All cheats for this game by platform: Nintendo DS | PC | PlayStation 3 | Wii | Xbox 360
cheat description | size | |
---|---|---|
RANK HACK FOR v1.6 Oct. 17, 2009 | 1.1MB | |
RANK HACK Aug. 06, 2009 | 209KB | |
NO-INTRO PATCH Mar. 25, 2009 | 6KB | |
PROFILE CREATOR Dec. 17, 2008 | 1KB | |
NO-INTRO PATCH Nov. 30, 2008 | 58KB | |
SAVEGAME Nov. 28, 2008 | 3.9MB | |
RANK 65 HACK Nov. 22, 2008 | 223KB | |
RANK 40 HACK Nov. 22, 2008 | 27KB | |
SAVEGAME Nov. 14, 2008 | 7KB |
Bolt Action RiflesUnlock Extra Custom Weapon Slots
Springfield: Reach level 4.
Sniper Scope: Already available (increases accuracy and range).
Bayonet: Complete Marksman Challenge 1 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
Arisaka: Reach level 4.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
Mosin-Nagant: Reach level 21.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
Kar98k: Reach level 41.
Sniper Scope: Complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
PTRS-41: Reach level 57.
Rifles
SVT-40: Reach level 4.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
Gewehr 43: Reach level 7.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
M1 Garand: Reach level 17.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Sniper Scope: Complete Marksman Challenge 3 (increases accuracy and range).
Rifle Grenade: Complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
STG-44: Reach level 37.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Complete Marksman Challenge 3 (enhanced telescopic sight).
M1A1 Carbine Reach level 65.
Flash Hider: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Bayonet: Complete Marksman Challenge 3 (increases melee attack range).
Box Magazine: Complete Marksman Challenge 4 (increases ammunition capacity).
Sub Machine Guns
Thompson: Reach level 4.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Round Drum: Complete Marksman Challenge 3 (increased ammunition capacity).
MP40: Reach level 10
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Dual Magazine: Complete Marksman Challenge 3 (increased ammunition capacity).
Type 100: Reach level 25.
Suppressor: Complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Complete Marksman Challenge 2 (precision sight).
Box Magazine: Complete Marksman Challenge 3 (increases ammunition capacity).
Ppsh: Reach level 41.
Aperture Sight: Complete Marksman Challenge 1 (precision sight).
Round Drum: Complete Marksman Challenge 2 (increased ammunition capacity).
Shotguns
M1897 Trench Gun: Reach level 4.
Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
Double Barreled Shotgun: Reach level 29.
Grip: Complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Sawed-Off Shotgun: Increases weapon spread, but reduces accuracy.
Machine Guns
Type 99: Reach level 4.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Bayonet: Complete Marksman Challenge 2 (increases melee attack range).
BAR: Reach level 4.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
DP-28: Reach level 13.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
MG 42: Reach level 33.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
FG 42: Reach level 45.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Telescopic Sight: Complete Marksman Challenge 2 (enhanced telescopic sight).
Browning M1919: Reach level 61.
Bipod: Complete Marksman Challenge 1 (reduces motion for more accuracy).
Pistols
Colt M1911: Reach level 4.
Nambu: Reach level 4.
Walther P38: Reach level 4.
Tokrev TT-33: Reach level 21.
.357 Magnum: Reach level 49.
Primary Grenades
Frag: Reach level 4.
N 74 ST: Reach level 4.
Molotov Cocktail: Reach level 10
Special Grenades
Smoke: Reach level 4.
Tabun Gas: Reach level 4.
Signal Flare: Reach level 4.
Perk Slot 1Unlock Multi-player Kill Streak Bonuses
Special Grenade x3: Reach level 4 (three special grenades, no smoke).
Satchel Charge x2: Reach level 4 (two remote detonation explosives).
M9A1 Bazooka x2: Reach level 4 (bazooka with two rockets).
Bomb Squad: Reach level 16 (seek out enemy explosives).
Bouncing Betty x2: Reach level 24 (two pressure activated mines).
