Star Wars: Jedi Knight - Jedi Academy Cheats - PC

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Check out these Star Wars: Jedi Knight - Jedi Academy cheats and stay cool!
Downloadable Star Wars: Jedi Knight - Jedi Academy Cheats
cheat description   size
SAVEGAME
Aug. 08, 2006
 68KB

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Primary Collection of Cheats
Cheat mode
Press [Shift] + [~] during game play and type "devmapall or helpusobi 1" (in newer patches of the game) to enable cheat mode. Then, enter one of the following codes to activate the corresponding cheat function. Note: Some codes have been disabled in newer patches of the game.

All weapons and itemsgive all
Dead mode onundying
Extra ammunitiongive ammo
Extra armorgive armor
Extra healthgive health
Maximum inventorygive inventory
God modegod
No clippingnoclip
Quit gamequit
Show shadersshaderlist
Suicidekill
Set all Forces to indicated valuesetforceall <1-4>
All Force powers maxed, all lightsaber movessetforceall 1138
Kill all NPCsnpc kill all
Invisiblitynotarget
Load map with cheats enableddevmap <map name>
Spawn indicated NPCnpc spawn <model name>
Spawn indicated NPC vehiclenpc spawn vehicle <name>
Freeze all NPCsd_npc freeze 1
Unfreeze all NPCsd_npcfreeze 0
Set saber colorsabercolor <1-2> <color 1> <color 2>
Blue sabersaberstyle 1
Yellow sabersaberstyle 2
Red sabersaberstyle 3
Set all lightsaber abilitiessetsaberall <1-10>
Set lightsaber throw levelsetsaberthrow <1-3>
Set lightsaber offense levelsetsaberoffense <1-3>
Set lightsaber defense levelsetsaberdefense <1-3>
Set Force Jump levelsetforcejump <1-3>
Set Force Heal levelsetforceheal <1-3>
Set Force Push levelsetforcepush <1-3>
Set Force Pull levelsetforcepull <1-3>
Set Force Speed levelsetforcespeed <1-3>
Set Force Grip levelsetforcegrip <1-3>
Set Force Lightning levelsetforcelightning <1-3>
Use Force Healforce_heal
Bullet timethereisnospoon
Change speed; 1 is default, .5 is half speedtimescale <number>
Record demo with indicated namerecord <filename>
Stop demo recordingstoprecord
Hear indicated musicmusic <music file>
Freeze game for indicated timefreeze <number of seconds>
Spawn indicated itemgive <item name>
Play as indicated modelplayermodel <model name>
Play as indicated model in multiplayer modemodel <model name>
Change player's team associationplayerteam <team name>
Change player's in-game voicesnd <sound name>
Perform taunt emote<SUP>2</SUP>taunt
Perform meditate emote<SUP>3</SUP>meditate
Perform gloat emote<SUP>3</SUP>gloat
Perform flourish emote<SUP>3</SUP>flourish
Turn off sabers and bow like a ninjabow
Control indicated NPCcontrol <NPC name>
Some Force powers and guns have greater effectg_knockback <0-900000>
Display indicated message in console, or on main screen if boundecho <text>
Toggle any variable/command that uses a 1 or 0 (1=on, 0=off)toggle <variable>
Single lightsaber with desired hiltsaber single_<1-9>
Dual lightsabers with desired hiltsaber single_<1-9> single_<1-9>
Double lightsaber with desired hiltsaber dual_<1-5>
Sith swordsaber sith_sword
Martial arts moves<SUP>4</SUP>iknowkungfu
Turn off HUD and save screenshotlevelshot
Save screenshotscreenshot
Centers the view on the screencenterview
Change difficulty level after quicksave/quickload or starting a new mission (if done out of the level)g_spskill <number>
Teleport to indicated coordinates; use 0 0 0 to go to center of levelsetviewpos <x y z> yaw
Bind a command to a keybind <key> <command>
Show list of bound commandsbindlist
Bind a command to a alternate key allowing one command to be used with two keysaltbind <key> <command>
Show list of bound commands with alternate keysaltbindlist
Screenshot with no onscreen textlevelshot
Set red level of character colorchar_color_red <1-256>
Set blue level of character colorchar_color_blue <1-256>
Set green level of character colorchar_color_green <1-256>
Change weatherr_we <weather condition>
Rainy weatherr_we rain
Display memory usage and informationmeminfo
Display video and graphics information from DXsysteminfo
Kick indicated client from the gamekick <client>
Lists all skins of playermodels and models in general in use in the current mapskinlist
Play indicated songplaysong <song name>
Remote connection; used to issue admin commands from a remote machine other than that of the serverrcon
Reset gamereset
Sends a packet to the master server to keep its listing currentheartbeat
Starts the new map in according to the map cycle as defined in the server.cfgvstr
List technical commandscvarlist
Disables the cut scenecam_disable
Enables the most recent cut scenecam_enable
Unknownwhere
Unknownspawn
Unknowngfxinfo
Unknownwidgetcom
Unknowninventory
Unknowntiki
Unknownflushlips
Unknowndemo
Unknownalisdump
Unknownmand

