Achievements
Complete each achievement to get the allotted gamerscore:
Slayer of Beasts (20) - Killed 300 creatures.
Tenpenny Tower (20) - Completed "Tenpenny Tower".
Strictly Business (20) - Completed "Strictly Business".
You Gotta Shoot 'Em in the Head (20) - Completed "You Gotta Shoot 'Em in the Head".
Stealing Independence (20) - Completed "Stealing Independence".
Trouble on the Homefront (20) - Completed "Trouble on the Homefront".
Agatha's Song (20) - Completed "Agatha's Song".
Reilly's Rangers (20) - Completed "Reilly's Rangers".
Reaver (10) - Reached Level 8 with Bad Karma.
Mercenary (10) - Reached Level 8 with Neutral Karma.
Protector (10) - Reached Level 8 with Good Karma.
Harbinger of War (20) - Reached Level 14 with Bad Karma.
Pinnacle of Survival (20) - Reached Level 14 with Neutral Karma.
Ambassador of Peace (20) - Reached Level 14 with Good Karma.
Scourge of Humanity (30) - Reached Level 20 with Bad Karma.
Paradigm of Humanity (30) - Reached Level 20 with Neutral Karma.
Vault 101 Citizenship Award (10) - Got the Pip-Boy 3000.
The G.O.A.T. Whisperer (10) - Took the G.O.A.T.
Escape! (20) - Completed "Escape!".
Following in His Footsteps (20) - Completed "Following in His Footsteps".
Galaxy News Radio (20) - Completed "Galaxy News Radio".
Scientific Pursuits (20) - Completed "Scientific Pursuits".
Silver-Tongued Devil (20) - Won 50 Speech Challenges.
Data Miner (20) - Hacked 50 terminals.
Keys are for Cowards (20) - Picked 50 locks.
One-Man Scouting Party (20) - Discovered 100 locations.
Psychotic Prankster (10) - Placed a grenade or mine while pickpocketing.
The Bigger They Are... (20) - Kill all the Super Mutant Behemoths.
Yes, I Play with Dolls (10) - Collected 10 Vault-Tec Bobbleheads.
Vault-Tec C.E.O. (30) - Collected 20 Vault-Tec Bobbleheads.
The Replicated Man (20) - Completed "The Replicated Man".
Blood Ties (20) - Completed "Blood Ties".
Oasis (20) - Completed "Oasis".
The Power of the Atom (20) - Completed "The Power of the Atom".
Tranquility Lane (20) - Completed "Tranquility Lane".
The Waters of Life (20) - Completed "The Waters of Life".
Picking up the Trail (20) - Completed "Picking up the Trail".
Rescue from Paradise (20) - Completed "Rescue from Paradise".
Finding the Garden of Eden (20) - Completed "Finding the Garden of Eden".
The American Dream (20) - Completed "The American Dream".
Take it Back! (40) - Completed "Take it Back!".
Big Trouble in Big Town (20) - Completed "Big Trouble in Big Town".
The Superhuman Gambit (20) - Completed "The Superhuman Gambit".
The Wasteland Survival Guide (20) - Completed "The Wasteland Survival Guide".
Those! (20) - Completed "Those!".
The Nuka-Cola Challenge (20) - Completed "The Nuka-Cola Challenge".
Head of State (20) - Completed "Head of State".
Last, Best Hope of Humanity (30) - Reached Level 20 with Good Karma.
Weaponsmith (30) - Made one of every custom weapon.
Doesn't Play Well with Others (20) - Killed 300 people.
Additionally, there are four "The Pitt" DLC achievements:
Unsafe Working Conditions (20) - Completed "Unsafe Working Conditions".
Into The Pitt (20) - Completed "Into The Pitt".
Mill Worker (20) - Found All 100 Steel Ingots.
Free Labor (40) - Completed "Free Labor".
Additionally, there are four "Point Lookout" achievements:
The Local Flavor (20) - Completed "The Local Flavor".
A Meeting of the Minds (20) - Completed "A Meeting of the Minds".
Walking With Spirits (20) - Completed "Walking With Spirits".
Bog Walker (40) - Discovered all locations within Point Lookout.
Additionally, there are four "Mothership Zeta" achievements:
Among the Stars (20) - Completed "Among the Stars".
Alien Archivist (20) - Collected all Alien Captive Recordings.
Not of This World (20) - Completed "Not of This World".
This Galaxy Ain't Big Enough... (40) - Completed "This Galaxy Ain't Big Enough..."
Bobblehead Locations
Collect the following hidden bobbleheads to gain +10 to a skill or +1 to a stat:
Stats
Strength - Megaton, in Sherriff Lucas Simm's house.
Perception - Republic Of Dave, on a bookshelf on the right in the Museum of Dave.
