Secondary mechs
As you will notice, every mech has a secondary mech
(for example, The Cougar and The Puma). They are the same class,
tonnage, and speed. but the weapons and defenses/specials are
different. The following is the data for all the secondary mechs.
Belial
Offensive weapons: Pulse Laser, Gauss Rifle (x2), Crossbow
Missile
Defensive/Special: Jump Jets
Bowman
Offensive weapons: Lasers (x2), Machine Guns (x2), Hammer
Missile (x2)
Defensive/Special: Chaff, Jump Jets
Hackman
Kit Fox
Offensive weapons: Pulse Laser, Hammer Missile
Defensive/Special: Null Signature, Jump jets
Mad Dog
Offensive weapons: Pulse Lasers (x2), Autocannon, Crossbow
Missiles (x4)
Defensive/Special: None
Offensive weapons: Gauss Rifle, Crossbow Missiles (x2)
Defensive/Special: Null Signature
Prometheus
Offensive weapons: Lasers (x3), Gauss Rifle (x2), Hammer Missles
(x2)
Defensive/Special: Chaff
Puma
Offensive weapons: PPC, Machine Guns (x2), Crossbow Missiles
(x2)
Defensive/Special: Jump Jets, Null Signature
Summoner
Offensive weapons: Pulse Lasers (x4), Autocannon (x2), Hammer
Missile
Defensive/Special: Jump Jets
Timberwolf
Offensive weapons: Pulse Lasers (x2), Gauss Rifle (x2), Crossbow
Missiles (x4)
Defensive/Special: None
Avoid PPC projectile
To easily avoid a PPC projectile when playing on Xbox
Live, choose a mech that has jump jets. While the enemy is charging
up their PPC, activate your jump jets. Once they fire, release
the jump jets and the PPC will fly over you as you fall to the
ground. This can be very effective against Mad Cats.
Lava area
When playing as the Atlas in the lava area, at the
end near the party, do not go into the area from the cave too
far. It will activate several Mechs including an Atlas or two.
Instead, destroy the helicopters with ease, then start destroying
everything around that gets targeted. Eventually, you will find
two Atlases in the back left corner. You will know that you are
targeting them because it takes a lot to destroy them. Note: you
should not be able to see them. Inch forward from the opening
and you should be fine. Note: You will face two mechs, a Madcat
and a Belial. Also, the Atlases will not attack you in retaliation.
Easy catapult kill
At the beginning of the level where you must kill the
WOB's second in command, stay on the ledge. Do not fall or you
will be slaughtered. Kill the stray Mech that is not one of the
objectives. Next, walk further down the ledge until you reach
a bridge. Use your radar to see when the objective Mech catapults
are under the bridge, then blast the bridge. It should kill most
of the Mechs. Then just finish off the survivors.
Using any Mech with high output energy weapons, go forward as
fast as possible to the gate where the WOB second in command is
headed. Take out any opposition along the way and ignore the Catapult
convoy in the valley below. After eliminating any enemies along
the way, power up health and weapons as much as possible and wait
for the convoy on the other side of that first gate. If they do
not come at first, you may need to engage them, then fall back
to the gate and hold position there. If you position yourself
at an angle, you can take out the whole convoy one Mech at a time
with your energy weapon, while taking minimal fire through the
opening of the gate. You have the wall as cover, protecting you
from all but one Mech at a time, and the opening as your line-of-fire
to take them all out one by one. The result is an easy low-risk
kill with a huge pile of power-ups at the gate for you to replenish
your health and weapons as you pick off each of the enemy Mechs.
When you are done, power up and pick off the second in command.
He should be alone in the valley.
Water walking
When you are on any map with water and you have a mech
with null sig, click the Right Analog-stick. When you do
so, when you walk you will not make any splashes in the water.
This is very useful on Xbox Live in the Jotenhiem map when approaching
the red or blue base.
Easy stats on Xbox Live
Two controllers are required for this trick. Sign into
your Xbox Live account from the Mech Assault menu. When
you are ready to play, create a match of your choosing (Destruction,
Team Destruction, Capture The Flag, etc.), but set the number
of people in the game to two. You can do this cheat by yourself.
When you ar in the team selection, mech selection, and skin selection
room, make sure that if it is a team game that you are a different
color from your guest (controller two). If its a game like Destruction,
then choose a big Mech with lots of powerful firepower and have
your guest control a weak Mech (like elemental). If it is a game
like Capture The Flag, then choose a fast Mech and any desired
Mech for the guest. Start the game and you can score points easily
without worrying about being killed. Your stats will increase
at the stats menu.
Easy Last Man Standing win
Get at least three players. Hide, and then after everyone
has killed the others, come back out and fight the last player
that was standing.
One at a time fighting in Grinder
Go to multi-player mode, Grinder, and select River
city. Fight normally until two enemies appear at a time (one that
jumps down and another that walks through the gate on the north
side of the city). When this happens, stand directly in front
of the gate and fight the Mech inside for a few seconds without
letting it through. If done correctly, the Mech will get stuck
behind the gate wall, and only the enemies that drop down will
have to be fought. 100 kills can easily be accumulated this way.