2. If using dual sabers, he/she will make an "X" with the sabers. If using a saber staff, he/she will make a half circle on the ground and a "come here" gesture. If only one saber (one blade) is on, they will do the standard spinning taunt.
3. You must have your lightsaber out to see the effects.
4. You can punch, kick, and do Kyle's melee attacks. It is in your weapon inventory, behind your lightsaber.

Changing saber colors
When using the "sabercolor "<1-2> <color 1> <color 2> code, the following values can be used for <color 1> and <color 2>.
green
red
blue
yellow
purple
orange
"sabercolor 1" will make the right-hand saber (for dual sabers) <color 1>. "sabercolor 2" will make the left hand saber (for dual sabers) <color 1>. "sabercolor 1 "<color 1> <color 2> will make the top part of the saber staff <color 1> and the bottom part <color 2>. For example, to have a saber staff (two handed saber) green, use the "sabercolor 1 green green" code.

You can also change saber colors for the NPCs. For example, use the following to change Kyle's saber color. First, enable the "notarget" code. Then, enter the "playerteam free" or "playerteam enemy" code. Next set Mind Trick to level 4 then Mind Trick Kyle. Then, type "sabercolor 1 green" and Kyle will have a green lightsaber. When you are done, enter "playerteam player" and "notarget" and you continue the game.

Difficulty settings
Use one of the following entries with the "g_spskill" <number> code.
0": Padawan
1: Jedi
2: Jedi Knight
3: Jedi Master
Values higher than 3 will progressively increase the difficulty setting.
Model names
Use one of the following entries with the "npc spawn", "playermodel or model" codes. Note: Some models may not work as they are not finished and/or used in this version of the game or on certain maps. Also be aware that there are also variations of some character models using modifiers such as "cultist_saber" ""_strong"", ""_throw"", etc.
alora
alora_dual
assassin_droid
bartender
bespin_cop
bespincop
bespincop2
boba_fett
bobafett
chewie
chewie_cin
chiss
cultist
cultist/brown
cultist_destroyer (this character will suck in all surrounding force energy and self-destruct)
cultist_drain
cultist_grip
cultist_lightning
cultist_saber
cultist_saber_all_throw2
cultist_saber_all2
cultist_saber_med_throw2
cultist_saber_med2
cultist_saber_stong2
cultist_saber_strong_throw2
cultist_saber_throw2
cultist_saber2
cultistcommando
desann
DKothos
elder
elder2
galak
galak_mech
glider
gonk
gran
gran2
granboxer
granshooter
hazardtrooper
hazardtrooperconcussion
hazardtrooperofficer
howler
human_merc
human_merc/key_carrier
human_merc/racto
human_merc_bow
human_merc_cnc
human_merc_flc
human_merc_key
human_merc_rep
impcommander
imperial
imperial/commander
imperial/officer
imperial_worker
imperialsaboteur
impofficer
impworker
interrogator
jan
jan
jawa
jawa
jawa_armed (will cause an error; no jawa gun)
jedi
jedi/j2
jedi/master
jedi_hf1
jedi_hf2
jedi_hm1
jedi_hm2
jedi_kdm1
jedi_kdm2
jedi_random
jedi_random (will spawn one of the following jedi_ models)
jedi_rm1
jedi_rm2
jedi_tf1
jedi_tf2
jedi_zf1
jedi_zf2
jedi2
jedif
jedimaster
jeditrainer
kyle
kyle_boss
lando
lannik_racto
luke
mark1
mark2
merc
merchant
minemonster
monmothma
morgan
morgankatarn
mouse
mutant_rancor
noghri
nulldriver
player
prisoner
prisoner
prisoner/elder
prisoner/elder2
prisoner/merchant
prisoner2
probe
protocol (C3PO)
protocol_imp
r2d2
r2d2_imp
r5d2_imp
r5d2_npc
ragnos
rancor
rax
RaxJoris
rebel
rebel2
rebelpilot
reborn
reborn/boss
reborn_dual
reborn_dual2
reborn_new
reborn_new2
reborn_staff
reborn_staff2
reborn_twin/boss
rebornacrobat
rebornboss
rebornchiss
rebornfencer
rebornforceuser
RebornMaster
RebornMasterDual
RebornMasterStaff
rebornrodian
reborntrandoshan
rebornweequay
reelo
remote
remote_sp
rockettrooper
RocketTrooper_ver1
rockettrooper2
RocketTrooper2Officer
rocks
rodian
rodian/sp
Rodian2
rosh
rosh_dark
rosh_penin
rosh_penin_noforce
roshpenin
saber_droid
saber_droid_training
saboteur
saboteurcommando
saboteurpistol
saboteursniper
sand_creature
sand_creature_fast
seeker
sentry
shadowtrooper
ShadowTrooper2
snowtrooper
stcommander
stofficer
stofficeralt
stormpilot
stormtrooper
stormtrooper
stormtrooper/officer
StormTrooper2
swamptrooper
SwampTrooper2
tavion
tavion_new
tavion_new/possessed
Tavion_scepter
Tavion_sith_sword
test
trandoshan (different colors possible)
trandoshan/sp
tusken
tuskenraider
tuskensniper
ugnaught
Ugnaught2
VKothos
wampa
weequay
weequay/sp
Weequay2
Weequay3
Weequay4" (different colors possible)
You can use any "npc spawn" name with the "playermodel" code to turn into any specific NPC. However, using any non-humanoid models such as robots may crash the game sometimes.

