Bonus casinos and amusement parks
Choose a landscape that is not an island, but has a
large amount of water. There should be a body of water towards
the middle of the landscape. Create roads in a way to form a cross
near the middle of the landscape, near the water. The roads must
continue until reaching the edge of the map. Two to five casinos
or amusement parks may now be built.
Getting different gifts
The Zoo appears after one to three Stadiums are built. Build the
Zoos near Residential or Commercial Zones for the greatest effect
or population increase.
The Bank appears after less than $2,000 is available.
The Fire HQ appears when six, twelve, or eighteen Fire Stations
are built.
The Police HQ appears when six, twelve, or eighteen Police Stations
are built.
The Train Station is available after building 50 and 200 kilometers
of track. Build these near Commercial Zones.
The Fountain appears after the city is 50 years old. Build it
near Commercial Zones.
Landfills appear when your open land is only 150,100, 50, and
30 acres.
A Library appears when 3, 6, and 9 Schools are present.
A Windmill appears when you have 150 Developed Zones.
A Mario Statue appears when the population reaches 500,000.
Your home appears after the population reaches 2,000. Build near
Residential Zones.
City Parks are available after 300, 600, and 900 acres of Parks
are built. Place near Commercial Zones.
An Expo is available after the population reaches 50,000 people
and an Airport is present. Put near the Industrial Zones.
The View Model is available after the population reaches 50,000
people.
The Amusement Park and Casino are available after 300, 400, and
500 Kilometers of roads are built. Place near Residential Zones.
Topping Residential and Commercial
Zone buildings
To get buildings to top off you need to have the zones
touch. Place parks and gifts near them to get to this point faster.
Once the two squares reach the highest level of growth, they form
to make a top. Industrial zones cannot top off.
Home evolution
When you receive a house as a gift, place it near the
Residential Zones or any other desired location. After the town
grows into a city, then to a capital, metropolis, and megalopolis,
your house will also grow with home extensions. The town stage
house is a small house, which resembles an upside down "L".
It also has a few bushes and trees in the front yard. The city
stage house is a two level red house. It also has trees and bushes.
The capital stage house is completely different. It turns gray
and has two levels. It is also larger, has a patio table, a pool
in the front yard, and a satellite dish. The metropolis stage
house is also gray and seems to have something resembling another
pool on the roof. It also still has trees and landscaping and
is bordered by a fence.
Depression
When commercial zones start to go undeveloped, your
city is in a depression. To fix this problem, just build more
industrial and residential zones. The population will increase,
forcing the commercial zones to redevelop.
Less airport pollution
Airports cause a lot of pollution because they are
big. If you crash a plane just as it takes off (so that it lands
on the airport it took off from), it will destroy most of the
airport. However, as long as there is at least one square of airport
remaining it will still function, but will cause a lot less pollution.
As yet another benefit, you will get more space to build other
things. It is highly recommended that you have a fire department
nearby so you can get the fire extinguished before it destroys
the entire airport. And as soon as the fire is out, put something
else in the airport's area (such as park or road) so that the
airport will not rebuild itself.
Benefits of an Airport/Seaport without
the plane/ship crashes
Use the following trick to have an airport or seaport
that benefits your commercial and industrial zones but does not
have plane or ship crashes that seem to occur at the worse locations.
Build the airport/seaport and do not supply any roads/rails/power
to the zone. Normally, a zone will not develop without power.
But since airports/seaports do not need to develop, they do not
need the power. This stops them from being "turned on"
and therefore, do not produce ships/airplanes but will still acts
if the were.
Glitch: Unlimited gifts
In preparation for the trick you will need the following:
two saved cities (one brand-new untouched city and the city you
want the gifts for) and at least one free space in your Gift Reserve
Icon (the icon that is the question mark). A city can only hold
four gifts at one time. This trick will not work if your Gift
Reserve is full. This trick actually allows you to steal gifts
from one city and put them in the other. It will work for any
Landmass including the Scenarios if the Scenario Landmass is the
city you want to put the gift in. The following example allows
unlimited Police Headquarters. This one is the easiest to do.
1. Load your brand new untouched city. Remember, you should have
already started and saved a new city with nothing it.
2. Build a line of six Police Stations. This is the required number
to get the "Gift Police Headquarters".
3. Save the game immediately. Do not wait until you get the "Gift
Police Station" because it will cause the trick to fail.
4. Load the brand new untouched city with the six Police Stations
that you just saved.
5. Once you have loaded the city the Police Stations will be sitting
there flashing the "No-Power" message. As soon as they
start flashing, count five consecutive No-Power flashes. This
is required to get the correct timing for the trick to work.
6. Once the fifth No-Power flash is counted, select the Information
Icon at the top of the screen. This is the icon in between the
Disasters and the Save/Load Icons.
7. Once the Information Icon opens up, select the Map Icon.
8. Now that you are in the Map Screen, you will still be able
to see some of the Police Stations. The others will naturally
be behind the map. You will need to be able to see at least one
Police Station for this step. Just as in step 5, count five No-Power
Flashes for timing.
9. Once you have counted five flashes, exit the Map Option screen,
but do not exit the Information Option screen.
10. Click on the Save/Load Icon.
11. Load your other city (that you want the gift for).
12. Exit the Save/Load Screen and you should instantly receive
the Gift of Police Headquarters.
To get another Police Headquarters just repeat steps 4 to 12.
You can do this an unlimited number of times.
Glitch: Loans with no bank
Get the bank and place it anywhere. Wait a year, then
destroy it. After you destroy it, you will still be able to take
out loans from the bank option in the menu.