Endurance - Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse.
Charisma - Vault 108, in the Cloning Lab.
Intelligence - Rivet City, on Dr. Li's table in the Science Lab.
Agility - Greener Pastures Disposal, in the small office covered in radiation.
Luck - Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north.
Skills
Barter - Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack.
Big Guns - Fort Constantine, in the basement of the CO Quarters inside a safe in the wall.
Energy Weapons - Ravenhold.
Explosives - WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern and find it.
Lockpick - Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge.
Medicine - Vault 101, on your dad's desk when leaving.
Melee Weapons - Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door.
Repair - Aerefu, in Evan King's house.
Science - Vault 106, on a table in middle of the living quarters second level main room.
Small Guns - National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left and enter the Armory door, then search the shelves.
Sneak - Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water.
Speech - Paradise Falls, on a table inside Euology's pad (Slave Master's house).
Unarmed - Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it.
The Replicated Man quest - Get both rewards
When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note - You will still get bad karma.
Finding Dogmeat
Dogmeat is found in Scrapyard. On the world map, Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Go into Scrapyard and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead you can talk to Dogmeat and ask him to join you.
Easy Caps
Note - Only proceed if you want to take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, simply kill the owner of said property and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton and repeat the process.
Lock Picking
Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.
Super Mutant Behemoth Locations
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations:
Galaxy News Radio - This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).
Evergreen Mills - At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
The Capitol Building - Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
Takoma Industrial - Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Jury Station - Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.
Jaeriko
If you talk to Jaeriko about going back into the wastes, he will join you if you give him 1,000 caps for supply money.
Fabian Solis
Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner you can find an NPC that will buy those books for 100 caps each. You will also get 10 experience points for each book you sold.
Easy Stealing, Hacking, and Speech bonuses
Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Simply reload the game if you fail the challenge.
Early Detection
When wandering around in the world or towns, use the following trick to get an early heads up on enemies, encounters, or learn who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.
Glitch: Fixing Negative Skill Points
You may end up with a negative number of skill points after leveling up due to cheat code use. To fix this, display the console window at the point allocation screen. Enter player.setav <skill> 0 to enough skills to negate the negative number. Type CloseOpenMenus to close the skill menu and bring it back again. You should have a positive amount of skill points, and should no longer need to reload a saved game before you leveled up.
Super Mutant Behemoth locations
There are five Super Mutant Behemoths that can be found and killed. After they die they cannot respawn. You can find them at the following locations.
Galaxy News Radio - This Behemoth will destroy a wall just outside the GNR Building as you enter the area (quest related).
Evergreen Mills - At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed the Behemoth will escape.
The Capitol Building - Use the west entrance and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However debris will force you to find an alternate route there.
Takoma Industrial - Located east of the GNR Building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.
Jury Station - Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know if you are in the correct area if you see a teddy bear in a shopping cart.
Infinite Experience in Big Town
Go to Big Town and find the NPC named Pappy and select the dialogue choice "You came here with Bittercup, right?" If this dialogue choice doesn't show up, find Bittercup, exhaust all of her conversation chains, and then try speaking with Pappy again. ([Speech 100%] should appear next to the dialogue choice if your Speech skill is at its highest. If it's not there yet, don't risk trying to convince him. Speech failure will result in this glitch permanently disappearing.)
Selecting that dialogue option successfully will net you six experience points. Speak to him again and you can get the experience again. Repeat as much as you want for as much experience as you want.
V.A.T.S. Spotting
If you're heading into seemingly-hostile territory or simply want to survey the area around you for enemies you might not yet see, try hitting the VATS button over and over again as you make your character turn around, searching all angles. Doing so will alert you to any enemies you may not yet see by zooming in on them in VATS mode. You'll realistically be unable to do damage to your foes from such a distance, but it's a good way to spot foes before they spot you so you know what you're getting yourself into before the crap hits the fan.
Hacking Indefinitely
Here's a great tip (though it will be obvious for some people). When you hack a computer in the game, you have four tries to hack it successfully. If you don't hack it successfully on the fourth attempt (as in, you don't guess the proper password), the station you're trying to hack will permanently shut down. But if you only try three times and bail out of the process before trying for a fourth time, the password will reset, giving you three more options. You can do this indefinitely without risking shutting the terminal down.
Extra Inventory Space
If you're running out of room in your inventory and don't want to ditch any of your gear, consider trying to find a companion character. These companions can be found at various places throughout the world and will agree to join you on your journey (temporarily). You can trade equipment with these characters, which will allow you to dump your equipment on them, making you virtually unencumbered. Consider this option when you not only need help with bad guys, but help carrying your crap as well!