Vehicle names
Use one of the following entries with the "npc spawn vehicle" code.
swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-fighter
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300" (requires mod that makes the Millennium Falcon (Correllian freighter) usable)
z-95
Item names
Use one of the following entries with the "give "or "spawn" codes.
ammo_blaster
ammo_emplaced
ammo_force
ammo_metallic_bolts
ammo_powercell
ammo_rockets
ammo_thermal
ammo_tripmine
atst_main
atst_side
blaster
blaster_pistol
bowcaster
bryar_pistol
concussion_rifle
demp2
det_pack
disruptor
emplaced_gun
flechette
jawa
melee
misc_atst_drivable
misc_ion_cannon
noghri_stick
null
rapid_concussion
repeater
rocket_launcher
saber
scepter
stun_baton
thermal
tie_fighter
trip_mine
turret
tusken_rifle
tusken_staff
The following items bind a certain key for "invuse" and "invnext" to use.
item_bacta
item_battery
item_binoculars
item_datapad
item_enviro
item_goodie_key
item_la_goggles
item_medpack_instant
item_security_key
item_seeker
item_sentry_gun
item_shield_lrg_instant
item_shield_sm_instant
Lightsaber variations
Use the following combinations of these core saber commands with the "saber" command for different effects.
dual_<1-5>
empty
single_<1-9>
sith_sword
tavion
kyle_boss (best working lightsaber)
desann
reborn
yoda
none
luke
kyle
rebornmaster
training
droid
jedi" (color is random)
Map names
Use one of the following entries with the "map" code.
academy1.bsp
academy2.bsp
academy3.bsp
academy4.bsp
academy5.bsp
academy6.bsp
hoth2.bsp
hoth3.bsp
kor1.bsp
kor2.bsp
mp/ctf1.bsp
mp/ctf2.bsp
mp/ctf3.bsp
mp/ctf4.bsp
mp/ctf5.bsp
mp/duel1.bsp
mp/duel2.bsp
mp/duel3.bsp
mp/duel4.bsp
mp/duel5.bsp
mp/duel6.bsp
mp/duel7.bsp
mp/duel8.bsp
mp/duel9.bsp
mp/duel10.bsp
mp/ffa1.bsp
mp/ffa2.bsp
mp/ffa3.bsp
mp/ffa4.bsp
mp/ffa5.bsp
mp/siege_desert.bsp
mp/siege_hoth.bsp
mp/siege_korriban.bsp
t1_danger.bsp
t1_fatal.bsp
t1_inter.bsp
t1_rail.bsp
t1_sour.bsp
t1_surprise.bsp
t2_dpred.bsp
t2_rancor.bsp
t2_rogue.bsp
t2_trip.bsp
t2_wedge.bsp
t3_bounty.bsp
t3_byss.bsp
t3_hevil.bsp
t3_rift.bsp
t3_stamp.bsp
taspir1.bsp
taspir2.bsp
vjun1.bsp
vjun2.bsp
vjun3.bsp
yavin1.bsp
yavin1b.bsp
yavin2.bsp
Weather effects
Use one of the following entries with the "r_we" code to change the weather.
clear
freeze
zone "<mins> <maxs>
wind
constantwind "<velocity>
gustingwind
windzone "<mins> <maxs> <velocity>
lightrain
rain
acidrain
heavyrain
snow
spacedust
sand
fog
heavyrainfog
light_fog
outsideshake
outsidepain
Music names
Use one of the following entries with the "music" code to change the in-game music.
hoth2
kor_dark
kor_lite
t1_fatal
t1_rail
t1_sour
t1_surprise
t2_dpred
t2_rancor
t2_rogue
t2_wedge
t3_byss
vjun2
vjun3
yavin1
yavin2
yavin2_old
Sound names
Use one of the following entries with the "snd" code to change your player's voice. For example "snd st1" will give your player a Stormtrooper voice. Note: This does not effect the cinematic voices.
alora
atst
boba
chewbacca
cultist1
cultist3
female_jedi1
female_jedi2
galak
gonk
gran1
gran2
howler
humanmerc1
humanmerc2
interrogator
io1
io2
io3
jaden_fmle
jaden_male
jan
jedi1
jedi2
kothos
kyle
kyle_boss
lannik
luke
mine
mouse
noghri1
prisoner1
prisoner2
probe
protocol
r2d2
r5d2
ragnos
rancor
rebel_pilot1
reborn1
reborn2
reborn3
remote
rodian1
rodian2
rosh
rosh_boss
sab1
sab2
saber_droid
sand_creature
sentry
shadowtrooper1
st1
st2
stofficer1
tauntaun
tavion
trandoshan1
tusken
wampa
weequay
worker1
Player team associations
Use one of the following entries after the "playerteam" code to associate your player with the corresponding group. (for example, "playerteam free" will make everyone attack you).
free
enemy
player
neutral
Hints
Key binding
Open up the console by pressing [Shift] + [~] and type "bind" <key> <code or effect>. For example, type "bind Home setforceall 4 or bind T taunt". Note: Do not bind over existing keys that you are using for regular game play movement or fighting. If you do, go back into your game options and reset them.