Note: This can only be done when the enemies are an Uziel or Vulture.
River City: Getting on the other
side of the dam
When playing at River City, select a Mech with jump
jets. Go to the dam that is not located near the bridges that
are crossing the river. Fly up the hill on the right side of the
dam. Once there and are standing very near the dam, use your jets
a little bit to get onto the dam. You will now probably have
to edge your way on top of about half the dam. Once you get there,
try to fall over the other side of the dam. There should be a
little space located there that you can use to slip onto the other
side of the dam. You can now hide here or do whatever desired.
Note: Sometimes you may accidentally fall into the dam and get
stuck. The only way out is to kill yourself or have Lava or Hammers
shoot at you.
Size Matters 1: Easy completion
Go forward from the beginning of the level then fly
over the gate. Instead of going into the middle of that section
and triggering the three Mechs, go up to the Mech depot. Jump
jet just slightly, then fire at the missile turret behind it.
Drop down fast, or you may be hit with the missiles. Do this three
or four times and it should explode. After that, jump jet on top
of the warehouse type of building on the right. Move around a
bit on top of the warehouse and the three Mechs will appear. Wait
until at least one of the Mechs walks inside the building and
blow it up. The Mechs usually get crushed, or simply die from
the explosion of the others. If they did not all die, repeat the
trick on the warehouse next to the first one. If you could not
do the trick correctly using both warehouses, try luring the Mechs
next to the pumping machines then shoot them so they explode on
the Mechs. There is also a second one that can be used in the
same manner. Note: It helps to get health hidden in the odd, metal,
twisted, dumps. Blow them up, then take the health. Also, when
you are on top of the warehouses, make sure that when it blows
up that you do not get caught on top; you will also be killed.
Avoid this by watching the building's status. When it is still
sturdy, every shot you make will make a flaming hole. When it
is almost ready to collapse, it will make an opening that is just
a hole or no hole at all. When you see that is it is almost destroyed,
use jump jets then fire at it. Repeat that until it collapses.
Power Armor will sometimes annoy you by jump jetting over the
mountain that separates the two sections and firing at you. Ignore
it or wait for it to jump jet and hit it with some missiles. Note:
There are two of them; so this may take awhile. Only use missiles
to destroy the buildings.
Wolf In Sheep's Clothing: Atlases
If you do not care for the Atlas' upgrades, do this
instead of the trick that involves jumping over the wall. Act
normally until the Mechs turn against you. When they do, take
out the power generator as usual. Then, run outside of the gate.
Turn around and destroy the building to the right of the door.
The doors will close, and the Atlases will be stuck inside. The
Ullers will fly over the gate, but you can deal with them easily
with the machine guns. After killing the Ullers, destroy all enemies
in the area. You can then go through the level as normal, stopping
whenever desired. From that point on in the level, destroy all
units you encounter. At the end of the level when you are told
to cross the bridges and then blow them up, wait until the Atlas
walks on them to do so. Note: Make sure that you are on the other
side before you blow up the bridges or you will have trouble reaching
the end of the level.
You will see two Atlases before the base. Go into the base and
the Atlases will not attack you yet. Go to the satellites, then
go to the door. The door will not open. Wait until the timer ends
and the door will open and close. The Atlases will be locked out.
Ready to Rok! 2: Easy completion
First, destroy all the helicopters, missile turrets,
and tanks. Then, get the salvage. Next, go inside. There are two
Atlases, one Thor, and two Madcats that will meet you. They are
very difficult to fight. Once you destroy them, do not mind the
little power armor. Keep firing Lava Gun Missiles. You will then
be instructed to go into the middle and self-destruct, completing
the level.
Defeating Ragnarok
Before you destroy the ship that the leader tries to
escape in, go to the back and destroy the bridge and tunnel. If
you do not do this, a lot of reinforcements will come through
the tunnel after you destroy the ship. To kill Ragnarok easily,
shoot him until he gets by a barrel that explodes, then destroy
the barrel. It weakens him a lot.
When you to the part where you have to face Ragnarok, before you
shoot the ship, go on top of the small room to the right of the
door. While you are up there, start shooting the ship until he
starts talking. When Ragnarok comes out, stay up there. He will
turn around and the doors will close with him inside. While he
is inside, keep shooting missiles until he dies. He cannot get
out. You must use a Mech with the Charge Up missile. Any other
will not penetrate the door.
The best Mech To use is an Atlas. Walk into the part of the base
where you are going to destroy the dropship. Destroy the dropship
and the WOB leader will appear and speak before shooting at you.
Walk around the ship until you see a door where the reinforcements
are coming in. Destroy the reinforcements and the tunnel, then
walk across the bridge. Stand in the small area to the right of
the tunnel as you are walking to it. Wait for the Ragnarok to
step on the bridge. Blow up the bridge to take him down in health
to the point where a couple shots from your best gun will kill
him.
Avoiding PPC or Javelin
If a PPC or Javelin is approaching you, wait until
the last possible moment and step out of the way. This works well
if you chose an Atlas or another Mech without jump jets. Note:
This trick does not work with Crossbows because they move too
fast.