Unlimited Items
If you have a sneak rating of at least 60, you can attempt this infinite goods trick, which takes place at Fort Independence. Head to Fort Independence with a bunch of Scrap Metal in your inventory. Once there, speak with Protector Casdin and tell him you've got junk you'd like to give him. In return, he'll offer up 5.56mm Rounds, Frag Grenades, RadAways, and Stimpaks, and you can choose which you want. Then, save your game (in case you fail the following) and steal your Scrap Metal back from the Protector. Sell the Scrap Metal back to him over and over again, thereby netting you infinite amounts of 5.56mm ammunition, Frag Grenades, RadAways and Stimpaks.
Free Evil Items at Paradise Falls
If you have bad karma (or don't mind having even worse karma), head over to Paradise Falls, a place a group of evil slavers call home. To gain entrance without having to open fire, you have to be friendly with the slavers, which will give you an evil slant. But if you can do this, you'll find a guy endlessly walking around the settlement (he's usually at or near the bar, but can be elsewhere). When you get near him, he'll stop you automatically, tell you he found some cool stuff on a recent raid, and give you some of what he got (it will be either some ammunition, Bottle Caps, or various aid items). After your first encounter, all you have to do is keep speaking to him to earn more and more free stuff.
Stowing Goods on Dead Bodies
Here's another great technique, if you're carrying too much stuff and find yourself encumbered. You know how you can search downed enemies' corpses for the goods they carry? Well, you can also place your own goods onto the corpse. Since corpses tend to stay around after they die seemingly indefinitely (or, at least, for a good long time), you can drop presently unneeded items onto the corpse of a foe you've slain, and then go back at a later date to get your stuff back. This is a great way to never become encumbered.
Carrying Goods
Here's an interesting way to avoid becoming encumbered by holding too much gear and too many items. Say you pick up a heavy piece of gear, like forty pound Power Armor, but when it's added to your inventory, it makes you encumbered. Drop the item and then press the right analog stick (or corresponding button for PC gamers) to pick the item up and hold it in front of you. Since it's being held and is therefore not part of your inventory, you won't be charged for its weight and can get to where you need to go from there without being too encumbered.
Super Mutant Behemoth Locations
The game's five Super Mutant Behemoths can be found at the following five locations: Evergreen Mills, Galaxy News Radio, Jury Station, Takoma Industrial, and The Capitol Building.
Infinite Experience in Andale
To try this, you'll need to have the Mister Sandman perk activated, which will mean you have to be at least at level ten. You'll also need a sneak skill of at least 60. If that fits your character, then travel to Andale. Andale is full of kids that can't be killed (killing kids in Fallout 3 is an impossibility). During nighttime, when everyone in Andale is sleeping, break into various houses and kill the kids while sleeping using the Mister Sandman perk. They won't die, but you'll still be rewarded experience for having killed them. You can then repeat the process over and over again for infinite experience points.
Never Break A Bobby Pin
If you want to avoid breaking precious Bobby Pins when picking various locks in Fallout 3, exercise patience. If you've failed opening the lock on the first two tries, chances are a third try will break the Bobby Pin. If you back out of trying to pick the lock and then immediately reattempt it, however, your Bobby Pin's strength will reestablish itself, giving you several more tries. Repeat this technique to never break a Bobby Pin.
Finding Dogmeat
If you want your character to have a pet dog in the game, then head over to an area known as Scrapyard, which is northeast from Megaton, just over the river. The dog is automatically named Dogmeat, and you can get him at any time, whether it's early in the game or otherwise. The dog can attack enemies endlessly and cannot die.
An amendment from druidfire1: Dogmeat can die. Keep him healed using Stimpaks! Once he's dead, he's dead for good.
Boosting Your Experience
Here's a great (albeit cheap) way to gain lots of experience. Before you do anything that's going to net you some experience (such as picking locks, hacking, et cetera), change the game's difficulty setting to Very Hard. Then, hack the computer or pick the lock (or whatever). Successfully doing so on a harder difficulty level will get you more experience. You can also utilize this technique on mortally-wounded enemies to gain more experience from them as well. Just be sure to change the difficulty back to a more manageable level when you're done!
Infinite Good Karma
Outside of towns like Rivet City and Megaton, you can find thirsty Wastelanders who ask you for Purified Water. Each time you give these guys a bottle, you will get a slight boost to your karma. Do it more and more, and you'll gain more and more karma. You can theoretically do this as much as you want to any of these thirsty characters for as much positive karma as you desire.
Infinite Good Karma in Megaton
Here's another technique for infinite good karma. If you head to Megaton, you can find the church for the Children of the Atom, religious people who worship the undetonated nuclear bomb which Megaton is built around. There's a priest who will be near the bomb or in their building. Talk to him and he'll ask for donations. Give him donations, and you'll get a positive karma boost. Do this as much as you want for as much karma as you desire.