The following keys can be bound on U.S. English keyboards.
Shift
Ctrl
Alt
Capslock
Scrolllock
Pause
Backspace
Tab
Enter
F1
F2
F3
F4
Space
'
,
-
.
/
0
1
2
3
4
5
6
7
8
9
Semicolon
=
>
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
[
\
]
DEL
F5
F6
F7
F8
Mwheeldown
Mouse1
Mouse2
Ins
Home
Pgup
F9
F10
F11
F12
End
Pgdn
Uparrow
Downarrow
Leftarrow
Rightarrow
Listing loaded files
It is possible to view the complete list of files the game is using. Press [Shift] + [~] during game play to display the console window. Type "dir" to list all of the loaded files. If you want to list files of one specific directory, (for example, "music"), type "dir music". If you want to list the files ending with a specific extension (for example, all files ending with .BSP in the "maps" directory), use "dir maps bsp".

Search for commands containing a particular string of characters
You can use wildcards for the "cmdlist" (command list) and "cvarlist" (console variable list) codes to find a command that contains a given string of characters, not only when it begins with the given string. Just enclose your query in asterisks (*). For example, type "cvarlist *saber*" to find all of the console variables that have to do with the lightsaber. Type "cmdlist *restart*" to give you commands for restarting any of the modules of the game engine (such as "vid_restart" or "snd_restart").

