getting Zero's parts
If you do not get all of Zero's parts you have to fight
him until he breaks through Sigma's powers. Here are a few items
that could help.
Zero does not stall at all before he shoots his triple shot, so
make sure you find the capsule where you get the "ultra charge".
Climb a wall as soon as he starts shooting and charge your blaster.
Zero should dash over to you and smash the ground, which will
cause rocks to appear and hit you. Avoid this by quickly jumping
off the wall and on to the floor. By now your weapon should be
fully charged. Shoot one mega-blast to block Zero's first blast,
then wait until the second blast is about to hit you. Then, shoot
the second blast to block the one that is about to hit you. Some
of the blasts surrounding the second blast should block Zero's
cape swing. Finally, the rest of the blasts surrounding the second
one should hit Zero. This will take one line of energy away from
Zero.
Another way to damage him is to use the Speed Burner. Note: This
will not block shots, so wait until he is not on the offense nor
defense. The Speed Burner will not damage him if he is blocking.
To block shots easily and quickly, use the Spin Wheel. Note: This
will not harm Zero -- it will only block shots.
Race against Zero
Successfully complete the game without getting any
armor upgrades. In the ending credits, you will see Zero dash
past you when the screen shifts.
Deep Sea Base: Filling your energy
When you are in the Deep Sea Base, after the big fish
opens up the gate (not the one he came out of), hang off the wall
on the left until you enter a room with nothing in it. Go in the
middle and charge up your Silk Shot (X Blaster upgrade required).
When it is fully charged, a handful of energy capsules will appear.
This is a good way to fill your energy and subtanks.
Overdrive Ostrich level
In Overdrive Ostrich's stage, instead of going to all
that trouble on the bike to get the heart tank, sacrifice yourself
(after completing the stage and are at 0 lives). Then, charge
up the flame weapon, jump normally, release the charge, then do
a air slide.
In Overdrive Ostrich's stage, there is a small chamber or room
before crossing the bridge that has nothing in it. Use Morph Moth's
weapon in that room. You will notice that nothing will happen.
Charge it up fully to see energy icons or ring type energy items
appear. Use them to refill your energy or sub-tanks.
Best order of game play
Wire Sponge, Wheel Gator, Bubble Crab, Flame Stag,
Morph Moth, Magma Centipede, Crystal Snail, Overdrive Ostrich.
Glitch: Zero misfires
At the final level of Sigma's Fortress, just as you
are walking into the room where you would fight Zero, or Zero
would destroy the copy Zero, perform the Shoryuken Uppercut. You
will not walk back to the left side when the door shuts. Depending
on how far you are when you land, it will appear as if Zero has
his back against X's when Sigma disappears. When he tears the
hole in the ground it will seem more dramatic because you do not
have to jump in. Also, if you wait until you land to stop Zero's
dialogue, you will be able to move while Sigma is talking to you.
If you land very far into the room after performing the Shoryuken
(next to copy Zero or farther), Zero's second set of attacks (aimed
at Sigma) will instead hit you.