Bandolier: Reach level 40 (extra ammunition magazines).
Primary Grenade x2: Reach level 44 (two primary grenades).
M2 Flamethrower: Reach level 65 (projects a controlled stream of fire).
Perk Slot 2
Stopping Power: Reach level 4 (increased bullet damage).
Fireworks: Reach level 4 (higher explosive weapon damage).
Flak Jacket: Reach level 4 (reduce explosive damage).
Gas Mask: Reach level 4 (protect against Tabun Gas).
Juggernaut: Reach level 4 (increased health).
Camouflage: Reach level 12 (undetectable to enemy recon planes).
Sleight Of Hand: Reach level 28 (faster reload).
Shades: Reach level 32 (reduce intensity of signal flares).
Double Tap: Reach level 36 (increased rate of fire).
Overkill: Reach level 56 (carry two primary guns, no pistol).
Perk Slot 3
Deep Impact: Reach level 4 (deeper bullet penetration).
Extreme Conditioning: Reach level 4 (sprint for longer distances).
Steady Aim: Reach level 4 (increased hip fire accuracy).
Toss back: Reach level 6 (reset fuse of picked up grenades).
Second Chance: Reach level 9 (revive downed allies).
Martyrdom: Reach level 20 (drop a live grenade when killed).
Fireproof: Reach level 48 (reduce fire based weapon damage).
Dead Silence: Reach level 52 (less sound when you move).
Iron Lungs: Reach level 60 (longer breath hold while sniping).
Reconnaissance: Reach level 64 (show enemy dogs, artillery, and tanks).
Vehicle Perks
Water Cooler: Reach level 4 (decreased turret overheat).
Greased Bearings: Reach level 4 (increased turret rotation speed).
Ordnance Training: Reach level 12 (decrease reload time of turrets).
Lead Foot: Reach level 28 (increases tank top speed).
Coaxial Machine Gun: Reach level 40 (driver controlled machine gun).
ThunderAirfield: Nazi Zombie Building
Level: Semper Fi (Eight of Hearts).
Effect: Headshots cause enemies to explode.
Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.
Hard Headed
Level: Little Resistance (Four of Clubs).
Effect: Enemies take less bullet damage.
Location: At the end of the level before going into the last building, look to the right. The card is in a corner of bushes.
Suicide King
Level: Hard Landing (King of Hearts).
Effect: Fire explosive pistol rounds while downed.
Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building and go into the lower level. The card is to the right when you go into the room with the stairs.
Cold Dead Hands
Level: Vendetta (Five of Diamonds).
Effect: Enemies take their weapons with them to the grave.
Location: After the sniper section at the first part of the mission, Reznov leads you through a building. Follow the bar around to the end to find the card.
Sticks & Stones
Level: Their Land, Their Blood (Joker).
Effect: Your weapon arsenal consists of a knife and rocks.
Location: Destroy the tanks and go through the barn. Search the stalls to your right to find the card.
Vampire
Level: Burn 'em Out (Queen of Hearts).
Effect: Can only recharge your health by getting kills.
Location: Just before the second mortar position is a bunker to the left. The card is inside.
Flak Jacket
Level: Relentless (Nine of Diamonds).
Effect: Enemies take less explosive damage.
Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about half way down the path.
Body Armor
Level: Ring of Steel (Jack of Spades).
Effect: Enemies die by headshot only.
Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.
Undead Soldier
Level: Eviction (Ace of Spades).
Effect: Enemies come back from the dead.
Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.
Painkiller
Level: Blowtorch & Corkscrew (Ten of Clubs).
Effect: Shoot downed Co-Op teammates to revive them.
Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.
Berserker
Level: Breaking Point (Three of Diamonds).
Effect: Get three kills in five seconds to become berserk.
Location: Clear all of the four mortar pits, then go to the small shack in the south of this area. The card is inside.
Paintball
Level: Heart of the Reich (Six of Clubs).
Effect: Paintball guns.
Location: The card is in the closed-off subway entrance across the street from the start of the mission.
Victory
Level: Downfall (Two of Spades).
Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time.
Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.