Name NPCs
When using the "npc spawn" code to make an NPC appear, an extra word (or words) can be added to give the character a unique name. For example, to spawn a Stormtrooper named "Stormy", type "npc spawn stormtrooper stormy" in the console window. Stormy will act like a normal Stormtrooper, but is identified uniquely. Thus, using the command "npc kill stormy" will kill Stormy, and him alone. Another code that could be used in conjunction is "control", as in "control stormy", which functions like the high-level mind control. If there is more than one NPC with the same name, the "control" command will take control of the first one that was created, whereas the "npc kill" command will kill all NPCs with the same name.

Binding multiple NPCs to one key
You can bind multiple NPCs to one key to spawn two of whatever you set the command to. For example, "bind i "+;npc spawn jedi_hf2;npc spawn_kdm2;"" will spawn two human females and two Kel Dorian males. Also, if you remove the + character from the code, you will get one human female and one Keldorian male. Also, if you add more NPC spawn commands after the ";" character between the quotes, you can spawn as many NPCs as desired with one key. For example, "bind i ";npc spawn jedi_hm1;npc spawn jedi_hf1;npc spawn jedi_kdm2;"" will spawn one human male, one human female, and one Keldorian male. You can add as many NPC names as desired.

Binding multiple items
You can spawn or give multiple items, ammo, and weapons if bound to a certain key. For example, "bind h ";spawn weapon_blaster;spawn item_seeker;spawn ammo_force;npc spawn vehicle swoop;"" will spawn a Blaster Rifle, Seeker Droid, Force Crystal, and a Swoop when you press H.

Unlimited Force in single player mode
Bind your Force Use key with the "give force" code. For example, "bind f "+useforce;give force;"". Start the game, and type "devmapall" to enable cheat mode. Then, select the desired Force and press the bound key. This works best with Force Lightning.

Names with colors in multi-player mode
When entering your name, type "^" followed by a number. Experiment with different numbers to find the color that you are looking for. For example, a name could be as "^3Jedi^6Knight". This will make the name have one color on "Jedi" and another on "Knight".

Playing single player maps in multi-player
You can play single player maps in multi player and vice versa. For example, load the "t2_trip" level to have a multi player swoop contest

Fighting friendly characters
Enable the "playerteam enemy" code in the console, then spawn "kyle or jedi_random" to fight them.

Change appearance in cinematics
Enable the "playermodel" <model> "model_"<color> "model_"<color> model_<color> code and your player will appear in the cinematics. For example, enter "playermodel stormtrooper model_red model_red model_red" to become a red stormtrooper. Color values can be "red", "blue", or "default".

Customizing your character
Use the following code format to customize your appearance: "playermodel jedi_"<model code> "head_"<head code> "torso_"<torso code> "lower_"<lower code>.
Model codes
"hm" (human male)
"hf" (human female)
"rm" (rodian male)
"kdm" (kel dorian male)
"zf" (zabrak female)
"tf" (twilek female)
ModelHeadTorsoLegs
jedi_hfhead_a1torso_a1lower_a1
jedi_hfhead_b1torso_b1lower_b1
jedi_hfhead_c1torso_c1lower_c1
jedi_hftorso_d1lower_d1
jedi_hftorso_e1lower_e1
jedi_hftorso_f1
jedi_hftorso_g1
 
jedi_hmhead_a1torso_a1lower_a1
jedi_hmhead_a2torso_b1lower_b1
jedi_hmhead_b1torso_c1lower_c1
jedi_hmhead_b2torso_d1lower_d1
jedi_hmhead_c1torso_d2lower_e1
jedi_hmtorso_e1
jedi_hmtorso_f1
jedi_hmtorso_g1
 
jedi_kdmhead_a1torso_a1lower_a1
jedi_kdmhead_b1torso_b1lower_b1
jedi_kdmhead_c1torso_c1lower_c1
jedi_kdmtorso_d1lower_d1
jedi_kdmtorso_e1lower_e1
jedi_kdmtorso_f1
jedi_kdmtorso_g1
 
jedi_rmhead_a1torso_a1lower_a1
jedi_rmhead_b1torso_b1lower_b1
jedi_rmhead_c1torso_c1lower_c1
jedi_rmtorso_d1lower_d1
jedi_rmtorso_e1lower_e1
jedi_rmtorso_f1
jedi_rmtorso_g1
 
