Cheat mode
Enter one of the following codes at a menu to activate the corresponding cheat function.
Guide boarder | hiihtoope or ope |
Press E during game play for debug menu | imhotepmaailmojentuhoaja |
Unlock hard tracks | siipiveikkoliitelee or lee |
Screen shot | seivaavideograbbi |
Unknown | exterminaattori |
All tracks
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "available_levels.txt" file in the "saved_data" directory. Change the following entries to read:
{
"Easy",1,
"Medium",1,
"Hard",1
}
Then, edit the "defaults.txt" file and change the "available_tracks = 3" entry to "available_tracks = 7"
All boards
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "available_levels.txt" file in the "saved_data" directory. Change the following entries to read:
{
"Board_1",1,
"Board_2",1,
"Board_3",1,
"Board_4",1,
"Board_5",1,
"Board_6",1,
"Board_7",1,
"Board_8",1,
"Board_9",1,
"Board_10",1,
"Board_11",1,
"Board_12",1,
"Board_13",1
}
Modify characters
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the files in the "\Infogrames\Boarder Zone\Data\Characters\" folder. Select the "plrcnf.txt" file change the "max_jump_impulse " number to any desired value.
Ride on rock soil
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "rock00_material.txt", "rock01_material.txt" and "rock02_material.txt" files in the "data\levels\material_configs" folder. Open each file separately and find the "Player Fall" line. Change the value "1" to "0". Do the same with all three files and you will no longer fall while riding on rock.
Change clothes
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the files in the "Infogrames\BoarderZone\Data\Characters" folder. Select Akiko, Karl, Keith, Mike, Ulrika, Vincet, or guide, go to the "plrmshcnf" folder, scroll all the way down to the bottom, then change the pants or the jacket to one of the following values.
1. a_pants2
a_jacket2
2. g_pants
g_jacket
3. ka_pants
ka_pants
4. ke_jacket
ke_pants
5. m_jacket1
m_pants1
6. u_bfgj1
u_bfgp1
7. v_pants
v_jacket