Metroid baiting
When encountered by a standard Metroid (not the super-enhanced
baby or the things in Maridia), use a Power Bomb on it. For novices,
Freeze your Metroid first, although it is not necessary. Sensing
that the first Metroid is in danger, all remaining Metroids in
the room will come your way. Fortunately, it takes three actual
hits with power bombs (which may connect twice with one bomb)
to destroy a Metroid (without the Ice Beam). When your melee with
the room's Metroids is finished, you will notice that they are
not in their usual hiding places. Regarding the power bomb healing
technique, it requires at least 10 missiles, at least 11 super
missiles, at least 11 power bombs and 29 or less energy units
(not including reserve tanks). This trick is difficult, but may
be done with practice.
Another weapon
There is another weapon that can be used besides the
missile/bomb/laser variety. The Charge Beam and a Power Bomb are
required. First, deactivate the Wave and Spazer settings if necessary.
Next, select the Power Bombs and charge up the laser. It will
activate at full charge. There are three types of this weapon,
picked by weapon selection.
Charge alone: Five regular bombs tossed in a weak spread; only
works if the weapon is fully charged, and then you transform into
the ball.
Ice/Charge: Four ice balls spin around Samus and freeze anything
they touch
Plasma/Charge: Four green pulses fly in an outward spiral
Select the Power Bomb and have the Charge Gun activated through
the start menu. Select any of the other weapons alone using charge
and you will get a new type of attack:
Charge with Wave: Four circular objects will clash into each other
while following Samus and destroy any object that it touches.
Charge with Spazer: Five or so yellow lasers will bounce up and
down the screen parallel to each other damaging other enemies
Defeating Botwoon
Shoot him in the head.
Defeating Chozo
Shoot him at the head. The only way to kill him is
with a Charged Beam.
Defeating Crocomire
Keep shooting him in the mouth, With a Missile, he
will step back one step, with a Charged Beam he will step back
two steps, and with a Super Missile he will stand back three steps.
Keep making him step back until he falls.
Defeating Draygoon
Destroy the gun emplacements on the walls when you
enter Draygoon's Arena. Then, allow Draygoon to pick you up. Hook
on to the destroyed emplacements with the Grappling Beam when
they come into view and Draygoon will fall in no time. Note: Make
sure you have a lot of energy, as some will be drained during
the battle.
Select the Grappling Beam, and let him pick you up. First, kill
the things that shoot. Then, shoot your Grappling Beam in one
of those things while he has you and he will die.
Defeating Hatchling
Let him take life from you. Shoot him once.
Defeating Kraid
Shoot him in the eye with Regular Beam, Missile or
Super Missile. His eye will turn yellow. Then, shoot him in the
mouth with Missile or Super Missile. It takes four hits to kill
him with the Super Missiles.
Defeating Metroid
Note: This trick requires Freeze Beam and Super Missiles.
First, freeze the Metroid then shoot it with a Super Missile.
This will kill it in one hit, and it should return energy and
Super Missiles (sometimes). Note: This does not work on the Super
Metroid.
Defeating Mother Brain
Keep shooting her on the head. She will start getting
mad and take your energy. She will try to do it again, but the
hatchling will take her energy and give it to you, in addition
to the Hyper Beam which is just like Missiles.
Just before Mother Brain unleashes the laser brain attack on you
(as it is charging), quickly go to the samus Screen and switch
off the Varia and Gravity suits. Then, let her hit you. You will
notice that your life goes down much quicker. When Mother Brain
gets to the point where she is going to attack you normally again,
switch back into them. You will be able to fight her instead of
sitting there. As she charges up again just before the Super Metroid
appears, get very close to her. You will still be in the down
position as normal, but as she thrashes about she will hit you
and will knock you into a standing position again, where you can
fight her. When the Super Metroid attaches to you, keep high in
the corner using the screw attack. When Mother Brain comes back
to life, the Super Metroid will release you and stay in the same
place in the high corner, allowing you to attack the revived Mother
Brain. Mother Brain will not attack you at all. She will go for
the Metroid, but her blue ring shots will go underneath Mother
Brain. Keep plugging away at her with the Charge Beam until the
game freezes. It will stay that way for five to ten minutes before
returning to normal. This time when you get the Hyperbeam, it
will take one or two shots to kill her.
Defeating Phantoom
Shoot him when his eye is open, but not with a Super
Missile as it could be dangerous.