jedi_tfhead_a1torso_a1lower_a1
jedi_tfhead_a2torso_b1lower_b1
jedi_tfhead_a3torso_c1lower_c1
jedi_tfhead_a4torso_d1lower_d1
jedi_tfhead_b1torso_e1lower_e1
jedi_tfhead_b2torso_f1
jedi_tfhead_b3torso_g1
jedi_tfhead_b4
 
jedi_zfhead_a1torso_a1lower_a1
jedi_zfhead_b1torso_b1lower_b1
jedi_zfhead_c1torso_c1lower_c1
jedi_zftorso_d1lower_d1
jedi_zftorso_e1lower_e1
jedi_zftorso_f1
jedi_zftorso_g1

Hint Dismemberment
Enter your game data folder and find "jasp" and create a shortcut to the desktop "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData". Then, open "jaconfig" with a text editor from the base folder "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base". Go to the bottom of file then copy and paste the following to the bottom of the page:
helpusobi 1
set g_sabermorerealistic 2
set g_dismemberprobabilities 100
set g_dismemberment 3
set broadsword 1
Save the changes and right click on the shortcut you just created. Click "Properties" then click the "Shortcut" tab at the top. Go down to "Target" and highlight it. Press [Delete] then and copy and paste the following to that field:
"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set g_sabermorerealistic 2 +helpusobi 1 +load quick +set g_sabermorerealistic 2
Note: If you load a new game it will disable dismemberment until you exit ja and start again. Also, this trick only works if you chose automatic installation for the game.

Melee moves
Enable the "iknowkungfu" code in the console to use Kyle's melee moves that he normally uses after turning to the Dark side after killing Tavion. It also gives you super Jedi powers. The moves are as follows:
[Fire]: Throw punches
[Secondary Fire]: All kick moves
[Fire] + [Secondary Fire]: Pick up enemy and punch them in stomach
[Fire] + [Secondary Fire] + [Forward]: Throw enemy back and forth over your head
[Fire] + [Secondary Fire] + [Back]: Choke and throw enemy
Another way to get Kyle's melee moves is to use the "g_DebugMelee 1" code, then use use the "give weaponnum 14" code. This probably enables Kyle's melee moves in multi-player mode as well. By doing this instead of the "iknowkungfu" code, you will get the melee moves without uber Jedi Force powers.

Acrobatic move not shown in the datapad
Backflip: While upside down, fire while your saber is on. Note: You must have the single saber. You will spin your saber, land on your hands, then jump up.
Eternal handstand
Do the "Acrobatic move" by backflipping and while you are in middair press [Fire] when your saber is on. Enable the "timescale 0.1" code to slow down game play and allow you can press [Fire] at the correct moment. Once you have mastered this move, enable the "map yavin2" code to be in the training grounds of the academy. Ignore Kyle and go to your right. There will be a set of stairs. Go to the top of these stairs and have your back to them (so if you backflip, you will land at the bottom of the stairs). Backflip and perform the "Acrobatic move". You should end up in an eternal handstand. If not, keep trying.

Boba Fett's jet pack
Enable the "playermodel" code and change your model to Boba Fett. You can use his jet pack and melee attack. If you change your model to something else, you still can use the jet pack and melee attack.

Luke Skywalker's Force level
If you use the "playermodel" code and change your model to Luke Skywalker, you will have 200 Force power. If you change your model to someone else, you will still have 200 Force power unless the model doesn't use The Force (Boba Fett, Stormtrooper, etc.).

Boba Fett's jet pack
If you change your model to Boba Fett using the "playermodel" code, you will be able to use his jet pack. If you change the character model, the jet pack still can be used, but there is no animation for it. It disables Force Jump and it changes the Force Lightning animation to Boba's flamethrower.

Hint: Start single player game with all dual and staff lightsabers:
First, customize your character. When you get to the lightsaber menu, display the console window and enter the "saber_menu 2" code. That should give you the staff and dual saber options. However instead of saying "Begin Game" it will say "Continue". If you click on it, you will get the "Jedi Knight" speech and be at the main menu, making you start all over. At the saber menu, the game will let you choose the extra sabers. Choose what you want, then display the console window again. Enter the "saber_menu 0" code then your selected saber(s) will still be there. It will say "Begin Game". Click on it and you play the game normally without freezing or errors. The saber menu will be the same after Vjun3.

