View version number
Press [Alt] + V.
Debug mode
Press [Left Shift] + [Right shift] + [Keypad Plus] to enable debug mode. Except as noted, the following global variable values may be edited. The changes only take effect after debug mode is exited.
Global variables | Comment |
1 | Game ID | Read only |
2 | Room number | Read only |
3 | Speed | 0 (fastest) to 99 (slowest) |
4 | Unknown | |
5-8 | Something from EventHandler | |
9 | Pointer to object | Inventory; Read only |
12 | Previous scene number | |
13 | Scene number | Used for teleport. |
14 | Breakpoint flag | If non-zero, Auto-debug on room change |
15 | Score | New score is displayed only after next non-debug change. |
16 | Max Score | New score is displayed only after next non-debug change. |
30 | Pointer to SG Directory. | Use Inspect to view SG directory. |
Key | Command | Comment |
Q | Quit | Quit immediately |
T | Temp variable | Inspect temp variable |
A | Inspect | |
I | Inspect | See "Inspect" sub-commands |
O | Object | |
R | Resources | |
S | Send stack | |
D | Display memory | |
F | Free heap | |
G | Global variable | Inspect global variable |
L | Local variable | Inspect local variable |
B | Break in (If object value is changed, Auto-debug) | |
C | Inspect current object | |
Key | Inspect subcommand effect |
[Up], [Down], [Left], [Right] | Scroll |
[Enter] | Next item |
[Comma] | Move to address |
I | Inspect |
E | Edit |
C | Collection |
Note: Press C while inspecting the Inventory to view the Inventory List.