Defeating Ridley
Shoot him anywhere except for the tail during your
first encounter. For the second encounter, it is the same as the
first, but he has gotten stronger. Shoot him with missiles.
When you are fighting Ridley for the first time do not worry about
hitting him. He goes away once your life is in the danger zone
and starts beeping.
Note: This trick requires a lot of Power Bombs. Morph into a ball
each time Ridley swoops down and use a Power Bomb. It will anger
him. By the time you run out of Power Bombs, Ridley should be
changing colors slightly. Start attacking him with Super Missiles
and he should start turning red faster than normal. Keep shooting
him until he dies. If you run out of Super Missiles, use Missiles
to get the job done.
When you first see him at the space colony. hold [Beam] +
[Angle Up] through the entire fight. When Ridley uses his
fireball attack, jump over them. When Ridley gets close to you,
he is about to use his tail whip attack. Jump over to the door
then jump to avoid his tail. When he charges at you, run to the
right side of the room and press [Down] to kneel; he will
spin his tail around the room. Continue this until he drops the
Metroid larva.
Defeating Spore-Spawn
Curl up into a ball at the far left. When he opens
his mouth, shoot it with a Missile.
Reaching the last level
Defeat the following Bosses: Kraid, Phantoom, Draygoon,
and Ridley. Then, go back to your ship. Go to the left and go
through the blue door. Continue going left through the blocks
with bombs or the screw attack. Go down the long room with the
green monsters in it. Go through the right door and go to the
gold statue. Each of the jewels should shine, then turn the statue
gray. It will then fall, and you will be able to enter the last
level.
Get Screw Attack early
You must have Charge Beam. Charge it up to full (hold
[Shoot] button and do not release) and do a spinning jump
while charged (hold [Left] or [Right] + [Jump]).
If done correctly, you will turn yellow while jumping. This kills
anything it touches, except Bosses.
Get Powerbombs early
Note: This is a very hard, but possible trick. It requires
good wall jumping skills and a lot of patience. First, get at
least five Super Missiles. Go to the area in Brinstar where you
get the X-ray. Head up to the top-most part of that room. Use
your Super Missiles to kill the floating red armadillos. Then,
you must wall jump to the top-most part of the shaft and shoot
the block in the center. It should disappear. Fall down to the
top ledge and jump back up there as fast as possible -- it will
not stay open for very long. You must get up and jump onto one
of the exposed ledges. Jump off that up onto the ledge near the
door. You will now be able to get Powerbombs.
Get the Spazer Beam early
When you reach the area with the Spazer, shoot the
ceiling so that the brick part of the it disappears. Then, do
a wall jump and get up. You can go get the Spazer without having
the high jump boots. This saves some time, and makes the enemies
easier to defeat.
Get Speed Booster early
In the room with the bubbles in Norfare, go up on the
ledge by the door to the save room. Hold [Dash] and jump
across the room. When you get to the wall, wall jump up to the
ledge to get the Speed Booster early.
Save your friends
This trick allows you to save your friends when the
planet is blowing up at the end. After defeating Mother Brain
and escape from Tourain, you will return to Crateria in the tall
room. Go all the way up to leave the room. Go up some more, then
go right to reach the door which leads you to your ship. Instead
of going there, go down to the place where you need to be the
ball. Then, you can enter a door down there. Once inside, you
have to go through a long room before entering another door. This
takes you into the room where you first got the bombs and where
you fought the statue in the beginning of the game. In this room
are the creatures that showed you how to jump from wall to wall
and the bird creature that showed you how to jump using the speed
boots. Shoot at the bottom of the wall on the right and it will
open, and the creatures will leave. Return to your ship and complete
the game. After it shows the planet exploding, look closely to
the right of the cloud where the planet was located. You should
see a small dot shoot out of the cloud and go off the screen.
That dot is the escaping creatures.
Samus with a bathing suit
Complete the game in under three hours to see Samus
wearing bathing suit and blonde-dyed hair.
Change Beam appearance
Use the special charge attacks (with the Power Bombs).
After the attack is unleashed, switch your active Beams to change
how it looks. You can even stop using that type of Beam. For example,
use Ice Beam to get the four ice crystals, then switch to Plasma
Beam to get four plasma crystals.
Jump until you hit a wall
In order to do this trick, you must have Speed Booster.
When you get to a large, vertical, open room, run until you reach
top speed (when you get blurry). Then, press [Down] + [A]
without stopping. If done correctly, Samus should roll up in a
ball then rocket upwards in a blur, like when she is running at
top speed.