Force Throw your saber staff
Press the mouse wheel down as if to click it. Now instead of kicking, your secondary fire should be throwing. Note: All you are doing is changing your saber style with your saber staff.

Whirlablade attack
Note: You can only do this with NPCs and not yourself. Also, the NPCs must have level 3 Force Jump and must be controlled through the control code (for example, "control des" for Desann) and not possessed by the Mind Trick. After you control an NPC with the previous requirements, turn on their lightsaber. Next, jump then quickly press [Attack]. They should do what looks like a vertical spin jump. Immediately before landing, do a diagonal slash.

Better accuracy with any weapon
Activate Force Sight and you will be able to shoot straight with any weapon.

Have three weapons
Enable the "playermodel" code and change your model to Boba Fett and the ATST (the order does not matter). Then do the "playermodel" code again for the player. Notice that if you use your lightsaber and your previous weapon, you will get both ATST guns and Boba Fett's melee. However, you cannot use the alt. ATST gun; it looks like it fires but does not hit anything.

In single player mode, first select "alora_dual" with the "playermodel" code, then "playermodel jedimaster" and you will get a red saber and a green dual saber. This also works with some other characters. The third saber does not do anything, but looks funny.

Other player models in multi-player mode
Display the console in multi-player mode, then type "model" and one of the model names listed above. You will now turn into the selected character, and all other players will be able to see it. This is very useful if you want to play as a Jawa or another character that is not available at the profile screen. Note: This does not work on all models, such as the Rancor.

Easy defeat of Allora
When you are on Hoth at the room before you get to Allora, you will see a Wampa attacking a Tauntaun. Save the Tauntaun from dying and ride it into the room with Allora. When the battle starts, immediately ram the Tauntaun into Allora (by right clicking). It will be an instant kill.

Defeating Reborns
Activate Force Speed (works best with grade 3 speed) and slash once at their front to lure them down. Then, run around behind them and slash their back as many times as possible. This works best if you push them in a corner and complete the procedure.

Use the following trick to kill Reborns, Reborn Masters, Jedi, and other Force users. Use Force Grip to hold them in the air, then throw your lightsaber at them to kill them. It is harder to do to some, but if you timed correctly you will hit them. This usually works best with Grip level 3 and Saber Throw level 3, but is still possible to do with the other levels.

When fighting the Reborns at the start of Chandrilla (after the bridge is blown up), lure them all to the bridge then jump over to the other side. Two of the Reborns will attempt to jump over as well, but will fall to their doom.

Defeating Sand Worms
Notice that there are a lot of thermal detonators on the sand worm level "t1_danger" (merchant rescue mission). You can kill the sand creatures with them. throw them somewhere away from other objects in the map (because the Sand Worms do not go where the rocks and other things are found). With about two of the thermal detonators you can kill the Sand Worms, providing they eat them. However they do not go away permanently, even if you kill all of them. Some can still respawn. Also, if you stand still on the sand in the level, the Sand Worms will not eat you (the NPCs are programmed so that they only sense your player or anything else when it moves).

Defeating Wampas
To kill a Wampa quickly, let it grab you. As you are hanging upside down, swing your lightsaber to cut off its arm and kill it instantly.

Driving vehicles
To drive a vehicle, enable the desired "npc spawn vehicle" code (for example, "npc spawn vehicle lambdashuttle"). When the vehicle appears, press [Use] to get in it. If it is a ship, hold [Jump] button until it starts moving forward. To speed up the ship, move forward and to slow the ship down, move backwards. To steer, use the [Look Up], [Look Down], and [Look Sideways]. Note: Using the mouse is easiest. To land, slow down the ship all the way and fly towards the ground. Make sure the ground is open and is flat enough to land on. The ship should stop automatically. Then, press [Use] to get out.

Easy kills
If you have Force Grip level and you are near a clip when fighting a Boss, use Force Grip to force him off the clip. If this does not work the first time, keep trying. He will eventually stop blocking it.

Glitch: Ride double-bladed lightsaber like a broomstick
If you have a double-bladed saber, switch it to single-bladed by changing styles. Then enable the "noclip" code and start to fly. Press [Style] and it will appear that you are flying on it like a broom.

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