Tag enemies with flares
This trick requires you to be in a Mech that has a
flare launcher. Get right up to an enemy mech (touching it), then
launch a flare. It should stick to them. Any missiles fired from
any enemy tank or Mech will hit the one "tagged." This
also works on tanks, but they are smaller and faster.
More Jump jet fuel
When you have a mech with jump jets, fly in the air
until you have three quarters jump jet fuel remaining. Then, release
the Analog-stick and press it again before you fall. Continue
to do this until you run out of jet fuel. You will fly up in the
air for a long time. Note: Get on top of a building for more flight.
Glide up a wall
When jump jetting up a wall, press [Start] and
you will just glide up it.
Suicide
When you play the game on Xbox Live, choose Host Game
or Optimatch, then play "Last Man Standing". When you
die, you will become a human. Click the Right Analog-stick
and you will commit suicide.
Glitch: Demolition City: Enter building
Play the downloadable Demolition City level as a Mech
with jump jets (for example, Hellbringer). Locate a building with
a large green cross on the top of it. They are on all the corners
and there may be a few on the bottom. Go to the side of the level.
Jump onto the entrance gate. It is very close, in the opposite
direction of the bridge by the building. Jump onto the land above
the gate. Jump towards the building across from you (towards the
building with the crosses). Then, carefully jump onto this building
with the crosses. Land on the helicopter landing pad. Note: There
can be absolutely no damage to the building when doing this. Next,
very carefully walk around on the top. Jump a few times if you
must. You will fall through it onto a second story inside the
building. There is no advantage to this other than hiding; or
if you have damage or need to cool off. To escape, walk around
on the little floor until you fall out of the building.
Glitch: Size Matters: Kill Mech while it
is frozen
When in the elemental after you have gotten past the
Power Armors and hopped across the lava islands, you will reach
a point before you should hop again. You will see a stone ledge.
From the stone ledge, you will see a rock wall from which a Mech
will appear. Before Foster gives you the message that the Mech
is coming, jump jet onto the top of the wall. You will see the
Mech standing there. Go ahead and fire on the Mech until it is
destroyed it will not fight back. You can then continue. You will
still get the message that the Mech is coming, but it will not
appear. You can then complete the mission Mech free.
Glitch: Size Matters: Destroy Mechs early
In the last part of Size Matters, you will reach the
mech. base. Do not destroy the building that opens the gate. Instead,
go to the right and you will find a hill. Try to get as high as
you can. This will allow you to jump jet over the wall. Foster
will still say something, but the level will not end. You can
destroy the Mechs if desired. To leave, just jump on to the weakened
wall section then jump out. When do go in through the gate, the
Mechs will be standing there (if you destroyed them) as if nothing
happened.
Glitch: Wolf In Sheep's Clothing: Kill
two Atlases while they are frozen
Go though the door that the two Atlases are guarding.
The woman will tell you to go to the base so she can access the
database. Instead of doing that, look back at the base. Go left
slightly and you should find a small gate. Jump jet on the small
gate. You must do this because you need the extra boost to get
over the big gate. Jump jet over the big gate and the two Atlases
are still there, but they will not fire at you. Kill the two Atlases
and take their power-ups. You cannot go though the door in the
gate and you cannot jump over the gate again. Face the big gate,
then go left. There should be a pack of trees nearby. Go there,
then go all the way to the end. Go as close as you can to the
rock and walk up to the hill until you just slide down. Use your
jump jets to go on the huge rock. Once your jets refill. jump
jet from the rock to the other side of the gate. You should now
be back on the other side, where the two Belials are located.
Do not fire at them -- they still think you are good. Go to the
base and let the database get accessed. When the Belial approaches
and says "Friendly Thor please give your identification code
or you will be fired upon", the two Atlases will no longer
appear. You can now kill the two Belials easily without dying.
Note: This trick works much easier if you stand on the top of
the huge door that the Atlases are guarding, then snipe them instead
of jumping down and back over.
Glitch: Wolf In Sheep's Clothing: Blocked
door
Go though the level as usual. When you get though the
door that the two Atlases are guarding, the woman will tell you
to go to the base so that they can access the database. When the
timer starts, go to the door that you went though and stand in
front of it. When the Belial says "Friendly Thor, please
give your identification code or you will be fired upon",
the two Atlases will not appear because you are blocking the way.
Glitch: Floating tanks
Go to a bridge that tanks cross. Fire at the tanks
and kill destroy them. Next, shoot down the bridge. When you look
back at the bridge, you will see the tanks' remains floating in
mid-air.
Glitch: Wall walking
To wall walk, you have to line the side of your Mech's
head up with a wall. Note: The wall cannot be too steep or this
will not work. If the wall is on the left side of your Mech, press
the "Left Analog-Stick Forward" then [Left Analog-stick Left], and keep repeating that in a pattern. If it is a wall
to your right, then do the same except substitute [Left Analog-stick Right] instead of [Left Analog-stick Left]. You must time
your rhythm differently for each Mech; practice is required. Once
you get your rhythm correct, you will walk up and across the wall.