Free the bird
When the bird teaches you to perform the rocket jump
in Brinstar, go back down and get charged up for a rocket jump.
When the bird arrives to try to bust through the ceiling himself,
jump about a half second before he does, directly where he is
standing. If done correctly, you will break through the center
two blocks of that ceiling, and it will seal just after the bird
follows you out. This confuses the bird, who will either look
to the left and right repeatedly, or continue to run back and
forth, trying to rocket jump through the next ceiling.
Hidden area
Go to the place where your ship is located and do the
Speed Booster. Note: If you have the Space Jump, you do not have
to do the Speed Booster. Go to the far left of your screen where
the mountain is located. Stand on where the mountain curves in
and set a Power Bomb or a Bomb out. You see land start to disappear.
Go in there. Enter the door that you find. Be careful though here
-- there is hot lava that can burn you. When you get to the end
of it all, you will find a statue with a Reserve Tank.
Go to your ship at the surface of the planet. Then, go left until
you see the rock wall above the passage where you first entered
the planet at the beginning of the game. This is where you will
have to fly upwards with your Speed Boots. You should fly quite
a bit before hitting rock. Then, go left while falling until you
land on the rock. Next, go to the very edge of the cliff without
falling off. Curl up into a ball and release a Power Bomb. There
should be a passage that is now open below you in the face of
the cliff. Drop off the ledge while holding [Left] and go
into the passage. Note: If you are attempting to enter these chambers,
be sure to have at least fifteen Power Bombs. Walk left through
the passage that you made and go though the door at the end. You
will need to get through a chamber filled halfway with lava. Use
Power Bombs to break through the walls. When you get to the end
of these chambers, there should be a platform with a Reserve Tank
on it. Pick it up. After getting the reserve tank, curl into a
ball and use a Power Bomb. This will open another passage under
the platform where the reserve tank was located. Go through it
in ball mode and continue through the passage. At the end of the
second passage, there will be a door. Go through it. You will
find yourself in a passage full of bricks. Shoot once or twice
and the bricks will break. If you have the scanner, use it and
you will see a drop off in the floor. Go down through the drop
off and there will be a chamber with two missile packs on either
side of the room behind a wall that you can break by shooting
it. Note: You must be quick in shooting one of the walls and getting
into it because you are falling. You can only get one missile
pack at a time. After getting one of the two missile packs, go
back into the middle of the chamber and fall to the bottom. Then,
use a Power Bomb to break the wall beside you. You will find yourself
in the chamber full of green enemies which you entered near the
beginning of the game.
Glitch :Easy Crocomire Norfair section
Get the High Jump Boots and the Speed Booster, not
the Power Bombs (it takes more time with them). Go to the spiked
room with the Wave Beam in it. Jump to the end of the spikes and
get injured. When you are flashing, run a short distance and jump.
You now have the Wave Beam, but no Grappling Beam.
Glitch: Shadow jump
Defeat Crocomire, then locate your Grappling Hook.
You must also have the Speed Boost also. Start running with your
Speed Boost and have your Grappling Hook ready. Then, jump at
the edge or closer and hang on to the ceiling with your Grappling
Hook. If done correctly, you should see her shadow follow her
like another Samus going inside of her. Then, get your energy
tank, jump and hang on the ceiling, then swing forward let go
and hang on without getting hurt. You will see the same thing
happen.
Glitch: Wrong Beam color
In a room with a Beam, for example the Ice Beam room,
shoot your Purple or Yellow Beam out -- but first shoot the Ice
Beam so it appears. Shoot and get the Beam very fast. With the
Ice Beam, the Yellow or Purple Beam will turn blue, but you did
not have the Ice Beam when you shot it.
Glitch: Skip end Boss
You do not need the screw attack to win the game (or
fight the second Chozo statue). When you enter deep Norfair and
the music changes, go to the right in the room where you need
the screw attack to break through. Go to the end, bomb the wall
down or use a power bomb (easier). In the room where they think
you just finished fighting the second Chozo, go in the room to
the left to get the screw attack. It is a big help not fighting
the second Chozo to save time (and completing the game in less
than three hours).
Glitch: Use weapon once
Hold the "Cancel" button and press [Select].
Instead of one of the missiles, bombs, etc. getting just highlighted,
it will flash and you can still use something but only once (when
it is flashing) then it will switch back to normal.